Editor's Note
Welcome to the first issue of our long-awaited
HTML newsletter. We're
still ironing out all the bugs, so please let us know if there are any
glitches along the way. If you would like to report a glitch or make a
suggestion, it would be great if you could let us know what program
you're using to read the newsletter.
Research is moving forward here at
the Consortium on viral media, and we continue to move ahead with our
work on YouTube. For the readers of our Weekly Update at Fidelity
Investments, we hope you were able to attend, or watch, Henry Jenkins'
presentation there last week. We look forward to seeing many of you
here in a few weeks for MIT
Futures of Entertainment 2. For those who have registered, please
be sure to get in touch with us if you have any questions while
planning your trip here. If you are interested in attending but have
not registered yet, please contact me directly as soon as you can, or
visit the conference registration
page.
Since All Hallows Eve is upon us, I've been seeing
some strange ghosts
and goblins hanging around Harvard
Square. The spirit has infected a couple of C3's Consulting
Researchers as well, who have provided some quite topical pieces for
this week's Update. The Opening Note features a thought piece from Dr.
Stacy Wood from the University of South Carolina, who
questions how the immersiveness of the avatar in virtual worlds might
eventually impact the appeal of dressing up in Halloween costumes for
adults.
Meanwhile, Dr. Ted Hovet provides a
Closing Note on the Halloween film franchise. Hovet is a
professor at Western Kentucky University in Bowling Green, Ky.,
where filmmaker John Carpenter is from. With providing a piece for the
Weekly Update in mind, he recently asked his students to talk about
their own reactions to the film, based on its local ties and its impact
on their lives. He provides selections of student responses here, as
well as some additional material.
As usual, the newsletter this week features all
the entries published
during the week on the Convergence Culture Consortium Weblog. Also,
please let me know as usual if you are having any trouble receiving the
newsletter. If you have any questions or comments or would like to
request prior issues of the update, direct them to Sam Ford, Editor of
the Weekly Update, at samford@mit.edu.
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In This Issue
Editor's Note
Opening Note: Stacy L. Wood
on Virtual Worlds and Halloween Costumes
Glancing at the C3
Blog
Closing Note: Ted Hovet on
Local and Global Ties to the Halloween Movie Franchise
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Opening Note
I've always been a theme party aficionado. Over the
years I've been to
many parties that involve dress-up and--looking back at some of my
costume choices--I'd hate to be overly introspective about the alter
egos I chose to assume. A female business professor who tends to
gravitate to costumes with a high va-va-voom factor is probably a clear
(and embarrassing) textbook example of...well, something...to my
psychology colleagues.
Halloween, despite its religious origins, has come to
mean one thing
for many Americans--costumes. Sure, kids get costumes and candy,
but the adult experience of Halloween is usual a party where attendees
are supposed to dress up as something scary or sexy or silly or
politically relevant or clever or whatever. Choosing a costume can be a
difficult experience for many people because it is 1) identity-relevant
and 2) socially observed. In other words, your disguise for the evening
informs other people about your inner self. And, ironically, a disguise
is also your chance to escape your self-identity for an evening
and play with another identity--often one that is quite unlike your
day-to-day guise. This is a tough choice paradox that is usually
demonstrated in the surprising angst and difficulty of smart and
decisive adults to do a little thing like choose a costume for a party.
(A vampire...hmm...no, it's too common and isn't
creative enough. But
the cape is alluring and you would get to "pretend bite" other
peoples' necks all night...it might be a fun way to be a bit more
powerful and flirtatious than usual...)
The concept of playing with
different identities can also lead people into the realm of
stereotyping and social bias. A costume is an inherently superficial
way to experience another persona and this thin slice approach can lead
to trouble. In a recent paper in Qualitative Sociology (2007),
Meuller, Dirks, and Picca study how college students explore racial
identity issues in the Halloween costume venue and find that the
students often end up with an unrealistic and insensitive parody of
another's identity that does more to exacerbate latent racism than to
dispel it. One evening and one outfit is clearly not a true way to
engage in an authentic alternative identity.
I wonder if online alter-worlds may eventually undermine
the Halloween
costume tradition for adults. Why spend one evening being a monster, a
diva, a warrior, or a celebrity, when in an online environment, you can
live as any of these beings? You can work, explore, make friends, build
a house, and delve into an alternative identity in a way that seems
much more authentic. Glossy, "managed" authenticity! (I've written a
paper with Randy Rose on the emerging allure of managed authenticity in
entertainment in the Journal of Consumer Research, 2005).
Perhaps we will see a decline in the number of Halloween
costume
parties or the costuming effort that adults spend because their need to
escape the mundane everyday self already has its outlet in Second Life.
The human need to play with identity outside the constraints of
everyday life is no longer only socially planned and normatively
acceptable on October 31st. And, of course, costumes fit better on
virtual bodies...
Stacy L. Wood is a
consulting
researcher with the
Convergence Culture Consortium and the Moore Research Fellow and
Association Professor of Marketing at the University
of South Carolina.
Her research focuses on how consumers react and adapt to change,
individuals' processing of new product information, drivers of
individual innovativeness, and consumers' emotional reactions to new
innovations, media, trends, and rituals.
Glancing at the C3 Blog
Exploring
"Cine Latino" (2 of 2). C3 grdauate researcher Ana Domb provides
some analysis of the current state of Latin-American filmmaking: "As a
Latin-American spectator, I feel very frustrated when I see
Spanish-speaking actors being forced to talk to one another in English
with very heavy accents. Of course I understand the marketing
implications that these choices entail, but I can't help but feel put
off by the lack of respect and verisimilitude."
Exploring
"Cine Latino" (1 of 2). C3 graduate researcher Ana Domb provides a
recap of a recent panel at the Boston Latino International Film
Festival: "Latin filmmakers here seem to be expected to constantly
address their Latin identity or their womanhood. Overcoming these
stereotypes is crucial to the growth of a truly creative industry and
to the development of authentic authors that can approach their
subjects in novel and engaging ways."
Copyright
Crackdown: Coalitions, Aggregation, and Audiences (2 of 2). C3
graduate researcher Eleanor Baird provides some analysis and
recommendations based on the many copyright issues surrounding online
video that have arisen as of late: "I would argue that the currency of
the television industry is not airtime, but time and attention of
specific audience demos, and some of those are very satisfied with the
product (the programming) but not satisfied with the service."
Copyright
Crackdown: Coalitions, Aggregation, and Audiences (1 of 2). C3
graduate researcher Eleanor Baird provides the first in a two-part
series looking at all that's been happening in the world of online
video: "These events, although not totally unexpected, may have
long-term implications for audiences in how we access television
content online, and signal a need for some changes in how media
companies relate to their audiences."
Producing
the CSI:NY/Second Life Crossover (4 of 4). The final part
of this interview with the Electric Sheep team's Second Life experience
for CSI:NY focuses on the use of the OnRez platform and what
they hope will be the takeaway from the experience: "This is not a
niche industry or a niche technology. With creativity and hard work and
expertise, it is possible to launch this type of crossover, and we are
hoping that the CSI:NY Virtual Experience will begin to
demonstrate that companies can use virtual worlds in ways that appeal
to a larger audience."
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Producing
the CSI:NY/Second Life Crossover (3 of 4). The third part
of this series looks at Electric Sheep Company's involvement in this
event: "The Second Life experience is feeding off the television show.
It's unclear at this point whether or
not what happens in the virtual world will feed back or influence what
happens on the show in the February 2008 sequel, but that will be
determined by the producers at CBS."
Producing
the CSI:NY/Second Life Crossover (2 of 4). The second part
of this series begins an interview with Daniel Krueger and Damon Taylor
from the Electric Sheep Company, who produced the experience in Second
Life.
Producing
the CSI:NY/Second Life Crossover (1 of 4). In the first
part of this series, Sam Ford lays the background of the crime
investigation show's crossover with Second Life.
Branded
Services: The Way of the Future? Sam Ford writes about providing
services for branding purposes: "Thinking of services as marketing
helps answer the question of what consumers get back out of
advertising."
Be
Somebody: ClipStar, and the Myth of Internet Celebrity. C3 graduate
researcher Xiaochang Li writes about the video sharing site,
which promises to give users the chance to build their own celebrity.
"What sets ClipStar apart, however, is
not just the competition, but the way it explicitly links online
networking to monetary gain, assigning value to internet notoriety."
Around
the Consortium: Gender and Fan Studies, Consumption Studies, and
Dumbledore. Recent work by consulting researchers at the Consortium
this past week includes several new pieces from Robert V. Kozinets in
his continuing series on consumption studies, while Jason Mittell
writes about what the revelation of Dumbledore being gay means for the
fan community. Finally, Alicia "Kestrell" Verlager and James Nadeu
participate in the Gender and Fan Studies conversation on Henry
Jenkins' blog.
Something
Doesn't Add Up: Debating Page Views. Sam Ford writes about recent
debates about how to count page views: "I often say that the danger in
numbers is that quantitative data is often even more subjective than
contextualized qualitative data, yet Western thought automatically
prioritizes numbers as somehow more scientific and objective, in ways
that can be detrimental to truly understanding a phenomenon."
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Closing Note
John Carpenter's Halloween Comes
Home: Local Fans, Global Fandom

Famed filmmaker John Carpenter with Western Kentucky University senior
broadcasting student Jon Peacock, during a visit to the campus he once
called home.
Daniel Paxton, Junior English major at Western Kentucky
University,
recently wrote an essay on his long involvement with John
Carpenter's Halloween.
Every Halloween, Carpenter lures me into the
suburb of Haddonfield, Illinois. I curl up on the couch while the sun
begins to set outside my window. No popcorn necessary, because though
I've seen the film enough times to have memorized it, any movement or
noise could result in a shower of kernels. I get so lost between the
rambling diatribes of Dr. Loomis and wondering if Michael runs when the
camera isn't watching him (I mean how else does someone who walks that
slow always get one step ahead?) that I don't notice the sun has set,
no lights are on and I'm alone in the house; usually around the time
Michael is found to be missing after falling from the second floor
balcony. Is he in my neighborhood? My house? I walk to the light switch
in fear that the pale Shatner mask will be staring at me through my
window.
Daniel's eloquent description of his ritual viewing and
of the thin
line between the fictional world of Michael Myers and his own expresses
classic elements of fandom. Jacob Shoaf, who graduated from WKU in
2007, shows budding acafan credentials in his analysis of what makes Halloween
important as a film:
Part of the film's effectiveness is in the way
it uses its camera. The opening sequence of the film is a point-of-view
shot from the perspective of young Michael Myers in what is meant to
seem like a single, unbroken take when Myers slays his sister Judith.
Carpenter continues to return to the POV shot from the perspective of
both killer and victim throughout the film. My personal favorite
perspective-skew comes when the camera observes Laurie Strode approach
the door to the Myers house. When she turns to walk away, the original
shot is then accompanied by a deep-breathing sound effect which implies
that the shot is a Myers POV. Then one second later, The Shape (as
Michael Myers is known while his mask is on) emerges from the right
side of the frame transforming a POV from the perspective of a
sociopath to that of an omniscient narrator. It creates unease in the
viewer by briefly making them question their identity (not to mention
making them voyeurs of a voyeur). And it all takes place in
approximately three seconds. This caliber of technical prowess combined
with a simple but terrifying story creates an enduring horror classic
which will continue to frighten future generations.
While discussing the legacy of
with WKU
film students, I raised the question of whether the local connection to
the film's origins adds anything to their fandom. John Carpenter grew
up right on the WKU campus (where his father taught music) and attended
classes here. He gave the keynote address at our spring 2007
commencement, which is one of the places where senior Broadcasting
major Jon Peacock met him:
I myself feel a unique connection with this
film as I not only currently reside in Bowling Green, Kentucky (the
same small town that Carpenter hails from), but I have had the
privilege of meeting John Carpenter twice. On the multiple occasions I
have heard Carpenter talk about his classic film, it seems to me that
it was a film very close to his heart. From the names of the streets to
the idea of a small town ghost story come true, Halloween is a
reflection of a part of Carpenter's life. I myself, like the thousands
of fans across the world, will always remember what it was like to see
Halloween for the first time. As I have grown older I have come to
appreciate the true nature of what makes this film resonate with
audiences almost thirty years after it's initial release--it is a film
that we can all project ourselves into. We all know a Lori Strode, we
all know of a ghost story that happened in our town, and we can all
grasp the horror of watching the town ghost story coming true.
Senior English major Jeremy Richey combines several of
these elements, from
the local to the global:
Laurie Strode and Michael Myers grew up right
down the street from me, or that is at least how it felt growing up in
Kentucky after the release of Halloween. While the strength of
Jamie Lee Curtis and the calm exterior of Carpenter's knife wielding
psychopath seduced many kids all over the country, only kids in
Kentucky would recognize the significance of many of the town and
street names Carpenter populated his film with. Living in Kentucky
added another dimension to Halloween that people anywhere else
could not experience.
I knew about John Carpenter from a very young age.
My mother had
actually had a class with him at Western Kentucky University in the
sixties. He was the classic local kid who had made it, but beyond that
he was someone who never forgot his past or what it had meant to him.
Even though it is set in the fictional town of Haddonfield, Illinois, Halloween
is populated with reference to Kentucky. Names like Smiths Grove and
Russellville gave, and continue to give, viewers an inside track to the
creative genesis of John Carpenter. Indeed when I saw him speak at
W.K.U this past year, Carpenter admitted that much of his work was
powered by his adolescent memories of living in Bowling Green. Still,
any number of films might contain references to a particular place
special to the director, so what is it about Halloween that
continues to captivate people all over the world? Why has the character
of Michael Myers become so absolutely iconic? I would argue he has
become as recognizable to film fans as a Han Solo or a James Bond. Some
might scoff but there is a worldwide legion of fans devoted to this
strange representation of evil, and his image pops up in nearly all
forms of popular culture. Michael Myers has replaced many of the fairy
tales kids living before 1978 grew up with; in short John Carpenter
gave the boogeyman a face. The other aspect that resonates so strongly
in Halloween is Jamie Lee Curtis herself. While rarely mentioned as one
of the great film characters, Curtis' Laurie Strode is one of the first
really strong female role models a lot of us discovered growing up.
Horror is often maligned for its depiction of women as weak and as
victims, and Laurie Strode is neither. As played by Curtis, and written
by Carpenter, Strode is a fiercely intelligent and strong woman. She
was not only the perfect woman for many adolescents to have their first
crush on, but also the right one.
Halloween maintains all of its power thirty
years after its release. Carpenter's masterful directorial style and
perfect casting continues to resonate with film fans all over the
world. Here in Kentucky, the film has become a part of our local
mythology. It remains a sharp reminder of many of our childhood fears,
and continues to inform many of our adult lives.
To promote these local connections, the Convention and
Visitor's Bureau
in Bowling Green is now offering Michael Myers
tours that cover specific locations associated with Carpenter and
his films. In an article promoting the tour, the local newspaper has
listed the
specific sites.
The Convention and Visitor's Bureau reports that local
media has
covered the tour extensively and hopes that interest will grow,
especially next year, with the thirtieth anniversary of the film's
release. The responses by WKU students suggest that promoting local
tie-ins to texts with a strong fan following has some potential,
especially if that added "dimension" that Jeremy mentions is exploited.
Yet all of the responses refer to a global appeal for Halloween
as well, indicating that fans of texts in the popular media identify
strongly with a much larger community.
Ted Hovet is an Associate
Professor of English and
Director of Film Studies at Western
Kentucky University. He teaches
classes on American studies, film theory, the history of narrative
film, and composition and has published on early film exhibition,
pedagogy, and film adaptation. His current research focuses on the ways
in which various media create "lines of display" that distinguish the
content from the context and the introduction of new technologies into
educational settings.
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