Editor's Note
Welcome to the latest edition of the C3 Weekly
Update! With the semester up and running here at MIT,
we have a variety of new announcements we'll be making in the month of
February about forthcoming events
here at the MIT Program in Comparative Media Studies, as well as some
new additions here at the Consortium.
Date Set for Spring Retreat
As some of you know, we host an annual spring
event here at the Convergence Culture Consortium only open to
corporate and academic members of the Consortium. What we hope for is
an intimate event in which we present some of the research our team has
been working in here in the Consortium, to bring in a series of
interesting speakers
from our set of consulting researchers and elsewhere, and participate
in some collaborative discussions with our corporate
partners about developments in the media industries in relation to the
areas we've been researching and discussing
in C3.
That event will be taking place in the afternoon
and evening of Thursday, May 08, and during the day on Friday,
May 09.
We want to strongly encourage anyone involved with the Consortium--both
our consulting researchers and anyone who works for our corporate
partners, to set off the calendars and plan to attend. We're going to
have details on the event coming out throughout the spring, but
we really hope to see several of the C3 community in attendance.
For those of you who have not attended our two
previous retreats--entitled "Convergence 2006: There Is No Box" and
"Collaboration 2.0"
please feel free to contact me for more details on the structure and
philosophy of the retreat. Our goal is to provide a balance between
the type of meta-level discussions that we encourage in more general
events like Futures of Entertainment and elsewhere, combined with
specific discussion about the work C3 is doing, benefitting from being
a focused internal conversation rather than inviting the general public.
The following entries from the C3 blog give an
overview of what was discussed at the previous two retreats, as well as
some of the guest speakers
who joined us:
C3
Retreat's First Day
The
Morning's Sessions Here at the C3 Conference
Afternoon's
Brainstorming at the C3 Conference
Collaboration
2.0: An Introduction
Collaboration
2.0: Sam Ford and Soap Operas
Collaboration
2.0: Henry Jenkins and Media Violence
Collaboration
2.0: John Banks and Developer/Gamer Relationships
Collaboration
2.0: Jean Burgess and Vernacular Creativity
Collaboration
2.0: Kevin Sandler and Scooby-Doo
Collaboration
2.0: Robert Kozinets and Star Trek
Collaboration
2.0: Ivan Askwith and TV's Terminology for User Engagement
C3 Weekly Update Calendar
The sidebar calendar that will run alongside the
Weekly Update each week provides a look at a variety of CMS and
Consortium events coming up in the next few months. If you have
questions about any of these events, please contact me directly. Unless
otherwise specified, these events take place
here at MIT in Cambridge, Mass. Feel free to let us know as well if
there are any events that you are participating in which are open to
the public
that might be good to include on the calendar in the future.
In particular, we have two events coming up this
month that the Consortium is directly involved with here at MIT which
we would like to encourage
you to join us for:
Viral Media: Hows and Whys:
Non-traditional
and viral marketing campaigns raise questions about the content status
of advertising and the authenticity of commercial art. This panel
discussion will consider the challenges of engaging audiences in
non-conventional ways, looking at the status of viral media and the
nature of non-traditional marketing campaigns. Berkman Center Fellow
and C3 Consulting Researcher Shenja van der Graaf will moderate
the converation with Natalie Lent from Fanscape and Mike
Rubenstein of The Barbarian Group (who was one of the featured
speakers in the advertising panel at Futures
of Entertainment 2.
CMS Research Fair 2008: The Program in
Comparative Media Studies will hold its annual Research Fair, a chance
to highlight our latest research and bring attention to new research
staff and initiatives. In addition to displays in the Stata lobby, this
year's event will include a panel discussion with current research
staff, led by Henry Jenkins and William Uricchio. This
discussion will consider the theoretical contributions of CMS research
and the role each initiative plays in the CMS research culture. The
panel discussion will begin at 6 PM. Refreshments will be served.
This Week's Weekly Update
This week's C3 Weekly Update features the
fourth in a six-part series from C3
Director Henry Jenkins updating his work from Convergence Culture,
relating specifically
to how participatory elements of sites like YouTube are affecting the
2008 U.S. presidential election. The chapter will appear in the
paperback version of the book, as well as an
upcoming anthology edited by Jonathan Gray. This week's piece focuses
on the range of some of the
video content shared through sites like YouTube.
The Closing Note this week begins a new
three-part series from C3 Consulting Researcher Stefan Werning, who
shares his thoughts on programmable technologies in business contexts.
If you have any questions or comments or would
like to request prior issues of the update, direct them to Sam Ford,
Editor of the Weekly Update, at samford@mit.edu.
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In This Issue
Editor's Note
Opening Note: Henry Jenkins on the CNN/YouTube
Debates, Part IV
Glancing at the C3
Blog
Closing Note: Stefan Werning on Programmable
Technologies in Business Contexts, Part I
Upcoming
Thursday, Feb. 21, 5-7 p.m.
Viral Media: Hows and Whys
Featuring Mike Rubenstein. Natalie Lent, and Shenja van der Graaf:
Bldg. 2, Rm. 105
Co-sponsored by the Convergence Culture Consortium
Thursday, Feb. 28, 5-7 p.m.
CMS Research Fair 2008
Featuring CMS Research Groups, including the MIT Convergence Culture
Consortium: TSMC Lobby and Bldg. 32, Rm. 155, Stata Center
Thursday, March 06-Sunday, March 09
Society
for Cinema and Media Studies Conference,
Philadelphia
Featuring the following presentations:
Understanding Vast Narratives and Immersive Story
Worlds by C3 Project Manager Sam Ford
Bond in Bondage: Ratings Creep, Violence, and
Casino Royale by C3 Consulting Researcher Kevin Sandler
The Public Sphere in a "Hybrid Media Ecology":
YouTube, Network Television, and Presidential Politics by C3
Director Henry Jenkins
Architectures of Participation: Wiki Fandom and
the Case of LostPedia by C3 Consulting Researcher Jason Mittell
The People Formerly Known As: What Happens to the
Audience When We're All "Users"? by C3 Research Manager Joshua
Green
Framing Motion: Early Cinema's Conservative
Method's of Display by C3 Consulting Researcher Ted Hovet
Scholarly Writing in the Digital Age workshop
featuring C3 Consulting Researcher Jason Mittell
The Future of Television Studies workshop
chaired by C3 Principal Investigator William Uricchio
Location Matters: Spatial Logics of
Bollywood-Dotcom Convergence by C3 Consulting Researcher Aswin
Punathambekar
Thursday, March 06, 5-7 p.m.
MIT Communications Forum: Prime Time in Transition
Featuring Howard Gordon, Barbara Hall, and John Romano: Bartos Theater,
Wiesner Building, MIT Media Lab
Saturday, March 08, 2-3 p.m.
South
by Southwest Interactive Opening Remarks
Featuring C3 Director Henry Jenkins and Steven Johnson, Austin, TX
Thursday, March 13, 5-7 p.m.
MIT Communications Forum: Global TV
Featuring Eggo Müller, Roberta Pearson, and William Uricchio:
Bartos Theater, Wiesner Building, MIT Media Lab
Friday, March 21, 10-11:30 a.m.
Valuing Fans Outside the Target Demographic: Soap
Opera Fans and Proselytizing
C3 Project Manager Sam Ford's presentation as part of the soap opera
area of the National
Popular Culture Association Conference, San Francisco
Thursday, April 10, 5-7 p.m.
MIT Communications Forum: Our World Digitized: The
Good, the Bad, the Ugly
Featuring Yochai Benkler and Cass Sunstein: Bartos Theater, Wiesner
Building, MIT Media Lab
Co-sponsored by the MIT Center for Future Civic Media
Thursday, April 24, 5-7 p.m.
MIT Communications Forum: Youth and Civic
Engagement
Featuring Lance Bennett, Ian V. Rowe: Bartos Theater, Wiesner Building,
MIT Media Lab
Co-sponsored by the MIT Center for Future Civic Media
Thurs., April 24, to Sat., April 26
Console-ing
Passions 2008 Conference
C3 Project Manager Sam Ford will be participating in a panel. Details
forthcoming.
Thursday, May 08, and Friday, May 09
C3's Spring Retreat
Thursday, May 22, to Monday, May 26
Communicating
for Social Impact, Conference of the
Interntional Communication Association
C3 Research Manager Joshua Green will make two presentations at this
Montreal event. Details forthcoming.
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Opening Note
Why Mitt Romney Won't Debate a
Snowman, Part IV: From Serious Fun to Barely Political
The fourth part of this six-part series from C3
Director Henry Jenkins looks further at the use of YouTube for the 2008
presidential election. This series provides an advance version of
Jenkins' latest essay, which will be featured as an additional chapter
for the paperback edition of Convergence Culture and as part of
a forthcoming book from Jonathan Gray, who was one of the speakers at
the Futures of Entertainment 2 conference. The previous three pieces in
this series have ran in prior Opening Notes.
Traditional campaign rhetoric stresses the seriousness
of the choices Americans face, rather than the pleasures of
participating within the political process. Both progressives and
conservatives have displayed discomfort with the tone and content of
popular culture, especially in the current "culture war" context. Most
attempts to mobilize popular culture towards political ends are read
contemptuously as efforts to dummy down civic discourse.
In a recent book, Dream:
Re-imagining Progressive Politics in An Age of Fantasy, Stephen
Duncombe offers a different perspective, arguing that politicos need to
move beyond a knee-jerk critique of popular entertainment as "weapons
of mass distraction" and learn strategies for "appropriating, co-opting
and most important, transforming the techniques of spectacular
capitalism into tools for social change" (16). Playing on Noam
Chomsky’s critique of propaganda (Manufacturing Consent),
Duncombe calls on progressives to learn new strategies for
"manufacturing dissent":
Given the progressive ideals of egalitarianism
and a politics that values the input of everyone, our dreamscapes will
not be created by media-savvy experts of the left and then handed down
to the rest of us to watch, consume, and believe. Instead, our
spectacles will be participatory: dreams that the public can mold and
shape themselves. They will be active: spectacles that work only if the
people help create them. They will be open-ended: setting stages to ask
questions and leaving silences to formulate answers. And they will be
transparent: dreams that one knows are dreams but which still have
power to attract and inspire. And, finally, the spectacles we create
will not cover over or replace reality and truth but perform and
amplify it (17).
Duncombe cites Billionaires for Bush as a primary
example of this new kind of political spectacle. Billionaires for Bush
used street theater to call attention to issues, such as campaign
finance reform, media concentration, and tax cuts for the wealthy.
Seeking to dodge attempts by conservative critics to paint their
efforts as "class warfare," the group adopted a more playful posture,
dressing up like cartoon character versions of the wealthy, showing up
at campaign stops, and chanting along with other Bush supporters.
Similarly playful tactics were adopted by True Majority, an
organization founded during the 2004 presidential campaign by Ben Cohen
(of Ben & Jerry's Ice Cream). The group sought to increase voter
participation and rally support behind a progressive agenda in part by
embracing what Cohen described as "serious fun." True Majority produced
a mock preview for an episode of The Apprentice during which a
disappointed Donald Trump fired George W. Bush for driving the economy
into the ground, using lies to justify a war, and spending way over
budget. (For more on TrueMajority, see pp. 206-207 in Convergence
Culture).
As YouTube's cultural visibility has increased, more
activists have followed True Majority’s example, making parody videos
as a more playful and pleasurable mode of political discourse. Save The
Internet tapped the talents of diverse online media producers to help
raise public awareness of impending policies that they argued
threatened net neutrality. To dramatize the diversity of the current
web community and thus the potential impact of the proposed policy
changes, Save The Internet encouraged members to make and circulate
their own videos explaining the issues to their own niche
constituencies.
Their website offered a central hub for distributing the
videos, juxtaposing serious documentaries with more playful parodies,
mixing commercially produced content (such as a Bill Moyer's PBS
special or a segment from The Daily Show) with those by amateur
and semi-professional groups (such as Ask a Ninja and This
Spartan Life, two of the more successful internet comedy series).
The Ask a Ninja series, created by Los Angeles
improvisational comedians Kent Nichols and Douglas Sarine, featured a
Ninja who speaks with a surfer dude accent. This Spartan Life,
created by the startup Bong + Dern productions, stages a weekly talk
show within multiplayer XBox Live sessions of Bungie Studio's first
person shooter video game Halo 2.
One of the segments featured during the CNN/YouTube
Debate came from a similar source -- Red State Update. Two west
coast comics, Travis Harmon and Jonathan Shockley, have perfected the
online personas of Jackie Broyles and Dunlap, two rednecks from
Murfreesboro, Tennessee, who offer colorful commentary on the campaign
and candidates. Red State Update receives upwards of 3 million
views on YouTube and another 1.2 million more via MySpace; the segments
are also syndicated through Salon and replayed on the DirecTV network.
(See more on this in Jim Ridley’s Nashville Scene article "Country
Boys Can Survive".
Most writing about the CNN/YouTube debates gets framed
in terms of amateur media makers and commercial network, overlooking
how many videos were submitted by semi-professionals (such as the web
comedy troops referenced above) or even by editorial cartoonists for
various newspapers and magazines.
We might better understand the videos produced for the
debates (or those circulated by Save the Internet) as emerging from the
mixed media economy Yochai Benkler describes in The
Wealth of Networks. Media producers with different motives --
governmental agencies, activist groups, educational institutions,
nonprofit organizations, fan communities -- operate side by side, using
the same production tools and distribution networks. YouTube
constitutes a shared portal through which these diverse groups come
together to circulate media content and learn from each other’s
practices.
In this shared distribution space, short-term tactical
alliances between such groups are commonplace. On YouTube, it becomes
increasingly difficult to distinguish between videos produced by fans
as a playful tribute to a favorite media property, by average citizens
seeking to shape the agenda of the campaigns, by activist organizations
to promote a specific political objective, and by small-scale comedy
groups seeking to break into the commercial mainstream. Content
produced for and distributed through YouTube, then, might have complex
and sometimes contradictory motives.
A case in point might be the series of Obama Girl
videos. The initial video, "I Got a Crush...on Obama," was produced by
advertising executives Ben Relles and Rick Friedrick in collaboration
with actress and model Amber Lee Ettinger and singer/comedian Leah
Kauffman. These media professionals wanted to use their sexy and
irreverent content to generate a buzz that might draw attention to a
newly launched on-line comedy site. In the original video, the scantly
clad Obama Girl describes how she fell in love with Obama during his
talk to the 2004 Democratic convention, signals her growing passion for
the man and his ideas through stroking his campaign posters, kissing
his photograph on a web site, and has the candidate's name printed on
her panties.
News commentators often reduce women’s political
interests to which male candidate is most attractive, reading them less
as concerned citizens and more as groupies for the campaigns. The Obama
Girl videos turn such representations around, transforming the
candidates into beef cake embodiments of these women's erotic
fantasies. The rapid-paced images and the multi-layered wordplay reward
careful decoding, requiring consumers to learn more about the campaigns
in order to "get" the jokes. But like the other media
"snacks" associated with YouTube, they may also be consumed on a
more casual level and we can not easily account for the range of
meanings which emerged as these videos were spread within different
online communities, passed between friends and coworkers, or mobilized
by activist groups and campaign workers.
Politics, as they say, makes for strange bedfellows. The
buzz pushed the giggling Obama Girl onto the cable news circuit, while
the producers announced a partnership with Voter Vision, a multi-media
political campaign marketing program which wanted to demonstrate the
political value of "viral video." Somewhere along the way the videos
had moved from entertainment to activism, from a parody of the campaign
into something that was explicitly intended for activist purposes. The
slippery nature of such distinctions is suggested by the name of the
company’s name -- "Barely Political."
This hybrid media environment and the active circulation
of content beyond its points of origin make it hard to tell where any
given video is coming from – in both the literal and the metaphoric
sense. Increasingly, we are seeing fake grassroots media being produced
by powerful institutions or economic interests – what has become known
as "Astro-turf." Consider the case of Al Gore's Penquin Army.
This cut-up animation spoof of An Inconvenient Truth was first
posted by a user named Toutsmith from Beverley Hills but further
investigation revealed that it was professionally produced by the DCI
Group, a commercial advertising firm whose clients included General
Motors and ExxonMobil; the firm also had historically produced content
for the Republican Party. (See more on this from The
Wall Street Journal.)
One of the best known internet parodies of the 2007
campaign season, a remix of Apple's "1984" commercial where Hillary
Clinton stands in for Big Brother, has a similar dubious history. The
video turned out to be the work of Phil de Vellis, an employee of Blue
State Digital, an internet company that provided technology to both the
Richardson and Obama presidential campaigns. de Vellis was forced to
resign his job as both the company and the campaigns sought to distance
themselves from his activities. He told the readers of The
Huffington Post:
There are thousands of other people who could
have made this ad, and I guarantee that more ads like it--by people of
all political persuasions--will follow. This shows that the future of
American politics rests in the hands of ordinary citizens. The
campaigns had no idea who made it--not the Obama campaign, not the
Clinton campaign, nor any other campaign. I made the ad on a Sunday
afternoon in my apartment using my personal equipment (a Mac and some
software), uploaded it to YouTube, and sent links around to
blogs....The game has changed.
The game has indeed changed but it isn't necessarily
clear what game is being played here or by whom. Will we see other such
videos circulated by groups or campaigns which hope to maintain a
"plausible deniability" about their roles in generating their content?
Are the candidates losing some control over the campaign process?
Next week, in the Opening Note, Jenkins
provides the
fifth part of this six-part series.
Henry Jenkins is
the
chief faculty investigator for the Convergence Culture Consortium and
is Director of the Comparative Media Studies program and the Peter de
Florez Professor of Humanities at MIT. His blog is available here.
Glancing at the C3 Blog
Fans,
Producers, and When Real Person Fic Actually Becomes About Real People.
C3 Graduate Student Researcher Xiaochang Li writes about a recent
experience in which she encountered fan fiction about members of a band
she knows personally and about the implications of what this means for
her as a fan scholar and with some "insider" knowledge of fan fiction
communities.
Be
Kind Rewind: Between Participation and Control. C3 Graduate
Student Researcher Ana Domb writes about issues of fair use and
copyright surrounding the marketing and launch of this new film.
Scott
Bryce Fan Campaign Continues. Sam Ford writes about the ongoing fan
campaign to protest the firing of As the World Turns actor
Scott Bryce, further fueled by a recent TV Guide interview with
the actor.
Passions
Cancelled Again...But Rumors of Its Continuation Persist. Sam Ford
writes about the news that DirecTV is canceling the NBCU soap opera but
that rumors persist that the company is still looking for potential
homes for the soap.
WWE's
Departure from The CW a Situation Worth Watching. Sam Ford writes
about World Wrestling Entertainment's departure from The CW at the end
of this television season and potential alternatives to distributing Friday
Night Smackdown.
Recut,
Reframe, Recycle: An Interview with Pat Aufderheide and Peter Jassi,
Part II. C3 Director Henry Jenkins posts the second part of this
interview with two American University professors researching fair use
and copyright.
Watching
for the Ads: Consumer Culture, Engagement and the Super Bowl (2 of 2).
C3 Graduate Student Researcher Eleanor Baird concludes her look at the
Super Bowl with a look at shifts in Super Bowl ad CPMs from the 1960s
to the present.
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Watching
for the Ads: Consumer Culture, Engagement and the Super Bowl (1 of 2).
C3 Graduate Student Researcher Eleanor Baird provides the first of a
two-part post looking at the history of advertising revenue and the
Super Bowl, including a chart on the number of Super Bowl viewers and
household share from 1967 until 2007.
Recut,
Reframe, Recycle: An Interview with Pat Aufderheide and Peter Jassi,
Part I. C3 Director Henry Jenkins provides the first part of his
interview with two American University professors regarding their work
on fair use and copyright from his blog.
YouTube
and Non-English Media Content. Sam Ford writes about some of the
most popular non-English dramatic content he finds on YouTube,
including Filipino series MariMar and Turkish series Binbir
Gece.
Measuring
Consumer Awareness about the Digital Deadline. Sam Ford writes
about recent conflicting research about the February 2009 digital
deadline and some of the issues this research raises about the
importance about understanding the structure of survey questions.
Around
the Consortium: IAP Class, Ad Impressions, Indian Radio, Community
Managers, and the NATPE. Recent research around the Consortium
includes Grant McCracken's followup on his recent class, Ilya
Vedrashko's investigation about the longheld believe that people are
confronted with 5,000 ads a day, Aswin Punathambekar's piece on the
relationship between film and radio in the first decade of Indian
independence, Robert Kozinets' work on fan community management, and
notes from the NATPE over at The Extratextuals.
Fandom
in the Age of Franchising (2 of 2). C3 Graduate Student Researcher
Xiaochang Li concludes her writing about Friday Night Lights
and "convergence culture" by looking further at the fan culture
surrounding the show.
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Follow the Blog
Don't forget – you can always post, read, and
carry
out
online conversations with the C3 team at our blog.
Closing Note
Economic Codes – Some Thoughts on
the Impact of Programmable Technologies in Business Contexts, Part I of
III
Arguably, companies in almost every area of media
creation as well as on almost every scale level increasingly rely on
computer-based tools, often in their day-to-day routines. Programmed
and partially programmable technologies from asset management and
versioning tools like NXN Alienbrain over collaborative writing
environments like Writeboard
to scriptable content creation systems like Autodesk Maya
fundamentally shape the way media companies work today, yet at the same
time have become so evident that the built-in contingencies of their
pervasive usage are usually being overlooked.
For that reason, a quick initial look back at the
well-studied implications of Fordian industrial innovations and their
socio-technological implications might provide a suitable
methodological canvas for assessing the use of programmable
technologies within the media industry. Ford's primary innovation was
the dissection of work processes into subtasks which could be
handled by less skilled labor, leading to standardization and mass
production of products. This paradigm both re-interprets the work
process and the final products; Fordist urban planning with its tiered,
centralized model of concentric ring-shaped zones was but one
manifestation of the socio-economic effects that key technologies like
the conveyor belt produced. Similar considerations can and should be
applied to the implementation of programmable tools in business
contexts, starting with very basal elements like using a shared
calendar integrated with a company's email and messenger system as in
Novell's widely used GroupWise collaborative work environment.
Later on, elements of mathematical game theory were
being prominently proposed as blueprints for economic processes, first
in macroeconomics and politico-economic theory to approximate consumer
behaviour but later (notably in the mid-1990s) also in more pratical
areas like business administration, applied in concrete case studies to
"shape strategy." Essentially, the approach suggested by Adam M.
Brandenburger and B.J. Nalebuff in their July 01, 1995, Harvard
Business Review piece entitled "The Right Game: Use Game Theory to
Shape Strategy" suggested "design[ing] a game that is right for their
[i.e. a manager's] companies" (58) which involves understanding the
work processes in a company as a 'game' in the first place.
The most obvious advantage of using game theory which
Brandenburger/Nalebuff demonstrate e.g. using the General Motors credit
card (59) and the NutraSweet patent expiration (61) as examples is the
opportunity to anticipate the behavior of multiple other 'players'
(like e.g. competitors) in the game by iterating mathematically
modelled 'game' sessions. As a result from the 'macro perspective'
obtained from the constant application of these game theory techniques,
Brandenburger and Nalebuff suggested "changing the game" as a radically
new perspective which promised great potential from defying or rather
modifying the very game rules whose application game theory promoted
(65).
The authors illustrate this point e.g. by pointing to
Nintendo of America's strategies of harnessing "the buyers' power" to
counter the dominance of retailers like Toys R Us and Wal-Mart in the
early 1990s. The notion of iterated game sessions obviously is one
point of transition to programmable media, i.e. both digital games and
simulations, as implied role models in theories of business
administration. Rather than 'changing the game,' this new perspective
suggests questioning the established simulation parameters and
'algorithms'; one company to exemplify this shift is again Nintendo
which 're-set the simulation' with the Wii in 2006 by adopting the
'Blue Ocean' strategy formulated by Kim/Mauborgne and thus required a
broader public as loosely related 'agents' (or 'objects' according to
Object-Oriented Programming (OOP)), inter-acting through online forums
and other 'discourse algorithms', to adjust their stance towards video
games as a medium in society and towards Nintendo as a company.
By analogy, the goal of this three-part series will be
to review one exemplary popular theory of business administration and
demonstrate how it intrinsically draws on the notion of companies as
'programmable' entities, specifically following the OOP paradigm and,
as a second step, to exemplify how this knowledge can be and is being
translated into successful, novel business constellations.
The second part of this series, looking at program
code logic in the critical chain, will appear in next week's C3 Closing
Note.
Stefan Werning works in the
product analysis department of Nintendo of Europe, where he started in
March 2007. He joined the Convergence Culture Consortium as a
consulting researcher during his semester as a visitor of the
Comparative Media Studies Program at MIT when he was a doctoral
candidate and associate lecturer at the Asian Studies Center in Bonn,
Germany. He writes on topics including e-learning solutions based on
digital games and modeling terrorism in recent military policies to
interactive media analysis.
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