Editor's Note
Hello, and welcome to the latest edition of the C3
Weekly Update.
Current Research
Projects are forging ahead here at the Convergence
Culture Consortium. We are in the process of intensive study of the
wealth of data produced by our recent YouTube content analysis, with a
wide variety of categories coded for thousands of videos. Our plan is
to give some updates of that work once a detailed higher-level analysis
of the data is complete through the Weekly Update and otherwise prepare
that study for a white paper submitted to the Consortium's partners
later this spring, as well as a presentation of some of our findings at
the Consortium retreat in May. We look forward to your feedback on the
work as it comes through.
Similarly, the viral media projects our students
are working on early this spring will propose particular ways of
understanding viral marketing, viral distribution, and viral
aesthetics. These individual projects will provide the groundwork for a
more comprehensive white paper that we will be releasing this spring,
and their work will be presented both in future C3 Weekly Updates and
at the partners' retreat in May. Our plan is to look at common
understandings of the "viral media" phenomenon, what this biological
analogy means for understanding the social spread of media content, and
the limitations of that metaphor, all in relation to our ongoing effort
to better understand what we have been discussing as the shift from
"sticky" to "spreadable" media forms.
February Events
In relation to that viral media work, please note
on the "Upcoming" calendar the Consortium event taking place this
Thursday from 5 p.m. to 7 p.m., featuring C3 Consulting Researcher and
Berkman Center fellow at neighboring Harvard University Shenja van der
Graaf, who will be joined by MIT Futures of Entertainment 2 panelist
Mike Rubenstein and Fanscape's Natalie Lent. We hope that those of you
who will be here in the Boston area on Thursday will be able to join us
for this general discussion of viral media and the planned reception
afterward. For those of you who will be unable to join us in person,
please note that the colloquium event will be made available as an
audio podcast.
Also, again remember in particular that next
Thursday, Feb. 28, is our Program in Comparative Media Studies Research
Fair, which will include not just the MIT Convergence Culture
Consortium but the other five research groups affiliated with CMS: The
Center for Future Civic Media, The Education Arcade, The HyperStudio
Laboratory for Digital Humanities, Project New Media Literacies, and
The Singapore-MIT GAMBIT Game Lab.
For those of you who are interested
in knowing more about not only what the Consortium does but our
academic program as a whole, we'd love to have you stop by.
Partners Retreat
We will have more details forthcoming on our
Consortium Retreat on Thursday, May 08, and Friday, May 09, here on
MIT's campus shortly, but we hope that a variety of representatives
from each of our corporate partners will be able to join us. We wanted
to give you plenty of advanced notice to put that event on your
calendars.
This two-day retreat is used to present many of
the most
significant findings from our research over the past several months,
bring in some interesting projects from our consulting researchers and
others interested in this space, and ultimately build our discussion
toward where the Consortium's research is heading as we begin planning
for the 2008-2009 academic year.
During the retreat, on Thursday night, we'll be
having our final colloquium event for the Program in Comparative Media
Studies, which partners and consulting researchers are encouraged to
attend. The event, which will take place from 5 p.m. until 7 p.m.,
features Lev Manovich.
Manovich is the author of the 2005 MIT Press book Soft
Cinema: Navigating the Database, as well as the 2001 MIT Press book
The Language of New Media. The latter book is
hailed as "the most suggestive and broad ranging media history since
Marshall McLuhan.
Manovich is a professor in the Visual Arts
Department of the University of California-San Diego, a director of the
Software Studies Initiative at the California Institute for
Telecommunications and Information Technology (CALIT2), and a visiting
research professor at Goldsmith College in London and the College of
Fine Arts at the University of New South Wales in Sydney.
We'd love to have our consulting
researchers as possible here for the retreat, as well as
representatives from all of our partner companies. If you are
interested in attending or have any questions regarding details about
the retreat, please contact me directly at samford@mit.edu. The event is only
open to those who are currently affiliated with C3 or one of its
partner companies.
This Week's C3 Weekly Update
This week's newsletter features the fifth in C3
Director Henry Jenkins' six-part series on user-generated content,
parody, and the current U.S. presidential election.
This work will act
as an update of Henry's work in Convergence Culture, the book
that is C3's namesake. It will appear as a new chapter in the paperback
version of the book, as well as in an upcoming anthology edited by
Jonathan Gray.
The Closing Note this week is a continuation of C3
Consulting Researcher Stefan Werning's series launched last week,
focusing on programmable technologies in business contexts.
And, as usual, we include links to the latest blog
posts from the Consortium's site. This week's blog posts include pieces
from myself and our team of graduate student researchers, as well as C3
Director Henry Jenkins.
If you have any questions or comments or would
like to request prior issues of the update, direct them to Sam Ford,
editor of the C3 Weekly Update, at samford@mit.edu.
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In This Issue
Editor's Note
Opening Note: Henry Jenkins on the CNN/YouTube
Debates, Part V
Glancing at the C3
Blog
Closing Note: Stefan Werning on Programmable
Technologies in Business Contexts, Part II
Upcoming
Thursday, Feb. 21, 5-7 p.m.
Viral Media: Hows and Whys
Featuring Mike Rubenstein. Natalie Lent, and Shenja van der Graaf:
Bldg. 2, Rm. 105
Co-sponsored by the Convergence Culture Consortium
Thursday, Feb. 28, 5-7 p.m.
CMS Research Fair 2008
Featuring CMS Research Groups, including the MIT Convergence Culture
Consortium: TSMC Lobby and Bldg. 32, Rm. 155, Stata Center
Thursday, March 06-Sunday, March 09
Society
for Cinema and Media Studies Conference,
Philadelphia
Featuring the following presentations:
Understanding Vast Narratives and Immersive Story
Worlds by C3 Project Manager Sam Ford
Bond in Bondage: Ratings Creep, Violence, and
Casino Royale by C3 Consulting Researcher Kevin Sandler
The Public Sphere in a "Hybrid Media Ecology":
YouTube, Network Television, and Presidential Politics by C3
Director Henry Jenkins
Architectures of Participation: Wiki Fandom and
the Case of LostPedia by C3 Consulting Researcher Jason Mittell
The People Formerly Known As: What Happens to the
Audience When We're All "Users"? by C3 Research Manager Joshua
Green
Framing Motion: Early Cinema's Conservative
Method's of Display by C3 Consulting Researcher Ted Hovet
Scholarly Writing in the Digital Age workshop
featuring C3 Consulting Researcher Jason Mittell
The Future of Television Studies workshop
chaired by C3 Principal Investigator William Uricchio
Location Matters: Spatial Logics of
Bollywood-Dotcom Convergence by C3 Consulting Researcher Aswin
Punathambekar
Thursday, March 06, 5-7 p.m.
MIT Communications Forum: Prime Time in Transition
Featuring Howard Gordon, Barbara Hall, and John Romano: Bartos Theater,
Wiesner Building, MIT Media Lab
Saturday, March 08, 2-3 p.m.
South
by Southwest Interactive Opening Remarks
Featuring C3 Director Henry Jenkins and Steven Johnson, Austin, TX
Thursday, March 13, 5-7 p.m.
MIT Communications Forum: Global TV
Featuring Eggo Müller, Roberta Pearson, and William Uricchio:
Bartos Theater, Wiesner Building, MIT Media Lab
Friday, March 21, 10-11:30 a.m.
Valuing Fans Outside the Target Demographic: Soap
Opera Fans and Proselytizing
C3 Project Manager Sam Ford's presentation as part of the soap opera
area of the National
Popular Culture Association Conference, San Francisco
Thursday, April 10, 5-7 p.m.
MIT Communications Forum: Our World Digitized: The
Good, the Bad, the Ugly
Featuring Yochai Benkler and Cass Sunstein: Bartos Theater, Wiesner
Building, MIT Media Lab
Co-sponsored by the MIT Center for Future Civic Media
Thursday, April 24, 5-7 p.m.
MIT Communications Forum: Youth and Civic
Engagement
Featuring Lance Bennett, Ian V. Rowe: Bartos Theater, Wiesner Building,
MIT Media Lab
Co-sponsored by the MIT Center for Future Civic Media
Thurs., April 24, to Sat., April 26
Console-ing
Passions 2008 Conference
C3 Project Manager Sam Ford will be participating in a panel. Details
forthcoming.
Thursday, May 08, and Friday, May 09
C3's Spring Retreat
Thursday, May 22, to Monday, May 26
Communicating
for Social Impact, Conference of the
Interntional Communication Association
C3 Research Manager Joshua Green will make two presentations at this
Montreal event. Details forthcoming.
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Opening Note
Why Mitt Romney Won't Debate a
Snowman, Part V: Parody as Pedagogy
The fifth part of this six-part series from C3
Director Henry Jenkins looks at some of the broader implications of the
use of parody
in analyzing the political process, surrounding the 2008 Presidential
Election in the U.S. This series gives C3 Weekly Update viewers an
advance version of
Jenkins' latest essay, which will be featured as an additional chapter
for the paperback edition of Convergence Culture and as part of
a forthcoming book from Jonathan Gray, who was one of the speakers at
the Futures of Entertainment 2 conference. The previous four pieces in
this series have ran in prior Opening Notes.
We can not reduce the complexity of this hybrid media
ecology I've been writing about to simple distinctions between top-down
and bottom-up, professional and amateur, insider or outsider, old and
new media, Astroturf and grassroots, or even "serious fun" and "barely
political."
Grassroots and mainstream media might pursue parallel
interests, even as they act autonomously. Consider, for example, a
video which TechPresident identifies as one of the top "voter-generated
videos" of 2007. The video starts with a clip of Joseph Biden joking
during one debate appearance that every sentence Rudolph Giuliani
utters includes "a noun, a verb, and 9/11," and follows with a database
of clips showing the former New York Mayor referencing 9/11. The video
was produced and distributed by Talking Points Memo, one of the most
widely read progressive political blogs. In many ways, all the parody
does is amplify Biden's own political message, supporting his claims
that Giuliani was exploiting a national tragedy for his own political
gains.
The ready access of digital search tools and online
archives makes it trivial for small scale operators, like the bloggers,
to scan through vast amounts of news footage and assemble clips to
illustrate their ideas in a matter of a few days. Such tactical raids
on digital archives – for both serious and satirical purposes – will
become commonplace during the 2008 political season – originating from
campaign staffers and politically motivated bloggers alike.
Often, these playful tactics get described in terms of
the needs to adopt new rhetorical practices to reach the so-called
"digital natives," a generation of young people who have grown up in a
world where the affordances of participatory media technologies have
been commonplace.
Researchers debate whether these young people are, in
fact, politically engaged since their civic lives take very different
forms from those of previous generation. W. Lance Bennett contrasts two
different framings of this data in his essay "Changing Citizenship in a
Digital Age" as part of his 2008 MIT Press book Civic
Life Online: Learning How Digital Media Can Engage Youth:
The engaged youth paradigm implicitly
emphasizes generational changes in social identity that have resulted
in the growing importance of peer networks and online communities [ . .
. ] This paradigm emphasizes the empowerment of youth as expressive
individuals and symbolically frees young people to make their own
creative choices [ . . . ] As a result, the engaged youth paradigm
opens the door to a new spectrum of civic actions in online arenas from
MySpace to World of Warcraft."
He might have added YouTube.
Bennett continues, "By contrast, the disengaged youth
paradigm may acknowledge the rise of more autonomous forms of public
engagement such as consumer politics, or the occasional protest in
MySpace, while keeping the focus on the generational decline in
connections to government (e.g., voting patterns) and general civic
involvement (e.g., following public affairs in the news) as threats to
the health of the democracy."
The activist deployment of parody videos can be
understood as an attempt to negotiate between these two perspectives.
It starts with a recognition that young people have come to see YouTube
as supporting individual and collective expression and that they often
feel excluded by the policy wonk language of traditional politics and
the inside the beltway focus of much campaign news coverage.
Parody offers an alternative language through which
policy debates and campaign pitches might be framed, one that, as
Stephen Duncombe (author of Dream:
Re-imagining Progressive Politics in an Age of Fantasy)
suggests, models itself on popular culture but responds to different
ethical and political imperatives.
The often "politically incorrect" style of Internet
parody flies in the face of the language and assumptions by which
previous generations debated public policy. Such videos may not look
like 'politics as usual' yet their goals are no different in many cases
from traditional political advertising: the people who produced and
circulated these videos want to motivate young voters to participate in
the electoral process. Such a model sees internet parodies as
springboards for larger conversations – whether through blogs and
discussion forums online or face to face between people gathered around
a water cooler.
These parody videos bring the issues down to a human
scale, depicting Bush as an incompetent reality show contestant, Romney
as someone whose afraid to go man to man with a snowman, Giuliani as
obsessed with 9/11, or Edwards as a narcissist with fluffy hair.
Duncombe has
argued that news comedy shows, such as The Daily Show or The
Colbert Report, foster a kind of civic literacy, teaching viewers
to ask skeptical questions about core political values and the
rhetorical process that embody them:
In doing this they hold out the possibility of
something else, that is, they create an opening for a discussion on
what sort of a political process wouldn't be a joke. In doing this
they're setting the stage for a very democratic sort of dialogue: one
that asks questions rather than simply asserts the definitive truth.
We might connect Duncombe's argument back to Wealth
of Networks author Yochai Benkler's larger claim that living
within a more participatory culture changes how we understand our place
in the world, even if we never chose to actively participate. Yet,
there is also the risk, as Duncombe points out, that such parody "can,
just as easily, lead into a resigned acceptance that all politics are
just a joke and the best we can hope for it to get a good laugh out of
it all."
Here, skepticism gives way to cynicism. Nothing insures
that a politics based in parody will foster one and not the other.
Next
week, in the Opening Note, Jenkins
provides the
conclusion of this six-part series.
Henry
Jenkins is
the
chief faculty investigator for the Convergence Culture Consortium and
is Director of the Comparative Media Studies program and the Peter de
Florez Professor of Humanities at MIT. His blog is available here.
Glancing at the C3 Blog
Last.fm,
Online Music Distribution, and Cross-Platform Promotion. Sam Ford
writes about the new CBS-owned ad-supported online music distribution
system and the buzz, the promise, and the limitations of the service.
Bickering
between Dunkin' Donuts and Its Franchises. Sam Ford writes about
unrest between the chain and franchises, the challenges of
brand extensions, and similarities with network/affilate tensions.
Light
Bulbs and Eye Drops: FNL Fan Care Packages for NBC. Sam
Ford writes about two other fan campaigns that call for other items to
be sent to NBC to rally for keeping Friday Night Lights on the
air.
Go
Long, Peacock: FNL Fans Beef Up Offensive Line. Sam Ford
writes about a fan movement sending mini-footballs to NBC in order to
rally for the continued life of the small-town drama.
More
Notes on the Upcoming Console-ing Passions Conference. Sam Ford
provides more information from the Console-ing Passions conference,
including information about the workshop he will be speaking in at the
conference on Friday, April 25.
Some
Notes on the Upcoming Console-ing Passions Conference. Sam Ford
writes about some of the panels of particular interest to him at the
April 2008 Console-ing Passions conference he is speaking at in Santa
Barbara, Calif.
From
YouTube to WeTube... C3 Director Henry Jenkins writes about the
24/7 DIY Video Summit he participated in and links to conference video.
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Honeydripper:
The Challenges of Self-Distribution. C3 graduate student researcher
Ana Domb writes about the distribution model surrounding this
independent film and what might be learned from the efforts of John
Sayles and company.
Ending
the WGA Strike. C3 graduate student researcher Xiaochang Li
provides some notes on news coming out of the resolution of the writers
strike and particularly what this means for the development of new
media surrounding media and entertainment properties.
Pulling
Out the Crystal Ball: Is Streaming the Way of the Future? (2 of 2).
In the concluding part of this series, C3 graduate student researcher
Eleanor Baird looks at the role technological change, cable companies,
advertisers, and audiences might play in deciding the prevalence of
streaming video.
Pulling
Out the Crystal Ball: Is Streaming the Way of the Future (1 of 2).
C3 graduate student researcher Eleanor Baird provides her thoughts on
streaming video and the role of content creators in deciding the
prevalence of this distribution form in this first installment of a
two-part piece.
Around
the Consortium: FoE2, Firebrand, Bollywood, and Jason Mittell.
MTVN's Greg Weinstein gives a recap of the Futures of Entertainment 2
conference here at C3, while consulting researcher Jason Mittell is
featured in a personality profile in a Vermont newspaper and other C3
alum and consulting researchers have published interesting blog posts.
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Follow the Blog
Don't forget – you can always post, read, and
carry
out
online conversations with the C3 team at our blog.
Closing Note
Economic Codes: Some Thoughts
on
the Impact of Programmable Technologies in Business Contexts, Part II
of
III:
Program Code Logic in the Critical Chain
The first part of this series ran in the Closing
Note
of
last week's C3 Weekly Update.
One increasingly popular model of project management
which is being implemented in numerous major companies from General
Electric to Nintendo of Europe is the notion of Critical Chain Project
Management (CCPM) advocated by Eliyahu Goldratt on the basis of his
Theory of Constraints (TOC). Most basally, CCPM attempts to streamline
projects by eliminating intermediary deadlines, abolishing
multi-tasking to prevent negative associated side affects such as
adaptation times to switch between tasks or 'social loafing'
(Ringelmann effect) and inserting various types of buffers to protect
planning goals.
Individual employees are thus supposed to finish one
task after the other without being required to report regularly or meet
in-between deadlines; the 'critical chain' thereby ties together all
steps required to reach a given goal by having employees move in and
out of the chain depending on the relevance of their task for the
superordinate goal. While this project management paradigm appears only
applicable with quantifiable tasks (or 'numerically expressible'
according to Lev Manovich) in the first place, it arguably reflects
the move from procedural to object-oriented programming (OOP),
focusing less on routines and sub-routines than on semi-autonomous
'objects.'
Other CCPM elements like resource dependencies back
this
assumption, envisioning a company as a multithreading 'processing unit'
that the TOC can be 'run on' as software. This 'technical' reading of
economic organization is simultaneously reflected in program code
rhetoric employed in CCPM textbooks; the key concept of "protecting"
the critical chain with "buffers" is but one obvious example. The
plausibility of this rhetoric draws mainly from the fact that computer
programs have implicitly become a perceived epitome of organizational
clarity and efficacy, not only in economic contexts but also e.g. in
warfare as I elaborated in my dissertation. Ironically, the ergonomics
of a well-run company itself previously, most notably in the 1980s,
used to occupy this role model function for warfare.
For instance, Noam
Chomsky repeatedly quoted contemporary (even left-wing liberal)
politicians like Michael Kinsley arguing that the US intervention
against the Sandinistas in Nicaragua was officially and, to a
degree, publicly considered a "sensible policy" since it allegedly
complied with the logic of "cost-benefit analysis." The consequently
popular analogy of a succesful military as business or company has been
influential on decision-making processes and even conceptually
'prepared' notions like private military contractors; with the
pervasive use of programmable technologies in both areas, this
interplay of role models has become more bidirectional with e.g. the
popularity of maneuver warfare as a retrofitted model of business
organization evident in the work of Pech and Durden in their 2003 Management
Decision piece "Manoeuvre Warfare: A New Military Paradigm for
Business Decision Making," and Clemons and Santamaria's 2002 piece,
"Maneuver Welfare: Can Modern Military Strategy Lead You to Victory?"
in the April 2002 edition of Harvard Business Review. Just as
Benedict Anderson explains how 'media technologies' like maps and
census historically shaped forms of governance, the use of programmable
media technologies can be expected to shape the style of 'governance'
in media businesses as will be demonstrated in the concluding case
study.
Accordingly, the TOC is described as a "toolkit,"
i.e.
its non-mathematicized economic principles are labelled and considered
as "tools" which implies their internal stability and reusability in
compatible contexts much like modular program code is ideally reusable
and quasi-organically 'evolves' over time (See here.).
CCPM and TOC thus insert a layer of abstraction that conceptually
separates work processes from planning; as 'middleware' like e.g. game
engines or internal scripting languages such as LUA, CCPM and TOC introduce a
common 'interface' and set of instructions that can ideally be
reused in various work contexts to optimize processes. Similar to
development middleware, however, they also produce a characteristically
limited perspective on the task at hand; by establishing themeselves as
an 'epistemological buffer' and these social technologies intrinsically
plausible and conceal their basic assumptions similar e.g. to the
underlying soft physics model being concealed as built-in 'bias' by
implementing a physics engine.
The CCPM/TOC as middleware consist of a number of
lower-level 'algorithms' such as 'reality trees,' 'obstacle trees' and
'conflict clouds'; analoguous to program code, these business tools
take in specific 'data types' (i.e. data in a specifically
pre-structured form), process the information and deliver output which
in turn can be read as a variable or reprocessed by a complementary
'algorithm' as e.g. in the subsequent use of obstacle tree and conflict
tree. These lower-level algorithms lend themselves to or are even
dependent on visualization techniques similar to UML (Unified Modeling
Language) which, themselves, are equally expressible as program code;
'reality trees' in that regard are largely congruent with UML state
machine diagrams in that they represent a dynamic configuration of
causal relations. These tools thus require the user to conceptualize a
business within the formal imaginary of program code, i.e. within the
constraints of what is expressible using the formal repertoire of UML
diagrams.
These 'trees' are designed to be solved by removing
'branches' that represent interoffice problems and observing or rather
cognitively 'simulating' the repercussions within the modeled system.
Completing the circular argument, UML is increasingly being considered
for business modelling purposes as e.g. in various essays by Eriksson
and Penker, such as their 2000 book Business Modeling with UML:
Business Patterns at Work. Their work demonstrates the plausibility
of conceiving of a company or business process as a computer program.
Even very specific properties of program code and OOP in particular
such as recursivity are exhibited in this model, notably e.g.
in the case of obstacle trees and reality trees being suggested as
actual tools to tackle problems and remove branches in the tree itself;
for instance, the logic of the reality tree is implicitly regarded as
the common 'interface' provided by CCPM in business contexts (cf.
above) and creating as well as sharing these trees as a common data
structure is intended to be useful within the tree itself to remove
problems by improving internal communication. This procedure is largely
in accordance with the use of recursive algorithms/functions in
programming, e.g. for basal techniques like describing Fibonacci
sequences as in the following simple C function:
int fibonacci (int n)
{ if (n < 2)
return 1;
else
return fibonacci (n-2) +
fibonacci (n-1);
}
To conclude this point, the 'installation' of
CCPM/TOC
as 'middleware' in a company has far-reaching consequences, ideally
requiring every issue that needs to be solved (e.g. the acquisition of
equipment) to be formulated 'compatible' within the infrastructure,
i.e. e.g. 'processable' with an obstacle tree. Goldratt published his
concept of CCPM both in economic papers and as a novelized version.
Even this system of distribution can arguably be conceived of as
quasi-algorithmic since the disparate positioning of those two very
different text forms constitutes a system of interdependent 'discourse
algorithms' (in a logical rather than linguistic sense where
'discourse' is parsed semantically or grammatically) which mutually
reinforce each other and still continue to establish the ongoing
popularity of the approach.
The conclusion of this series will run in the
closing
note of next week's C3 Weekly Update.
Stefan Werning works in
the
product analysis department of Nintendo of Europe, where he started in
March 2007. He joined the Convergence Culture Consortium as a
consulting researcher during his semester as a visitor of the
Comparative Media Studies Program at MIT when he was a doctoral
candidate and associate lecturer at the Asian Studies Center in Bonn,
Germany. He writes on topics including e-learning solutions based on
digital games and modeling terrorism in recent military policies to
interactive media analysis.
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