<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet href="http://www.majordojo.com/projects/FeedManager/atom.xsl" type="text/xsl" media="screen"?>
<feed xmlns="http://www.w3.org/2005/Atom" 
      xmlns:thr="http://purl.org/syndication/thread/1.0">
  <link rel="alternate" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php" />
  <link rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/mitcms/c3" />
  <id>tag:www.convergenceculture.org,2007:/weblog//3/tag:www.convergenceculture.org,2007:/weblog//3.1455-</id>
  <updated>2007-12-16T19:13:15Z</updated>
  <title>Comments for Immersive Story Worlds (Part Two)</title>
  
  <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.35</generator>
  <entry>
    <id>tag:www.convergenceculture.org,2007:/weblog//3.1455</id>
    <link rel="alternate" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php" />
    <link rel="service.edit" type="application/atom+xml" href="http://cms.mit.edu/mt/mt-atom.cgi/weblog/blog_id=3/entry_id=1455" title="Immersive Story Worlds (Part Two)" />
    <published>2007-05-08T01:15:35Z</published>
    <updated>2007-05-08T01:30:14Z</updated>
    <title>Immersive Story Worlds (Part Two)</title>
    <summary>The first part of this excerpt from my thesis work was presented on the C3 blog earlier today, available here. That portion focused on my own history with immersive story worlds, defining the term, and looking at seriality as one...</summary>
    <author>
      <name>Sam Ford</name>
      
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.convergenceculture.org/weblog/">
      <![CDATA[<p>The first part of this excerpt from my thesis work was presented on the C3 blog earlier today, available <a href="http://www.convergenceculture.org/weblog/2007/05/immersive_story_worlds_part_on.php">here</a>.  That portion focused on my own history with immersive story worlds, defining the term, and looking at seriality as one aspect of an <i>immersive story world</i>.</p>

<p><strong>Multiple Creators</strong></p>

<p>All three examples of immersive story worlds provided here are too  large for any one creator to accomplish.  Each of these worlds have  passed through many creative hands over the years, with no one  creator necessarily being THE defining vision of what this world  means.  In each case, there is a sense of the narrative world having  a life of its own and being bigger than any particular creative  regime.  The fact that all three of these narrative worlds have stood  the test of time is evidenced in the way they have weathered passing  off from one creative hand to the other.  Although Stan Lee is often credited with being a defining force in the initial creation of the  modern Marvel Universe, along with Steve Ditko and Jack Kirby and  others, many writers, artists, and editors have helped shape the  trajectory of these characters through the following decades.  Not  only have various creative regimes had control of an individual  series over the years, there are creative teams working on each title  within the Marvel Universe at any one time, meaning that--although  Marvel as a content producer has centralized control over the  official narrative universe of its characters, there is still a  decentralized process of creating the Marvel Universe and fleshing  out all its corners, developed through the many creative forces who  have passed through the company over what is now almost 50 years.</p>

<p>Soap operas may have a defining creator, such as Irna Phillips and  Bill Bell and Agnes Nixon, and the creative vision of each of these  people have often helped define the long-term feel for many of these  shows.  However, the number of writers that work on a show at any one  time, from the creative influence of the executive producer to the overall stories of the head writer(s) to the way that is broken down  into scenes and dialogue, demonstrates the hundreds of creators who  have had an influence on soaps stories through the years.  Consider  how much impact the thousands of actors who have appeared on these  shows have had as well, in addition to directors and other creative  forces, and there is certainly no clear "author" of any of these soap  opera texts.  Even if fans have particular writing teams that they  have preferred over others or certain periods of a show that they  consider "golden eras," there is no single writer that can be seen as  the single defining source of a show, especially once it has been on  the air for decades.</p>

<p>As for pro wrestling, the fact that wrestling narratives often  spilled over from territory to territory and that wrestlers who  retain the copyright to their own characters would jump from one show  to the other ensures that, in addition to the constant shifting of  creative forces within the bookers of any particular wrestling  organization, there was also a meta text that fans would follow which  branched across every wrestling show in the country.  In the regional  days of wrestling, fans would follow characters as they moved across  the country, being written by a variety of creative forces along the  way.  Now that the WWE is the major show left in wrestling, there are  three WWE divisions, each with their own head writer; and there are  still alternative wrestling promotions that often take characters who  leave the WWE, like TNA wrestling on Spike TV.  In addition, the  wrestlers themselves are traditionally known for developing many of  their own attributes, and the performance of the audience affects  every show as well (and audiences often stray from the intent of the  people who scripted the reactions they are "supposed" to have on live  shows).  It's hard to identify who "creates" the final product of any  particular wrestling show, much less the ongoing narratives of the  various characters.</p>]]>
      <![CDATA[<p><strong>Long-Term Continuity</strong></p>

<p>Although fans in all three genres would likely sometimes debate that  creators care enough about this category of immersive story worlds,  there is at least some semblance of long-term continuity in  developing these worlds.  This is what sets the long-term development  of iconic characters apart from these continued story worlds, in that  these story worlds are only created if there is some idea of prior  stories being relevant to the next one rather than a series of  adventures that seem completely removed from the next.  Continuity is  the way writers are often graded in all three genres.  Generally, creators in each genre both praise the creative potential gained by  such extensive back stories and also complain about the restraints  that history places on their creative abilities when fans are  watching their current content closely with how it measures up to the  history of characters and stories.  For fans, though, since they know  these story worlds were around long before the current creative team  came along and believe that they will continue to be around long  after they are gone, continuity is often considered the most  important aspect of the product, and they see it as their job to  uphold it through amassing their collective intelligence.</p>

<p>Soap operas--because they are the most blatantly serial of the three-- is where continuity often matters most.  Certain aspects of the genre  have been accepted as defying continuity.  For instance, when the  actor portraying a central character leaves the show, recasts are  sometimes accepted as necessary evils.  Also, fans accept what has been called the Soap Opera Rapid Aging Syndrome (SORAS).  Often,  younger characters are SORASed when there is an actor switch,  advancing their age by a couple of years.  When a character leaves  town to go to college, they sometimes return a few years older than they should be non-soap opera aging standards. For instance, Tom  Hughes may have been born in 1961, but he somehow ended up in Vietnam  before the end of the war.  Various viewers combined their collective  intelligence to construct both when characters first appeared or were  born on the show and also their apparent current age, comparing this to the age of the actor playing the role, and particularly how the  various numbers often do not add up.</p>

<p>Aside from these deviations, however, soap fans expect writers to  research the histories of these characters and to write current  storylines according to that history.  Writers are most often graded  with their ability to write characters consistently, both within their own duration with the show and consistent with the long-term  history of the show.  If characters appear in a scene who have had a  long history with each other that the current writers seem ignorant  of or if a long-time family member no longer on the show seems to be  forgotten by the current writing team, veteran fans are vocal about  what they feel is poorly researched writing.  Conversely, if writers  make subtle references to important stories in a character's past--as  long as those comments are relevant to the current story and do not  get in the way of contemporary fans' enjoyment of the story--writers  are generally praised for having shown some degree of mastery of the text.</p>

<p>Soaps writers are often haunted by this legacy and the fact that the  fans collectively have much stronger knowledge of the product than  they do.  In a Winter 2006 interview with <em>Soaps In Depth</em>,  <em>As the World Turns</em> head writer Jean Passanante complained  about the impossible learning curve involved with trying to write  characters. Not surprisingly, bashed her for having been with the show for years and still not seeming to be able  to dedicate the time to learn the history as well as she should.   Since these fans are amassing their collective intelligence to  understand the continuity of the show for free based solely on their own interest in the narrative, they hold the people who are paid to  be the gatekeepers for the story world to higher standards.</p>

<p>Pro wrestling has been most notoriously lax in its use of continuity,  especially with turning characters from good to bad and often having  rivals one year be partners the next.  However, fans still have long- term memories and try to make sense of the narrative, even when  writers drop the ball.  The WWE writers do sometimes make veryeffective use of history, however, especially in creating iconic  moments at events that are then drawn upon again and again.  The art  of slowly building a feud, beginning with subtle hints and then  arguments and then a major clash, with several plot twists along the  way, is the way legendary characters and matches are created in  wrestling, and they are most often successful when the writers have  the strongest grasp on maintaining continuity with the characters and  the feud.</p>

<p>Comic books have to maintain a somewhat slippery use of continuity.   Because the characters cannot age with real time and must somehow be  contemporary while also maintaining a degree of timelessness, there  have been plenty of contradictions along the way.  Particularly  because comics are not tied to actors like the pro wrestling and soap  opera worlds, there is more opportunities to create alternate  universes and several versions of the Marvel Universe being produced  simultaneously, for instance, so that there are multiple continuities  from the Marvel creative team.</p>

<p>Fans are often known for trying to police continuity, and Marvel's  interactive section of their comics was often known for rewarding  readers when they catch continuity slips from the creative team and  attempted to come up with their own explanations of how that seemingly discordant event somehow makes sense in the larger Marvel  Universe narrative.  Marvel writers sometimes tried to emphasize  continuity by making random references to old issues, but the best  use of continuity comes when writers demonstrate a mastery of the  history of the universe and make reference to prior events when they  are germane to the current story.  Prolific contemporary Marvel  creator  Brian Michael Bendis considers maintaining  the continuity of the universe both a blessing and a curse, giving  him headaches but providing a wealth of inspiration from the past of  each character.</p>

<p><strong>Character Backlog</strong></p>

<p>All three story worlds have many more characters in their histories  than can be featured at any one time, yet fan activities often  surround understanding and cataloguing the wealth of characters in  the universe.  Each character backlog is indexed and managed in much  different ways and for divergent purposes, however.  The soap opera  universe is full of character histories, the majority of which are  not currently featured on the shows.  As shows have been on the air  for decades, some characters drop completely out of relevance for the  contemporary product, although fans interested in the history of a  particular show might be interested in finding out the importance of  that character in years past.  However, many of the soaps characters  not currently on a show are directly relevant to storylines that are  still ongoing.  Often, brothers and sisters, children, aunts and  uncles, cousins, grandparents, ex-husbands and wives, of current  characters are no longer on the shows but must be acknowledged in  current storylines.  For fans, this means that the current official  product they are watching on television is only a small part of the  whole story world, and there is always the potential for characters who have not been killed (and sometimes even those who have) to  return to the show or at least to be mentioned from time-to-time.  In  other words, the fictional world of Oakdale or Springfield or Genoa  City or Salem or Llanview is much bigger than the town itself and its  current inhabitants, and fans have that broader view in mind when  they question what these various characters would think about  storylines or if they will return to the show for the wedding of a  relative.</p>

<p>Wrestling's character backlog is more complicated in its relevance,  as competitors only have so many years in which they can perform at  their physical prime.  Legends in wrestling are often still used,  either for nostalgia's sake or else as supporting players in the  characters of the modern product (whether as commentators or managers  or officials who play a part in the current drama, or as returning  recurring characters from time-to-time).  In wrestling, former  competitors are built up as legends and often drawn upon for  comparisons with modern stars or to evoke the history of the  narrative.  The nostalgia for this backlog of characters helps fuel  publications, DVD releases, and the WWE 24/7 On Demand product, for  instance, which airs "classic" matches featuring these various  legends who may now be members of the WWE Hall of Fame.</p>

<p>The Marvel and DC universes likely have the most expansive character  lists of all, and returning characters in these worlds are much more  fluid, since these characters are not tied to portrayers.  Any super  hero or villain from the vast reserve of the history of each universe  can be drawn upon at any time, and some of the best work of  contemporary creators have been in restoring the validity of lesser- known characters from the past through current storylines, such as  with Bendis' <em>Alias</em> or the Marvel <em>Black Panther</em> series,  or DC's <em>52</em>, in which a several relatively minor DC characters become the featured cast.  As Henry Jenkins writes in <em>Beautiful  Things in Popular Culture</em>, this modern revisiting of neglected  characters from a comic universe's history in an alternate or  contemporary text can reconceptualize characters "to up their 'coolness' factor," while still playing off the knowledge fans have  of those characters in the long-standing narrative.</p>

<p><strong>Contemporary Ties to a Deep History</strong></p>

<p>As I have alluded to several times in the previous sections, the art  of an immersive story world often lies in tying events from the rich  pasts of these narrative universes into the contemporary product.   Bringing up relevant back story and tying it into the current plights  of featured characters highlight what many fans consider the art of creation within immersive story worlds.  Particularly in the soap  opera world, fans both simultaneously praise good use of history on  the writers' part and, perhaps more often, use their communal  knowledge of history to drive their collective creativity.  The fans watch the story unfold each day and then go online to create an  historical perspective on a character's action that day, both to rate  the writers' use of continuity and also to help flesh out and unpack  meanings they see hidden in the text based on knowledge of the  characters' past, or else point out the contradictions in characters'  current actions or statements based on their histories.</p>

<p>For instance, when the characters of Mike and Katie Kasnoff broke up  on <em>As the World Turns</em> in November 2006, Mike was indignant  that Katie had slept with her ex-husband.  Many fans sided with  Mike in the fight, pointing out the many times Katie had acted this way in past relationships.  Conversely, other fans pointed out  Mike's hypocrisy, based on the fact that he reunited with Katie while  still married to Jennifer, thus making his moralistic tirade about  fidelity somewhat ironic, since the most recent version of his and  Katie's relationship began with an infidelity.  In December 2006,  when <em>ATWT</em>'s Craig Montgomery had been shot in the chest and  was lying in a hospital bed, telling everyone around him how Dusty Donovan was a terrible human being because he had shot Craig in cold  blood and how Craig would never do something so vicious, veteran fans  could alert more recent viewers to the fact that Craig had actually  shot a man a few years ago in a crime that he was never punished for nor even suspected by the majority of people in town.  While the show  never gave any blatant evidence of the hypocrisy of either man's  claim, the viewers were able to fill in the pieces for each other  based on the seemingly endless wealth of material.</p>

<p>What sets immersive story worlds apart, what makes them immersive  indeed, is that the well of backstory is so deep that no one person can masterfully plumb its depths. Veteran fans may serve as  memories, but no one of them can fill in all the pieces of the puzzle.  Web sites that provide back stories, or books that attempt  to summarize major plot developments over the years, would be  impossible for one person to internalize and--even if one could-- still only provides a summary and not the rich details of each character and plot.  These three worlds are set apart because there  can be no expert who can quote almost every comic book or episode or  pay-per-view.  Not even a Rainman-style memory could recite every  villain Spider-Man has faced in order, much less all of the  developments of the Marvel universe, nor could they rattle off the  results of every episode of <em>Monday Night RAW</em> for the past decade.</p>

<p>In the wrestling world, fans are equally as obsessed with filling in  backstory, not necessarily always to be directly relevant to the  current feuds but to draw comparisons between a feud or match of  contemporary competitors with their predecessors.  Wrestling fans  have major web projects such as  Kayfabe Memories, newsletters like" <em>Wrestling as We  Liked It</em>, and a wealth of books from wrestling historians,  wrestling journalists, and a growing number of memoirs from wrestling  legends, all of whom provide a small piece of the puzzle of the  history of the meta pro wrestling text, even if many are unreliable  narrators.  This act of preservation and navigating wrestling's deep  history has been important to fans both because promoters for so long  did very little of it and also because many of the major matches in  wrestling history are no longer available for viewing, since arena shows were not often taped and the weekly television shows in most  territories were not considered valuable at the time and often taped  over with the next week's show.</p>

<p>In comic books, the huge archives drive much more than professional  collectors and sales of graphic novels.  The backstory fleshes out  the histories of characters and their nuances, as well as  relationships with supporting characters.  There is a feeling that the subtle secrets to a character's history may be hidden in the  pages of the archives and that understanding the present requires a  reader's own willingness to dig into the past.  In newer projects  like the Ultimates universe or other Marvel or DC Universes that  provide alternatives to the main universe, there is also a need to  read the narratives from the main universe in order to compare the  parallel stories. For instance, Bendis' recreation of many of the  important Spider-Man plots over the years is a much richer experience  for those who have already read and are intimately familiar with the  original, thus meaning that Marvel and DC have an even deeper wealth  of content if fans want to be able to understand alternative  universes within the Marvel and DC worlds to their fullest extent.   Of course, even if a fan were to collect every extant issue available  in digital or tangible form, there would be no way to internalize  that amount of material, even for the most ardent fan.</p>

<p><strong>Permanence</strong></p>

<p>Some of the categories listed above may also apply to some novel  series, primetime television shows, online worlds, or other narrative  universes.  However, what these three share that perhaps no other  particular media product does is a feeling of permanence.  With the  amount of time these narrative universes have lasted so far, there is  a feeling of fans that these media properties will long outlive the  current creative forces in charge of their gatekeeping, that the  product will continue to have an audience long after the current fan  base is gone, even.  This sets these three worlds apart from any  other narrative universe I can think of, where a decade is often  considered an amazingly long run for a television show and four or  five movies is considered a feat for a movie franchise.  Since these  worlds have been around for decades, it is important to emphasize--as  P. David Marshall does in <em>The New Media Book</em> when writing  about a related phenomenon of "the intertextual commodity"--that this  concept has been around for some time and is perhaps just more overt  in today's convergence culture.</p>

<p>Some worlds--like <em>Star Trek</em>, <em>Star Wars</em>, and <em>Harry  Potter</em>--will likely live on in varying degrees either through  descendant series that bear little resemblance to their past with  hiatuses in between or else through fan fiction and fan videos, but  soap operas, pro wrestling, and the Marvel and DC universes are the only immersive story worlds which have been running for decades now,  without any hiatus, and with the continuous output being solely at  the hands of the official rights holders to the narrative world.</p>

<p>Many comic book characters have produced thousands of issues by now,  with some characters having three or four dedicated titles to their  individual story within the Marvel and DC universe, not counting the  alternate universes like the ultimate title runs a character may be  involved in as well.  While fans know that there may be switches in  creative forces or major changes in the stories of characters or even  certain characters who wax and wane in prominence, there is a  semblance that the current narrative world will continue and that the  fans' lifetime investment in reading the comics will continue to be  rewarded with no risk of sunk cost in a story world that eventually  comes to an end.  While some have speculated that the Ultimate story  world may eventually replace the old Marvel narrative universe, the  two worlds are running side-by-side at this point, and fans will only  become fully invested in the Ultimates universe if and when they feel  that the wealth of material in that world so far surpasses the  confusing original Marvel world that they are willing to make a  switch.  At this point, though, both worlds are continuing to gain a  deeper reserve every month, as fans immerse themselves in both.</p>

<p>The entire conception of pro wrestling seems odd, a con game that  fans know is a ruse yet watch both for its narrative potential and  its athletic exhibition.  The fact that this version of professional  wrestling is at least a century old now, though, gives fans the  feeling that, even if a current promoter goes under, pro wrestling  will live on.   Since pro wrestling's history is tied to actual  athletes and careers, there is no one company that can control  wrestling history, and fans feel that pro wrestling as a performance  art will remain a staple of American and international culture for centuries to come.  That feeling of permanence drives much of the  obsession with archiving and preserving "wrestling history."</p>

<p>Soap operas are often called "worlds without end."  Now that some  shows have been on television every day for more than 50 years, fans  often feel that there is or at least should be a permanent niche for  these shows.  In recent years, with slowly declining ratings, some  fans realize that may not be the case.  They blame what they see as  incompetent marketers and lazy creative regimes as ruining many  shows, and they worry about rumors for cancellation for various  shows.  Still, even amidst a looming concern that the network could  pull the plug, fans consume the daily text as if there is no chance  for this to happening, talking often about the future as well as the  past and seeing these narrative worlds of <em>One Life to Live</em> or  <em>The Young and the Restless</em> as a permanent part of their lives.</p>

<p>Of course, there is no guarantee that the Marvel or DC universe would  still be alive and well a century from now.  There is an increasing  fear that Procter and Gamble Productions or Corday or Bell or a  variety of others will decide to pull the plugs within a few years,  much less decades.  And what's to keep wrestling from going the way  of roller derby or various public carnival events that--once a staple  of popular culture--is either no longer a part of our culture at all  or else an historicized form of popular art?  Nevertheless, the fans,  performers, and producers of these shows have participated in these  worlds for so long that a looming end does not haunt them in the same  way that the producers of a primetime television series must be  thinking about a semi-distant ending shortly after they have begun.</p>]]>
    </content>
    
  </entry>
  <entry>
    <id>tag:www.convergenceculture.org,2007:/weblog//3.1455-comment:125195</id>
    <thr:in-reply-to ref="tag:www.convergenceculture.org,2007:/weblog//3.1455" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php"/>
    <link rel="alternate" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php#c125195" />
    <title>Comment from Dave Feldman on 2007-05-08</title>
    <author>
        <name>Dave Feldman</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Great stuff, Sam.  I have nothing to argue with and just a few things to add to a terrific discussion.</p>

<p>I don't think recasting is the only, and even usually the major reason for SORAS.  Writers in general have trouble writing stories for children other than as appendages to parents as babies (e.g., custody fights,  plot triggers for love triangles, desperate attempts by a young woman to hold on to a husband or boyfriend) until they are at an age where they can become romantically involved.  </p>

<p>There are many exceptions to this rule, but many soap writers find kids expendable until they are adolescents.  Producers tend to agree, partly because of all the attendant hassles involved in having child actors on staff (not the least the difficulty in finding good pre-teen actors).</p>

<p>If a new head writer gets an idea for a "young love" story, it's always preferable to introduce someone connected to a core character, and SORAS can help provide an expedient character.</p>

<p>I think you are so right to emphasize the importance of long-term continuity for fans. your analysis seems spot on for all three mediums.</p>]]>
    </content>
    <published>2007-05-08T05:08:43Z</published>
  </entry>
  <entry>
    <id>tag:www.convergenceculture.org,2007:/weblog//3.1455-comment:125198</id>
    <thr:in-reply-to ref="tag:www.convergenceculture.org,2007:/weblog//3.1455" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php"/>
    <link rel="alternate" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php#c125198" />
    <title>Comment from Sam Ford on 2007-05-08</title>
    <author>
        <name>Sam Ford</name>
        <uri>http://www.convergenceculture.org/weblog/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.convergenceculture.org/weblog/">
        <![CDATA[<p>Dave, you make some important points regarding SORASing, and it is true that aging characters play powerful roles in telling a lot of teen stories, which are almost always easier to flesh-out than stories about kids...especially considering all the production realities you point out.</p>

<p>Thanks for the kind words, and let me know (and this goes for any readers) if you are interested in my e-mailing you a copy of the thesis as a whole...For anyone reading, you can reach me at samford@mit.edu.</p>]]>
    </content>
    <published>2007-05-09T01:30:53Z</published>
  </entry>
  <entry>
    <id>tag:www.convergenceculture.org,2007:/weblog//3.1455-comment:199006</id>
    <thr:in-reply-to ref="tag:www.convergenceculture.org,2007:/weblog//3.1455" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php"/>
    <link rel="alternate" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php#c199006" />
    <title>Comment from Scott Salsman on 2007-11-13</title>
    <author>
        <name>Scott Salsman</name>
        <uri></uri>
    </author>
    <content type="html" xml:lang="en" xml:base="">
        <![CDATA[<p>Mr. Ford, I really enjoyed your thesis. I came across it while looking for examples of serial stories with many characters. I was very happy to see an article comparing comic books and soap operas (though pro wrestling was never part of my life). This year I've been participating in an on-line X-Men role-playing "game", which is really just a collaborative writing project in which the writer chooses a character with lots of back story or creates a new character. The writer interacts with other writers, and a story is thus crafted by multiple people. I joined last spring, but it's been going on since 2002, and these folks have therefore created their own alternate X-Men universe.</p>

<p>In the last couple of months I've been thinking a lot about serial storytelling and wondering how one might go about creating their own universe that people would be interested in, particularly one that doesn't have pictures on a page or TV screen. The X-Men project works because most of the characters are well known and can be researched on-line, pictures included. It also works because most of the readers are involved in the writing.</p>

<p>You mentioned in your thesis that one person could never create such a universe, but I'm dying to try. Even if no one reads it, it would sure be fun to write. Blogging websites are nice for such projects. I found out recently that there used to be several websites set up for serial writers, and that authors could even be paid if their stories became popular. For some reason, those sites no longer exist.</p>

<p>I was hoping that perhaps you had tried this sort of storytelling yourself, and that maybe you had some sort of advice to give. If you're interested in any kind of writing collaboration, e-mail me. Our interests are so close that we could come up with something interesting. Thanks.</p>]]>
    </content>
    <published>2007-11-13T13:29:15Z</published>
  </entry>
  <entry>
    <id>tag:www.convergenceculture.org,2007:/weblog//3.1455-comment:202032</id>
    <thr:in-reply-to ref="tag:www.convergenceculture.org,2007:/weblog//3.1455" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php"/>
    <link rel="alternate" type="text/html" href="http://www.convergenceculture.org/weblog/2007/05/the_first_part_of_this.php#c202032" />
    <title>Comment from Sam Ford on 2007-11-16</title>
    <author>
        <name>Sam Ford</name>
        <uri>http://www.convergenceculture.org/weblog/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.convergenceculture.org/weblog/">
        <![CDATA[<p>Hey Scott, and thanks for the note and the kind words.  I'm glad that you saw some value in the thesis.  I think that a single author/auteur can definitely create and develop a world; we have certainly seen some great authors do so.  But the time of immersion of a universe like the "Marvel universe" is only possible through a diversity of content output that it would be impossible for one person to do.</p>

<p>I've dropped you an e-mail to discuss the differences further, but I think it's key.  I am talking about what I consider the fullest examples of what many different media prospects have parts of.  Many other worlds may be smaller in scale and not have quite the degree of immersiveness these worlds do, but they certainly share many of these qualities.</p>]]>
    </content>
    <published>2007-11-16T08:28:06Z</published>
  </entry>

</feed>