Professional Wrestling
Awhile back, former C3 manager Parmesh Shahani sent me a link to an interesting post about World Wrestling Entertainment professional wrestler The Great Khali. Khali, from India, was brought into the WWE because of his abnormal size and was put into the "monster" role that pro wrestling has long cultivated, the scary and intimidating behemoth that other wrestlers fear because of their brute strength.
Khali was put into a variety of big matches and even had a run as the heavyweight champion of Smackdown , but this was all complicated by the fact that--even though Khali was an attention-getter with his abnormal size--his size were a detriment in the athleticism of his wrestling performances. In fact, dedicated wrestling fans in the U.S. regularly dreaded his matches, because of the feeling that he had less wrestling ability than almost any other wrestler on the roster.
Many wrestling fans have long resented the fact that less talented performers are brought in and often given big "pushes" as marquee wrestlers because of the visual impressiveness of their size, especially when they take up main event spots that lead to lower-quality pay-per-view wrestling matches and cause more talented athletes to be positioned lower on the card. It's the tension between trying to create dynamics to attract less involved fans and satisfying the most dedicated ones.
But this post, from EditIndia, emphasizes that there are often multiple audiences watching products, especially for a bland as global as the WWE, which has found increasing success in pushing its franchise into media markets across the globe.
Continue reading "Conflicting Images of WWE's The Great Khali from U.S. and Indian Cultural Perspectives" »
One of my greatest frustrations from Console-ing Passions was that my workshop was scheduled directly against some of the panels most directly relevant to my interests. Now, this is not meant as an attack on the conference planners; I'm keenly aware that there's just no way to avoid this when you're launching a media studies and fandom conference, but it was hard knowing that, next door, there were four interesting research presentations occurring while I was boring audiences with all my blabbing.
Ironically, while I was talking about soap opera audiences outside the target demographic and the ways in which those audiences are devalued in the commodification of audiences, Elana Levine was in the next room, talking about how the masculinization of television in recent years has further devalued more "ephemeral" programming, such as U.S. soaps. Elana was kind enough to forward her research my way, and I found her approach--to look at the increasingly masculine rhetoric surrounding the removal of the television from the domestic and the increasing focus on the technology of television as we move into a flat-panel, digital world--a fresh way to understand how television has begun to overcome many of the cultural biases that have long existed against the products that are broadcast on television and provided through cable.
Foremost, I find it interesting that Elana's compelling argument that television has become increasingly masculinized in rhetoric through emphasis on technology and the escape of domestic spaces exists alongside the growing trend for primetime television to adopt many of the storytelling tactics of daytime soaps. For instance, I was talking with Ivan Askwith about some of the rhetoric surrounding Lost, marveling at the existence of such a large ensemble cast and purporting that there's never been such a large ensemble cast on television. That is, of course, except for the soap operas that have been an hour in length since the mid-1970s and which have featured hundreds, even thousands, of characters in several decades on the air, many of which still have the potential to come and go fluently from the show.
Continue reading "Masculine Discourse Surrounding Modern Television" »
Perhaps even more frustrated, then, are soap opera fans. Soap opera producers sell the 18-49 female demographic more broadly, and the 18-34 female demographic in particular, to advertisers. Further, since soap operas primarily only exist as a daily television show, there are few economic forces counterbalancing the pervading "logic" of the target demographic, thus leading "the powers that be" (or "the idiots in charge," as soap opera fans more often refer to them) to constantly try to develop stories, and feature characters most prominently, that they believe will play well to the target demo. Since soap opera ratings have been falling steadily for the past 15-20 years, soaps have responded by trying to even more expressly target the target demo. However, the problem with that logic is that it directly defies the transgenerational nature of the narrative itself.
I have found anecdotally that almost all longtime soap opera fans began their relationship with the text of these shows through relationships with other fans. Often, this has been a transgenerational relationship. A grandmother, a mother, an uncle, or a babysitter watched soaps regularly, and the fan grew up with these same soap operas on. Thus, it is the longtime characters that have remained the glue holding them to the show, and it is the relationships built around the show--or the memories of these relationships, for loved ones who have passed away--that keeps them watching today. For more on this appeal, see Lee Harrington and Denise Brothers-McPhail's latest project on aging in soaps, as well as some of the work from Barbara Irwin and Mary Cassata at Project Daytime.
Continue reading "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (3 of 3)" »
In the case of pro wrestling, the WWE's popular television shows--Monday Night Raw, ECW, and Friday Night Smackdown target a young adult male and teenage audience.
Advertisers expect this audience, and the shows position their texts to presumably appeal to heterosexual U.S. young men in particular, despite the fact that some estimates have WWE audiences at 30 percent to 40 percent female, the average age of the WWE's fan base is older than the target demographic, and WWE's international popularity often helps bolster flagging enthusiasm in this country.
This economic marginalization can lead to great creativity among pro wrestling fans excluded from the debate--see scholarship, for instance, about how Latino-American children interpret the WWE narrative from Ellen Seiter, Sue Clerc and Catherine Salmon's work on pro wrestling slash, and Brian Pronger's writing about pro wrestling from the standpoint of a gay spectator.
Continue reading "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (2 of 3)" »
I came to the Gender and Fan Studies/Culture dialogue on LiveJournal and Henry Jenkins' blog from both ends of the producer/consumer scholarship binaries often posed in the discussion. On the one hand, I work for a group called the MIT Convergence Culture Consortium, which converses with media corporations to look at the intersection between media producers and audiences. On the other, my primary areas of research interest have come from studying the ways in which fans reappropriate media texts in their own performances and discussions, often in ways that run counter to the interests, or at least irrelevant of the interests, of bottom-line driven corporate endeavors.
I also felt some kinship to both sides of the gender divisions being discussed in the debate. On the one hand, my work on professional wrestling occupies a place between sports fandom and media fandom--two worlds that have strangely been separated in academic discourse, as Kimberly Schimmel, Lee Harrington, and Denise Bielby have researched recently. Pro wrestling has often been criticized as "hypermasculine," while my other research interest--soap operas--has often been derided and ghettoized in popular culture in many ways because of its rich history of primarily female authorship, a feminine narrative perspective, and a largely female fan base. For me--as a lifelong fan of both professional wrestling and soaps--I saw great connections between the two, connections I have written about as dealing with the immersiveness of the narrative worlds of both texts.
Continue reading "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (1 of 3)" »
In addition to my presentation on the history of professional wrestling in the U.S. as part of the Art Work-Out Lecture Series event on "The Theater of Sport," I was joined at the event by John Bell, a professor here at MIT who is also known as a puppeteer, as well as an historian of puppet theater. He is author of such books as Strings, Hands, Shadows: A Modern Puppet History and the forthcoming American Puppet Modernism.
I had heard about John's work, but I had never gotten the chance to meet him. John introduced and interviewed Damon Lee Blust, famed for his impressive dunks at Boston basketball games in recent years in his role as Lucky, mascot of the Celtics. Lucky is the only "human mascot," with no large outfit, allowing him to perform more athletic feats.
Turns out, building off my talk about pro wrestling as "sports entertainment," and prepared completely independent from my presentation, John and Damon talked about the work of a mascot also as sports entertainment.
Continue reading "MIT Art Work-Out: John Bell and the Celtics' Lucky" »
Earlier this week, I was honored to be invited to take part in the Art Work-Out Lecture Series sponsored by the MIT Visual Arts Program, in conjunction with the Department of Athletics, Physical Education, and Recreation (DAPER), for an event called "The Theater of Sport."
The lecture was offered as part of Wendy Jacob's Introduction to Visual Arts class and Andrea Frank's Introduction to Photography and Related Media class. Thanks to Jennifer Tren, Sofia Ponte, and Kate James for their work in setting this up. (By the way, you can still see Kate's insights on the world of professional wrestling archived from her participation in my Spring 2007 course on U.S. pro wrestling here at MIT on our class blog.)
My portion of the Art Work-Out event was entitled "Pro Wrestling--Sport as Theater." This talk was based on a lecture I gave for the MIT List Visual Arts Center back in May 2007, entitled "America's Fascination with Pro Wrestling."
Continue reading "MIT Art Work-Out: Pro Wrestling--Sport as Theater" »
There may be no session I was more disappointed in missing than Bryce McNeil's presentation on Wednesday afternoon with fellow Georgia State University scholar Shane Toepfer, entitled "'He's a Rattlesnake but He's One Tough S.O.B.': Establishing the Fluidity of Professional Wrestling Character Types." My interest in the subject's no secret: one only has to look at the course I taught on the subject last spring. (See more on the course from the class blog, the OpenCourseWare site for the class here at MIT, and Emily Sweeney's Boston Globe article on the class.)
Bryce and I first started corresponding based on his Master's thesis work on pro wrestling, looking at the rhetoric of WWE owner Vince McMahon in situations in which his company was in some form of public controversy. He ended up coming up here and spending some time with my class last spring, and we keep up, especially as we both have a continued research interest in the world of pro wrestling.
Bryce was nice enough to give me a copy of his and Shane's remarks, and we had corresponded a few times as they planned the paper. In short, their central proposition is that it has been a mistake to look at pro wrestling as "good vs. evil," but it is likewise a mistake to throw the "face/heel" dichotomy in pro wrestling out completely as well. Rather than wrestling characters "being" babyfaces or heels, in a static way, it's easier to understand actions as face or heel actions, thus acknowledging a greater degree of moral ambiguity not only in today's pro wrestling but arguably that has always existed.
Continue reading "PCA/ACA: Bryce McNeil and Shane Toepfer on Wrestling Morality and Fandom" »
For a couple of weeks now, I've been planning to include some notes here on the Consortium's blog about a few of the sessions I had the opportunity to attend at the Society for Cinema and Media Studies conference in Philadelphia a couple of weeks ago. The event was a great opportunity to see many friends and colleagues, and it gave me a chance to learn more about the current state of a variety of research projects, as well as hear about some new projects and meet some interesting new faces as well. In the following series of posts over the next few days, I wanted to transform some of my random notes about the conference into a recap of sorts.
I'll start with the first session of the conference, which came at noon on Thursday. I had the fortunate opportunity to present first. I know many people probably feel that isn't so fortunate in timing, especially since most of the people I know weren't even arriving at the conference until Thursday, but I was excited about the opportunity to get the stress of my own presentation out of the way so that I could concentrate instead on enjoying other panels. Despite the early start time, though, the panel was standing room only, and I have the interesting work of some of my fellow panelists to thank for that.
My presentation was about a concept I've written on here on the blog from time-to-time: vast narratives and "immersive story worlds," a concept I have drawn on beginning with my Master's thesis work here at MIT.
Continue reading "SCMS: Vast Narratives and Immersive Story Worlds" »
This is the final part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: WWE has been increasingly working to expand its mobile services. Where do you feel this might take the product in the future, and how will mobile fit in to the future of pro wrestling, in your mind?
Jim Ross: I think WWE Mobile is on the same path that the Internet created for our company. I think it's a new horizon. It's a new way of getting your message out. Telephones are becoming all-purpose, and now iPhones provide computers in your phones. Phones are not just something to talk to someone with today; they are now information sources. As the technology continues to evolve, the WWE is smart to be on the front end.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (V of V)" »
This is the third part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: In addition to your work on WWE.com, you also run your own blog, J.R. What are the differences between writing on the WWE's official site and writing on your own site?
Jim Ross: What I write on WWE.com is a little different than what I wrote on my own blog on JRsBarBQ.com. That's done intentionally. I look at it as apples and oranges because there's a major difference in what I write on those two venues. I write my column every week for WWE.com, and they tell me that it does well and that people enjoy reading it. I believe that's because I infuse that column with humor and entertainment.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (IV of V)" »
This is the second part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: J.R., what do you feel are the biggest changes in marketing and producing professional wrestling in the Internet era?
Jim Ross: I think one of the biggest changes would probably be the timeliness with which information is provided. When I was a kid, before cable television was invented, we got our one hour wrestling show in our area, and that was it. We got one hour a week on our local show.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (III of V)" »
This is the first part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: J.R., you have been involved with a variety of projects for WWE 24/7 On Demand. Can you tell us a little about the motivation behind that initiative?
Jim Ross: I have a theory that you really can't navigate the future if you don't understand the past. I think that from just a corporate standpoint and a young sports entertainer standpoint, it's really a great option for them to see how the business was and how it has evolved.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (II of V)" »
Over the next five entries, I'm presenting the transcript of a recent question and answer session I conducted with World Wrestling Entertainment Monday Night RAW commentator and professional wrestling icon Jim Ross, known affectionately to wrestling fans as "Good 'Ol J.R."
J.R. has been a fixture in the wrestling world for decades now, growing up in the territory era and serving as a referee, an announcer, and a pivotal part of the organizations of Leroy McGuirk and later Bill Watts in the center of the country. J.R. worked for several years for Ted Turner's now defunct World Championship Wrestling and has been a key part of the WWE, as both an on-air personality and a pivotal behind-the-scenes force, since he joined the company in 1993.
When I taught a class on American professional wrestling last spring, the WWE partnered with me to officially sponsor the class, which included sending J.R. our way to visit with the class on two different sessions, as well as participate in a public question and answer event that has later been made available as a podcast. That podcast is available here.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (I of V)" »
Significant news broke this week for the CW Network and World Wrestling Entertainment, as the WWE announced on its Web site Friday that, at the end of the current television season, Friday Night Smackdown will no longer air on the CW Network.
The move raises significant questions for what will happen to one of the two major WWE wrestling brands, but it also gives us a chance to consider what programming with a strong base like the WWE's might be able to seek out as alternatives. The WWE has proven in the past few years to be willing to experiment and change the nature of its programming, from its launch of defunct brand ECW as its "C-show" on Sci Fi (a move that was controversial in itself, especially due to tensions between wrestling fans and sci fi fans over its placement on the network) to its use of the Internet for distribution of shows in the past when they were moved off the network (see here).
Continue reading "WWE's Departure from The CW a Situation Worth Watching" »
I've followed the story for a long time, but as of this Monday night, World Wrestling Entertainment has converted its programming over to HD.
WWE RAW on the USA Network, ECW on Sci Fi, and Friday Night Smackdown on The CW will all now be aired with high-definition feeds, as well as WWE pay-per-view events, starting with Sunday's Royal Rumble. The CW had been looking to upgrade Smackdown for a while, in its effort to transition all its programming to HD. Meanwhile, both USA and Sci Fi are using the transition amidst their creation of dedicated HD channels.
WWE provides an FAQ section on HD, as well as a story on their site detailing some of the last minute struggles for the production team to get prepared for the first HD broadcast of WWE television.
Continue reading "WWE in HD" »
As many of you who follow our blog or our other writings or conferences regularly know, the Consortium has always been interested in transmedia storytelling, and I have often posited that professional wrestling is a narrative that has always been ripe for crossing multiple media formats. World Wrestling Entertainment has built a model around it.
At first, television and other revenue streams were meant as ancillary content and even more as a way to build for the real meat of the business, which was the touring live event show. Over time, however, the television show, pay-per-views, DVDs, and other media products have become the primary focus, while live events that aren't televised have fallen low on the list of priorities.
The question for a long time now has been what to do about that, how to make coming to a non-televised WWE event worthwhile. After all, very little usually happens at them, and the idea is more of a touring show that you only get to see live on occasion. A lot of fans otherwise engaged in the product, though, are happy to stay home when WWE comes to town, as they know nothing important in the narrative will happen if the cameras aren't rolling.
Continue reading "Tying Live Events into a Transmedia Narrative" »
Journalism is fundamentally altered in an age of convergence culture. This isn't particularly new news for my colleagues over at the Center for Future Civic Media here at MIT in the Program in Comparative Media Studies. Nor is it new news for many of the people I spent time with back at Western Kentucky University when I was a journalism student in the School of Journalism and Broadcasting.
It's not even new news for the folks in the trenches of rural weekly journalism, described as the cockroaches of the journalism world by my editor at The Ohio County Times-News.
But I was reminded how talking back to the official journalists is possible in new ways in a new media environment, as was evidenced by a recent controversy between the WWE and CNN.
Continue reading "WWE Grapples with CNN Documentary: Smacking Down the News" »
You know we are in a phase of experimental marketing when audiences start debating whether or not something was meant to be an advertisement, or whether it was just an error.
The debate, of course, can be good or bad: when an ad runs consecutively, back-to-back, I've often found that it annoys consumers, at least from anecdotal evidence of hearing others talk when it happens, or conversations I've seen take place online. But I saw a new one a little while back.
I was reminded of it when I was going back to watch parts of a wrestling show from the end of August. It was Friday Night Smackdown, World Wrestling Entertainment's show on the CW Network, for Aug. 31. When the show first came on, I noticed something peculiar every time there was a black screen: a Wendy's watermark.
Continue reading "Wendy's Watermark: Experiment or Error?" »
The Consortium is always interested in ARG-esque promotions for content, as regular readers of the blog and some of our other work know, and I am always keeping a close eye on the world of professional wrestling. That's why a recent WWE campaign caught my eye in particular. It has the fans talking and speculating about the potential impending return of one of the biggest wrestling stars of the last decade, "Y2J" Chris Jericho, or perhaps the impending return of "The Heartbreak Kid" Shawn Michaels, who was injured earlier this year.
Jericho, who took a sabbatical from wrestling in 2005, has not returned to the ring since. But a short clip that aired during World Wrestling Entertainment, starting a couple of weeks ago, has gotten people talking about his potential return. The video, available here and in various versions, features streaming numbers and letters, Matrix-style, with the only major repeated text being flashes of a message: "Save_us.222."
Continue reading "Wrestling Fans Dissect "Save_us.222"" »
More news has surfaced regarding the move of professional wrestling to high-definition, something that has interested me and that I've written about here a few times in the past few months.
World Wrestling Entertainment has been among the top rated shows on the three channels that its three brands air: USA Network, the Sci Fi Channel, and The CW Network. The company has been toying with a transfer to high-definition for some time, but this culminated with the decision by the CW Network to move to broadcasting in all HD.
At first, it looked as if wrestling would be left out of the picture. As Richard Lawler writes, the CW announced that all its other shows would be going HD at the launch of the new TV season, aside from its Friday evening wrestling programming.
However, word is circulating now that WWE will make the transition to high-definition in January.
Continue reading "WWE Going to HD on The CW?" »
Conclusion
Pro wrestling is an appropriate avenue for researching broader themes in American culture because wrestling allows its fans a close involvement in writing and defining the text. Through the instant feedback available in wrestling shows, fans can directly influence the pacing of a show and can rewrite its meaning. Those viewing televised wrestling can mediate its meaning through their own interpretation of wrestling's often ambiguous messages and through their viewing patterns, around which the shows are written. Promoters and performers alter their fictional characters to change the character's meaning, similar to how musicians such as Prince, Pat Boone, and David Bowie "redefine" themselves for a new generation.
Meanwhile, fans alter fictional characters through their perceptions and interpretations, similar to the ways that another liminal star, Elvis Presley, has been appropriated to represent a variety of American values. As Doss (1999: 259) concludes in her study of Elvis, "Elvis, after all, is an American emblem, and debates and conflicts over who Elvis is and what he means are comparable to the debates and conflicts over what America is and what America means." Rodman (1996: 1) writes that Elvis surfaces "in ways that defy common-sense notions of how dead stars are supposed to behave," popping up not only in for-profit creations but in very personal ways in fans' lives--such as my editor at the Ohio County Times-News newspaper in Hartford, Ky., who jokingly refers to his former "Skinny Elvis" days and his current "Fat Elvis" days, in which Elvis' personal trajectory becomes a metaphor for my editor's own aging and physical change.
Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (V of V)" »
Gender/Masculinity: Brains vs. Brawn
The criticism of wrestling's narrow definition of manhood and its vilifying of any opposing views of what constitutes manliness has been covered by many critics (i.e., Lincoln 1989, Berger 1990). The critical concern about the effects of such confining representations of masculinity has been waged most broadly by Jhally and Katz (2002), who indict WWE as purveyors of damaging stereotypes and narrow codes of masculine behavior. Jhally and Katz attempt to connect wrestling's definition of gender roles with broad social problems relating to domestic violence. Jenkins (2005: 306-307) refutes these arguments by claiming that by oversimplifying their subjects, such narrow readings of wrestling participate in the very "anti-intellectualism" for which these critics often condemn wrestling. He particularly attacks their unsubstantiated attempts to liken the ignoring of wrestling's ill effects to the ignoring of Adolf Hitler's rise in Germany.
Wrestling has become a battleground for an argument that involves methodology (whether an examination of wrestling content can have only one possible reading), mediation (a singular writing of wrestling shows by Vince McMahon and his writing team or a communal definition of the product mediated by writers, performers, and fans), and gender roles (wrestling as one definition of masculinity or wrestling as a battle among conflicting masculinities). While wrestling glorifies certain aspects of the traditional hero, its treatment of masculinity is more nuanced than a simplistic reading would find. For instance, Jhally and Katz, in their analysis, do not consider the context of scenes they analyze in the overall narrative or whether the person perpetrating a certain action is a hero or a villain. The contradictions in Foley's character and its affirming and denying of traditional masculine attributes are a fitting example for Jenkins' argument of a more layered reading of pro wrestling. A reading of a character such as Foley's in unambiguous terms ignores the importance of his many contradictions.
Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (IV of V)" »
The Star Image of Mick Foley
Mick Foley's character developed over the course of twenty years in pro wrestling. Following the definition provided by Ellis (1999: 539) of the star as "a performer in a particular medium whose figure enters into subsidiary forms of circulation, and then feeds back into future performances," Foley's star image emerges out of his various fictional personas and the public dissemination of information about his private life that is incorporated into his star image. The image in wrestling is the fictional character depicted on the screen. These fictional characters are usually either heroes or villains, although they may change freely between the two extremes. Pro wrestling thrives on the relationship between these heroes and villains to build toward eventual grudge matches that fans want to see. Wrestling heroes and villains are defined chiefly through their opposition, as a villain can become a hero by engaging in a feud with one even more villainous than he or she. Similarly, a hero can become a villain by coming into conflict with a hero more popular than he or she. In the case of a change, the star image usually only alters slightly, as wrestlers generally retain their same basic characters. The chief difference is their view of the fans, as the hero-turned-villain usually abandons his or her supporters, while the villain-turned-hero embraces the fans he or she once despised.
In pro wrestling, the wrestler is the commodity. As Birrell and Turowetz (1979: 220) point out, then, every appearance is an opportunity to sell his or her character identity. This commodification process likens wrestling to another form of public discourse, politics. For instance, as Roper (2004) analyzes, the selling of President George W. Bush's heroic persona during his "War on Terror" led to the cultivation of a protector-figure to respond to the terrorist attacks on America. Wrestling's connection to political life has often been articulated by former Minnesota Governor Jesse Ventura (2004), who admitted that his understanding of marketing himself as a pro wrestler greatly informed his successful campaign for the governorship in 1998.
Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (III of V)" »
A growing body of scholarship has formed to analyze professional wrestling; however, this preliminary collection of work into wrestling's close connection with American society, past and present, has only scratched the surface of an art form that provides an inexhaustible wealth of research material. Wrestling is a particularly apt way to study the culture of a particular time and place and an exaggerated visual text that provides many potential avenues to study the hero-making process in American culture. Pro wrestling is liminal, existing both as sport and drama, fact and fiction, all mediated through a web of complex relationships within the larger construct of the promoter, the media, the actors, and the fans. Furthermore, wrestling is a text that draws on a variety of dramatic conventions and a unique blending of "high" and "low" culture, reflecting what Levine (1988) identifies as a contemporary questioning of distinctions between "highbrow" and "lowbrow" in American art.
Wrestling has been examined from a myriad of critical perspectives because of the rich possibilities its complicated narrative structure offers for various disciplines. Barthes (1972: 21) claims that pro wrestling is "a spectacle of excess" involving a symbolic show of suffering and justice through the hero's struggle with the rule-breaking villain. Goffman (1974) further identifies this spectacular element of wrestling's central narrative, the hero's appropriation of rule-breaking to retaliate against an opponent who has broken the agreement of a fair fight between the two. Goffman (1974: 418) claims wrestling's excitement comes through this breaking of the audience's perceived frame of fair play in sports.
Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (II of V)" »
I am finishing up the final version of an essay about three years in the making, that I actually got accepted for publication in my final days as an undergraduate back at Western Kentucky University. After a few holdups here and there, the piece will be going into a collection edited by Cornel Sandvoss, Michael Real, and Alina Bernstein called Bodies of Discourse: Sport Stars, Globalization, and the Public Sphere. As I am tidying the essay up, I wanted to see if there were any relevant thoughts from C3 readers on the implications "real" characters like those in pro wrestling have on the meaning of masculinity in the modern media.
When professional wrestler Mick Foley won the World Wrestling Entertainment (WWE, formerly WWF) World Heavyweight Title on Monday Night RAW at the end of 1998, he became a heroic character in the realm of pro wrestling, then at its height of popularity on cable television. Many considered Foley an unusual hero. His character blended masculine heroic qualities of tenacity, endurance, and hard work with characteristics not usually seen in the American hero: a need for communal acceptance, a desire for intellectual growth, and an unattractive aesthetic, with Foley's missing teeth, severed ear, unkempt hair, pear-shaped figure, and lack of the muscular definition usually expected in the wrestling hero.
Mick Foley is a paradox, as his character both embraces and defies elements of the traditional masculine hero. This redefinition of the heroic figure in wrestling, according to Dalbir Singh Sehmby (2000: 202), stems from wrestling's complex relationship among fans, promoters, the media, and Foley himself. Sammond (2005) writes that "whether professional wrestling is progressive, transgressive, or regressive (or all these at different moments) depends on how it serves the social goals of its producers, performers, audiences, and its critics." Because of wrestling's participatory nature, allowing fans to directly influence the product, wrestling heroes may perhaps be more indicative of the paradoxes in defining masculinity and American heroism than the heroes created through many other media products. The construction of Foley as hero reveals America's changing and conflicting values regarding its traditions and its definition of masculinity.
Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (I of V)" »
See the first post in this series here.
Sam Ford: I know that a lot of the people following this debate might not be that interested in soaps in particular, but I am interested in the differences in discussing fan culture when it shifts from being a conversation primarily about fan fiction, which many of the back-and-forths have so far. How do we measure creativity in relation to fan communities? My understanding is that most people would agree that fan fiction only retains its full meaning and resonance within the community that it is produced in, and the social specificity of creative output is no different in the soap opera fan communities we have been discussing, but the output is often much different--criticism, debate, parody, discussion, continuity-maintenance, historical perspective...these are very creative processes that seem to be the prevalent forms of fan output for soap opera fandom.
To move toward your discussion of sports and media fans, I think the question you pose is one relevant to this series as a whole and one which various contributors have touched on in one way or another. Are we looking at the difference in male and female fan responses or in the responses of scholarship on fans, or can you really separate the two? As you imply in your question, there is some difficulty in separating the two, and perhaps the body of academic work on soap opera fandom, television fandom, fan fiction communities, sports fandom, and so on are shaped greatly by the gendered perspectives, and the respective genders, of those who have been most prevalent in those fields. It is important to realize this may be the case, while not making that the totalizing explanation for differences in sports fandom and sports fan studies, when compared to media fandom.
Continue reading "Gender and Fan Studies (Round Six, Part Two): C. Lee Harrington and Sam Ford" »
This is the first of a two-part series being posted on Henry Jenkins' blog and discussed through a LiveJournal community site, the latest in the rounds of posts featuring a male and female fan studies scholar looking at issues of gender in relation to the study of fan communities. This round features my discussion with C. Lee Harrington, who has been a key scholar in the history of the study of soap opera fandom. Both parts will be posted here on the C3 blog as well.
C. Lee Harrington: Hi everyone. This has been an interesting set of discussions thus far -- Sam and I are happy to contribute. We'll follow the general norm by beginning with introductions. I've been engaged in audience/fan studies since the early 1990s, with most of my work co-authored with Denise Bielby.
Our interest in fan studies grew out of our long term soap opera-watching habit. I don't remember how long Denise has been watching, but I started watching soaps in the late 1970s and have been an enthusiastic follower ever since (mostly ABC soaps, with some years watching DOOL).
When I was in grad school at UCSB in the late 1980s (Denise is on the faculty there), we went to a General Hospital fan club luncheon, were fascinated by the entire experience, and decided to study the soap fan culture. Our book Soap Fans was published a few years after Henry Jenkins' Textual Poachers and Camille Bacon- Smith's Enterprising Women, among other important work of the late 80s/early 90s, which heavily influenced the way I thought about audience/fans.
Continue reading "Gender and Fan Studies (Round Six, Part One): C. Lee Harrington and Sam Ford" »
For those who have been following any of my postings on professional wrestling through this site, I thought this past few weeks' events have been particularly illuminating with the WWE's use of its Internet site as a storytelling tool.
The WWE's announcer for the past several years has been Jim Ross, an Oklahoman who has been in the wrestling business for many years. Rumors abounded these past few weeks that others in WWE management felt that J.R. was not the announcer for the demographic they were hoping to attract anymore and the company did enter in negotiations with the head announcer of the UFC to bring him into the pro wrestling world.
The UFC announcer decided not to take the offer, but WWE played on all this on last Monday's RAW when Vince McMahonVince McMahon's family publicly fired J.R. and humiliated him in the ring. Because of all the stories of J.R.'s being demoted in real life, there was a great fan backlash to the storyline on all the fan sites.
So far, the company has played off this in several ways. They have used the scenario to make the McMahons into greater villains, with usually straight matriarch Linda McMahon explaining why she kicked J.R. in the groin at the close of Monday's show in a Web exclusive, revealing plot lines that were not explicit on the TV programming. Then, the WWE's Web site featured an exclusive interview with J.R., where he heavily criticized the company for several of the things that Internet fans criticize it for: treatment of women as sexual objects, etc.
Then, the company muddied the waters by announcing that J.R. would be undergoing colon surgery, beginning new rumors that this was all a "work," or a storyline, to begin with and that the whole thing was concocted because J.R. needed surgery.
To further the confusion, the company posted several fan letters on the front page of their Web site denouncing the company for its treatment of J.R., including letters saying that the company was despicable and that several viewers would never watch the programming again.
Basically, by doing all this on the Web site, the company has taken a storyline that detested hardcore fans at the close of Monday's show and created a new and fascinating blurring of reality and fantasy that has fans hooked. This is the aspect of WWE programming that Henry Jenkins IV writes about in Steel Chair to the Head, what Sharon Mazer writes about in her ethnographic studies of online wrestling fans, and what Ben Wright, in his thesis at Wake Forest, called "hyperreality" in wrestling--that questionable line between reality and fantasy.
The company is starting to realize that, by using its Web site to create new ways of transmedia storytelling, the television product takes on new meanings and nuances for fans who consume the online entertainment as well.
Well, you all may have noticed that I trumped USA Today by about a week, posting about WWE moving two of its shows to exclusive Web-only content.
WWE has been a revolutionary Internet provider for a while. At first, it established a relationship with AOL and was one of their hottest "in-house" sites, with WWE chats from time to time even crashing the server and with a lot of downloads of themes, photos, etc.
Later, WWE.com became one of the most innovative Web sites. Vince McMahon's son Shane works with global expansion and new media, and he has pushed to take content and put it on the Web. The great move here is that the first hour of Smackdown mentioned in the article that got 500,000 views and the Velocity and HeatTV shows were not featuring a lot of big name stars. But, because there is an interest in Web programming, there is a good chance that moving them to the Internet could eventually make them MORE popular than they were.
On TV, these shows were the "B" shows. Now, they are the flagship shows of the Internet, giving fans a chance to see some of the smaller stars in wrestling matches that don't make it to the big show. The company is aggressively promoting its Internet now in a way that would fall right into the business practices suggested by the Pokemon movement, to make other flows of information coincide with and complement the main narrative.
By providing articles that give context to the main show, exclusive programming that complements the main show, etc., the WWE's Web site begins to function much like the Web site for Dawson's Creek did....It allows viewers the chance to choose what information they want to consume and to become lost in the fictional universe of the characters.
Another in a series of WWE related posts, but this one deals with the WWE's other program (they are considered separate divisions), Smackdown on the broadcast network UPN.
WWE started airing Smackdown on Thursday nights on UPN in 1999, and it has been consistently the most popular or second most popular show on the |