Interviews
This is the third and final part of an interview with Jeff Gomez that I originally ran on my blog.
How important do you think hardcore fans are to the success of genre entertainment? How do such fans create value around your properties?
As exemplified by the efforts of many recent genre producers, the cultivation, validation and celebration of fandom are vital to the success of any genre rollout. It's interesting to note that two major genre releases in 2007, The Seeker: The Dark Is Rising and The Golden Compass were both released with either limited or no transmedia components designed to immerse a potential fan base into the fantastical worlds of the films--no one was indoctrinated into the fiction--and both failed spectacularly.
Genre fans are passionate. Passion is the least expensive and most powerful driver behind any endeavor. Passion can punch holes through the wall of noise that is media culture, it generates curiosity and leadership, and the passion of a base of fans can help to keep producers and creatives "honest"--forcing them to remain true to the core messages, themes, mythology and characterizations of the story world. Passion generates value, because it draws attention and is often quite infectious.
What do you see as the downsides of generating such passionate consumers?
On the other hand, passion can be blind and judgmental. Fan zeal can threaten to "box in" a property, potentially stunting its growth. It can generate negative "buzz" around a project, which can leak into media coverage and plant seeds of doubt in the general audience base. Despite the attachment of a well known director in George Miller for Warner Bros. upcoming Justice League super hero production, for example, many fans have expressed doubt around casting and story issues that have leaked to the fan media. These have raised concerns in the studio strong enough to postpone the start of production until after the Writers Guild of America strike ended. The delay allowed for the production to take a lower profile and for script and casting choices to be amended. Whether or not this will help the production remains to be seen.
Continue reading "Talking Transmedia: An Interview with Starlight Runner's Jeff Gomez (Part III)" »
What do you see as the challenges of generating content that appeals to both niche and mass publics at the same time?
Like any good story, content designed for genre-lovers or niche markets should contain strong characters, evocative issues and clear, accessible throughlines. Story arcs must be designed from the outset to feel complete and deliver on their promise.
Also importantly, the audience needs to be able to appreciate and enjoy the content as it is presented solely on the driving platform of the trans-media production. With Heroes, for example, the driving platform is the television series. Much of the success of the franchise hinges on the audience finding the show exciting, intelligible and complete.
What the producers of Heroes are doing quite well is in providing fans of the show with a far more expansive experience of the fictional universe of the show on the complementary or orbiting platforms of the trans-media production. This additional content is presented in the form of web sites, graphic novels, prose fiction, etc., and this material all takes place within the canon of the Heroes chronology. So fans are provided with the level of depth, verisimilitude, sophistication and complexity that they crave, but casual viewers are not required to seek it out to enjoy the show.
When the two approaches cross over, we have seen the potential for pop culture phenomena. The media's coverage of "The Lost Experience" for example, conveyed the fact that there was a greater architecture to the fictional universe of the Lost TV series than was originally suspected. The excitement generated by the transmedia components of the show helped to boost broad interest in it. The same can be said of similar approaches for both the Batman: The Dark Knight and Cloverfield feature films.
Also powerful on the home front, as families gather to watch Heroes, a teen fan of the show might recognize a peripheral character making her first appearance on a given night's episode as one he originally read about in the online comic. So our fan takes on the role of gatekeeper for the show, filling in family and friends on the backstory of the character, and giving them a greater appreciation of the show with his "exclusive" knowledge, and making the whole experience more entertaining.
In short, depth and complexity are built around the show, rather than weighing it down by presenting it front and center.
Continue reading "Talking Transmedia: An Interview With Starlight Runner's Jeff Gomez (Part II)" »
Jeff Gomez, the chief executive officer of Starlight Runner entertainment, spoke at the Futures of Entertainment 2 conference last fall as part of a panel discussion on Cult Media, which also included transmedia creator Danny Bilson, Heroes executive producer Jesse Alexander, ; and Gordon Tichell from Walden Media, the company which produces the Narnia films. Not surprisingly, given I was moderator, the session quickly became a geek out festival mostly centered around issues of transmedia entertainment. You can enjoy the podcast of the event here.
As we were preparing for the session, we distributed a set of questions to the speakers, some of which were covered during the panel, some of which were not. Gomez recently wrote to send me his further reflections on many of those questions in the hopes to continue public conversation around recent developments in transmedia entertainment. I am running this on my blog and wanted to likewise cross-post it here on the C3 blog as well. Given that the C3 blog usually runs smaller pieces than mine, I thought I'd run a couple of sections of the interview today and more later this week.
First of all, though, here's a bio on Gomez:
As the Chief Executive Officer of Starlight Runner Entertainment, Jeff Gomez is a leading creator of highly successful fictional worlds. He is an expert at cross-platform intellectual property development and transmedia storytelling, as well as at extending niche properties such as toys, animation or video game titles into the global mass market.
Continue reading "Talking Transmedia: An Interview With Starlight Runner's Jeff Gomez (Part I)" »
This is the final portion of the interview I recently ran on my blog with Queensland University of Technology's Axel Bruns.
Is it appropriate to apply the same concepts to talk about our new roles as consumers/producers of culture and our shifting roles as citizens?
I think so, yes. It's not far to go from active cultural to active political participation, and we're seeing more examples of using the tools of produsage for political effect every day. Building in part on Pierre Levy's discussion of "molecular politics" in his Collective Intelligence, I've tried to develop a first rough sketch of this produsage politics - or perhaps produsage of politics - in my paper at the MiT5 conference last year, and extended this further for one of the later chapters in the book.
One thing, I think, is certain in this context: a produsage-based approach to politics would look significantly different from the current mass media-driven and ultimately industrial model of politics as it exists in the US, Australia, and many other developed nations. To bear any resemblance to produsage as it exists in other domains, to begin with, it would have to operate on a much more deliberative, open, and inclusive basis than political processes have operated during the height of the mass media age - and groups such as MoveOn in the US, and a href="http://getup.org.au/">GetUp in Australia may be early indications that such shifts are now being attempted by interested parties, if haltingly and uneasily.
One of the major obstacles to moving further along that road, however, are the mainstream media, who have oversimplified our understanding of politics to an eternal contest between left and right - this is politics as a sport, scored in opinion polls and delegate counts, and analysed from the sidelines by pundits and commentators. This leaves little room for nuance, for broad, constructive, and open-ended deliberation; such deliberation may take place (we hope) in parliamentary committees and party rooms, and (we know) in grassroots political communities from MoveOn to the central hubs of the political blogosphere, but the media play a very effective spoiler role that prevents these two sides from connecting successfully.
Continue reading "From Production to Produsage: Interview with Axel Bruns (IV of IV)" »
Earlier today, I ran the first two installments of this interview with Queensland University of Technology's Axel Bruns, who discussed his core thesis about the blurring of the role of consumer and producer in the new cultural economy. In the final two posts, he extends this concept of "produsage" to explore its implications for knowledge production, citizenship, and learning, as well as provides us a glimpse into the innovative academic community which has informed his work. This interview originally ran in two parts over on my blog.
What are the implications of the produsage model for understanding how knowledge gets produced and circulated? You clearly are interested in this book in Wikipedia. What core insights can we take from Wikipedia that might be applied to other collaborative enterprises?
In the first place, perhaps, I think it would be great if Wikipedians themselves could draw some further insights from the way Wikipedia has developed so far, and better understand the drivers of its success. Its very success is a threat to its future survival, if it means that there is a growing disconnect between middle and upper levels of Wikipedia's administration and everyday users and contributors. The project has been remarkably resilient to internal and external threats, of course, but that doesn't mean that it will continue to weather any storm that comes its way. In particular, I would argue that Wikipedia should work to enshrine the prerequisites for produsage as absolutely fundamental, inalienable principles of the project, and protect them even against well-meaning suggestions for change. (That doesn't mean locking down its present modus operandi for all eternity, of course - but whatever changes are made must be made very carefully and with due consultation.)
The crucial question for Wikipedia and other produsage projects concerned with building and growing repositories of community knowledge is that of how to engage with those who are regarded as experts in their field, of course. Both sides of this debate have valid arguments in their favour, of course - people like Wikipedia dissident and Citizendium founder Larry Sanger point to the fact that clearly, different people do have different levels of knowledge about any given topic, while others believe that any a priori elevation of the contributor level of such experts (or ultimately, exclusion of non-experts) is unnecessary: if these people have superior knowledge and the sources to back it up, that knowledge should come through collective evaluation processes unscathed.
Continue reading "From Production to Produsage: Interview with Axel Bruns (III of IV)" »
This is the second part of an interview I conducted recently with QUT's Axel Bruns on my blog.
Your analysis emphasizes the value of "unfinished artifacts" and an ongoing production process. Can you point to some examples of where these principles have been consciously applied to the development of cultural goods?
My earlier work (my book Gatewatching: Collaborative Online News Production, and various related publications) has focussed mainly on what we've now come to call 'citizen journalism' - and (perhaps somewhat unusually, given that so much of the philosophy of produsage ultimately traces back its lineage to open source) it's in this context that I first started to think about the need for a new concept of produsage as an alternative to 'production'.
Continue reading "From Production to Produsage: Interview with Axel Bruns (II of IV)" »
I have long regarded the Creative Industries folks at Queensland University of Technology to be an important sister program to what we are doing in Comparative Media Studies at MIT. Like us, they are pursuing media and cultural studies in the context of a leading technological institution. Like us, they are adopting a cross-disciplinary approach which includes the possibility of productive exchange between the Humanities and the business sector. Like us, they are trying to make sense of the changing media landscape with a particular focus on issues of participatory culture, civic media, media literacy, and collective intelligence. The work which emerges there is distinctive -- reflecting the different cultural and economic context of Australia -- but it complements in many ways what we are producing through our program. I will be traveling to Queensland in June to continue to conversation.
Since this blog has launched, I have shared with you the reflections of three people currently or formerly affiliated with the QUT program -- Alan McKee; Jean Burgess
; and Joshua Green, who currently leads our Convergence Culture Consortium team. Today, I want to introduce you to a fourth member of the QUT group -- Axel Bruns. I presented this interview recently on my blog, but I wanted to share it here in a series of posts as well.
Thanks to my ties to the QUT community, I got a chance to read an early draft of Bruns's magisterial new book, Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008), and I've wanted for some time to be able to introduce this project to my readers. Bruns tackles so many of the topics which I write about on the blog on a regular basis -- his early work dealt extensively on issues of blogging and citizen journalism and he has important observations, here and in the book, about the future of civic media. He has a strong interest in issues of education and citizenship, discussing what we need to do to prepare people to more fully participate within the evolving cultural economy. As his title suggests, he is offering rich and nuanced case studies of many of the core "Web 2.0" sites which are transforming how knowledge gets produced and how culture gets generated at the present moment. He has absorbed, engaged with, built upon, and surpassed, in many cases, much of the existing scholarly writing in this space to produce his own original account for the directions our culture is taking.
In this interview, you will get a sense of the scope of his vision. In this interview, Bruns lays out his core concept of "produsage," explains why we need to adopt new terms to understand this new model of cultural production, and then explores this term's implications for citizenship and learning.
Continue reading "From Production to Produsage: Interview with Axel Bruns (I of IV)" »
This is the final part of my interview with the organizers of ROFLCon.
I have spoken before with Kevin Driscoll, one of the organizers, about how it is a very specialized niche group that is being heavily represented. Can you speak a little to that? Do you see Roflcon as addressing a set of groups?
Christina Xu: This has been one of the most problematic things to me about planning the conference. At some point in the conference, I looked back and sort of realized that we were representing SUCH a niche-y group: almost all white, almost all male, almost all fitting in the "geek" subculture. This is weird for me because I'm not even white or male, but in the context of "internet culture" it didn't even occur to me that this demographic may not be representative for such a long time. But I guess it's not that weird, because this was the culture I sort of grew up on--it's the one I know the most about and identify the most with. So I think we did a really good job of covering all corners of that internet, but that's definitely not the internet that everyone is on.
Continue reading "Countdown to ROFLcon: An Interview with its Organizers (4 of 4)" »
This is the third part of my interview with the organizers of ROFLCon.
What about the people? What is it like trying to organize an academic conference around a largely non-academic list of panelists that may not have a lot of experience doing public (non-virtual) speaking? What were some unique considerations you had to take into account?
DIana Kimball: I think a lot of our guests were surprised to even be invited. There's still this holy grail of "real-world legitimacy"; even if you've gotten millions of views on YouTube, there's always this dream of being plucked out of a crowd and given a shot at something "real." I guess that's one of the main questions of this conference, and one of its main goals: what is "real" in an internet age?
Natalie Bau: Particularly with our keynote speakers, we tried to identify people who would do well with public speaking. Luckily, because so many of our keynotes are so invested in the internet, there are usually youtube videos which we can check out. I think we did have some questions about charisma early on. Over all though, I think we found people whose popularity on the internet really suggests that people want to hear what they will have to say.
Early on, we sort of just sent out a lot of emails asking people to come and we got over all, this really positive response from the community. However, a couple of people did ignore us - Jeph Jacques from questionable content comes to mind. A few months later, when we really started getting press people started asking us to be allowed to come instead. Its amazing how much reputation on the internet matters.
Continue reading "Countdown to ROFLcon: An Interview with its Organizers (3 of 4)" »
This is the second part of my interview with the organizers of ROFLCon.
Why do you think something like ROFLCon is necessary? Are there gaps in the current discourse around online/digital cultures that you hope to fill?
Christina Xu: I mean, these days my personal goal has shifted to not failing out of school...but otherwise no =P Often times I can be found raising a cautionary voice in the conference because I'm always really afraid that the convention/conference balance will be broken and we'll get too academic-y. I really don't want to alienate the internet community we're trying to give a voice to. If anything, my involvement with the conference planning has only emphasized that more.
But basically, yeah: internet culture is interesting in that a large number of the people involved in its creation are highly educated and really well-spoken, but no one had really asked their opinions on why this Internet thing got as crazy as it did. Also, we really wanted to meet Goatse in real life....sort of.
Continue reading "Countdown to ROFLcon: An Interview with its Organizers (2 of 4)" »
As many of you already know, on April 25th and 26th, MIT will be hosting ROFLcon, a convention/conference hybrid about internet memes and online popularity: what it is, how it work, and what it can do. Even in the growing tradition of events that are functionally both fan conventions and academic conferences (and the argument might be made that academic conferences are their own form of fan convention anyway), I doubt that there has ever been anything, for better or worse, quite like ROFLcon. The guests are a mix of academics, advocates, artists, and other people that don't fit neatly into any of those categories who did stuff that somehow made them famous on the internet. The panel topic range from civic media to meme infrastructure to advertising and marketing (I'll be moderating that panel, for those who plan to be in attendance). There is an entire panel devoted just to LOLcats, as well as a number of unmoderated talks, screenings, and presentations, including our very own Joshua Green's analysis of participatory systems and YouTube, and fellow CMSer Kevin Driscoll presenting on department favorite, Soulja Boy. Not to mention, with Brawndo as one of the sponsors, we will all be uncomfortably energetic.
Given the unique nature of the event, its guestlist, and its history, I managed to get a few of its insanely overworked organizers -- Christina Xu, Natalie Bau, Diana Kimball, Dean Jansen, and Rachel Popkin -- to take some time out from watching YouTube videos to answer some questions.
Give me an origin myth! Tell me how ROFLcon began: when you sat down and decided to put all of this together, what were you hoping to accomplish? What was the impetus for organizing something structured like this around internet memes? Why did each of you choose to get involved?
Continue reading "Countdown to ROFLcon: An Interview with its Organizers (1 of 4)" »
I recently shared with you an interview with CMS alum Neal Grigsby and MIT Media Lab alum Orit Zuckerman, two of the key players in a new startup company, TikaTok, which is working to encourage children to create their own books and share them with other young readers. In this followup post, also cross-posted from my blog, we get a bit more personal as the two share their sense of how their MIT education contributed to their current projects.
Your site also seems to promote opportunities for collaboration between young authors and illustrators. Is this a way of introducing young people to the world of collective intelligence?
Neal: It certainly is, and although it was always on our road map to add this feature, necessity made us move it up the schedule. Our users demanded it. Drawing, and getting an illustration up on the site, can be a creative and technical challenge for many. The team went back and forth for a very long time about the possibility of providing a digital drawing tool before finally coming to the conclusion that it was a bad idea for several reasons. But if you could use the illustrations that other kids had already provided and pledged to the community, if only until a time that your own drawings would be ready, it would really help.
Continue reading "Children as Storytellers: The Making of TikaTok (Part Two)" »
Considering the interests the Consortium has in issues such as participatory culture and innovative distribution platforms, I thought they might be interested in the first part of an interview I just ran over on my blog. I will share the second part here on the C3 blog shortly as well.
When our son was three years old, we began the practice of having him compose stories for us before bed. We traded off nights. Some nights we'd read him a story. Some nights he would make up a story which we typed out on the computer for him, word for word, without changes. Sometimes he would take a few friendly prods to get moving but we were very careful to preserve the structure and details of his imagination. We would print out the stories and have him draw pictures to illustrate them. We would then photocopy the whole and send them to his grandparents on birthdays and other major holidays as a time capsule of his creative life.
Continue reading "Children as Storytellers: The Making of TikaTok (Part One)" »
This is the final part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: WWE has been increasingly working to expand its mobile services. Where do you feel this might take the product in the future, and how will mobile fit in to the future of pro wrestling, in your mind?
Jim Ross: I think WWE Mobile is on the same path that the Internet created for our company. I think it's a new horizon. It's a new way of getting your message out. Telephones are becoming all-purpose, and now iPhones provide computers in your phones. Phones are not just something to talk to someone with today; they are now information sources. As the technology continues to evolve, the WWE is smart to be on the front end.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (V of V)" »
This is the third part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: In addition to your work on WWE.com, you also run your own blog, J.R. What are the differences between writing on the WWE's official site and writing on your own site?
Jim Ross: What I write on WWE.com is a little different than what I wrote on my own blog on JRsBarBQ.com. That's done intentionally. I look at it as apples and oranges because there's a major difference in what I write on those two venues. I write my column every week for WWE.com, and they tell me that it does well and that people enjoy reading it. I believe that's because I infuse that column with humor and entertainment.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (IV of V)" »
This is the second part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: J.R., what do you feel are the biggest changes in marketing and producing professional wrestling in the Internet era?
Jim Ross: I think one of the biggest changes would probably be the timeliness with which information is provided. When I was a kid, before cable television was invented, we got our one hour wrestling show in our area, and that was it. We got one hour a week on our local show.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (III of V)" »
This is the first part of an interview I conducted with World Wrestling Entertainment icon Jim Ross. For background on the interview, please see the first part in this series. For J.R.'s appearance here at MIT, listen to the podcast here.
Sam Ford: J.R., you have been involved with a variety of projects for WWE 24/7 On Demand. Can you tell us a little about the motivation behind that initiative?
Jim Ross: I have a theory that you really can't navigate the future if you don't understand the past. I think that from just a corporate standpoint and a young sports entertainer standpoint, it's really a great option for them to see how the business was and how it has evolved.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (II of V)" »
Over the next five entries, I'm presenting the transcript of a recent question and answer session I conducted with World Wrestling Entertainment Monday Night RAW commentator and professional wrestling icon Jim Ross, known affectionately to wrestling fans as "Good 'Ol J.R."
J.R. has been a fixture in the wrestling world for decades now, growing up in the territory era and serving as a referee, an announcer, and a pivotal part of the organizations of Leroy McGuirk and later Bill Watts in the center of the country. J.R. worked for several years for Ted Turner's now defunct World Championship Wrestling and has been a key part of the WWE, as both an on-air personality and a pivotal behind-the-scenes force, since he joined the company in 1993.
When I taught a class on American professional wrestling last spring, the WWE partnered with me to officially sponsor the class, which included sending J.R. our way to visit with the class on two different sessions, as well as participate in a public question and answer event that has later been made available as a podcast. That podcast is available here.
Continue reading "Telling Stories Across Multiple Media Platforms: An Interview with WWE's J.R. (I of V)" »
Earlier this week, I cross-posted the first part of an interview with media scholar Pat Aufderheide of the Center for Social Media and Law Professor Peter Jaszi, both from American University. Now that the second half of the interview is available on my blog as well, I also wanted to share it with the Consortium's blog readers.
Your team has had good luck developing a set of guidelines to provide more clarity to documentary producers about when their deployment of borrowed materials is protected under current legal understandings. Can you describe some of the impact that this report has had? What lessons might we take from those experiences as we look at the challenges confronting amateur media makers?
PA: Documentary filmmakers found their hands tied creatively, without access to fair use. So in November 2005 they developed a consensus statement, Documentary Filmmakers' Statement of Best Practices in Fair Use, through their national organizations and with our coordination, which describes four typical situations that come up for them, and what the principles of fair use are, along with the limitations on those principles. For instance, the Statement shows that in critiquing a particular piece of media, you can use that media to illustrate your point. The limitation is that you can't use more of it than makes your point. Common sense and good manners require that you let people know what it is (provide credit).
Continue reading "Recut, Reframe, Recycle: An Interview with Pat Aufderheide and Peter Jassi, Part II" »
I posted this entry on my blog yesterday from the west coast, having flown out to California to participate in 24/7 A DYI Video Summit being hosted by the University of Southern California. The event brings together videomakers from a range of different communities -- everything from fan video producers to activists who use Youtube to get their messages out to the world. I am thrilled to be participating on a plenary panel on the future of DYI Video, featuring Yochai Benkler, John Seely Brown, Joi Ito, and Lawrence Lessig, hosted by Howard Rheingold.
As I was getting ready to head out to the conference, I conducted an interview with media scholar Pat Aufderheide (of the Center for Social Media) and Law Professor Peter Jaszi, both from American University, and I thought I would share it with the Consortium's readers as well.
I've long been interested in the work Pat and Peter have been doing promoting fair use in relation to a range of different communities of practice -- including documentary filmmakers, media literacy instructors, and producers of online video content. We featured some of the work they were doing through the Media in Transition conference at MIT last year.
Continue reading "Recut, Reframe, Recycle: An Interview with Pat Aufderheide and Peter Jassi, Part I" »
This is the fifth of a five-part series of an interview I conducted in March 2006 with the pastor of a small Baptist church in Kentucky about how ministers use the media at a local level and the art of oratory in preaching. Rev. Darrell Belcher is the past or Echols General Baptist Church in Echols, Ky.
Sam Ford: Do you think the Internet, since it can stream audio and video, provides new opportunities for delivering sermons?
Darrell Belcher: I think we have a wonderful opportunity here, if it is used correctly. Television, radio, and the Internet broadens a pastor's horizons immensely. You can think about outreach here and can potentially have this be a religious realm, if you use it correctly.
Continue reading "Delivering the Message: Interview with a Baptist Minister (5 of 5)" »
This is the fourth of a five-part series of an interview I conducted in March 2006 with the pastor of a small Baptist church in Kentucky about how ministers use the media at a local level and the art of oratory in preaching. Rev. Darrell Belcher is the past or Echols General Baptist Church in Echols, Ky.
Sam Ford: Do you find preaching on radio and/or television more restrictive than a regular sermon?
Darrell Belcher: I feel equally comfortable doing radio as I do delivering a message live. When you are with a congregation, you don't have any time limits or anything like that, so you can deliver live better than on radio because you don't have to figure out how to squeeze a message into 15 or 20 minutes. You don't have time to stop and deliberate on something and then start back. You just have to put it out there fast and get it out there. In front of a congregation, you have time to play with things a little bit while you are preaching.
Continue reading "Delivering the Message: Interview with a Baptist Minister (4 of 5)" »
This is the third of a five-part series of an interview I conducted in March 2006 with the pastor of a small Baptist church in Kentucky about how ministers use the media at a local level and the art of oratory in preaching. Rev. Darrell Belcher is the past or Echols General Baptist Church in Echols, Ky.
Sam Ford: Tell me about your experience in preaching on the radio.
Darrell Belcher: Radio is completely different. For radio, you go into a studio. They sit you in a sound room, just you alone, or maybe they'll bring in a group of singers first who will sing, and then they put you in a sound room by yourself. They turn the lights on, and you know you are live on the air and what amount of time has been allotted to you. You have a time when you can start and a time you have to finish. It's not like preaching to the congregation; it's a lot harder, standing in there all alone, just preaching to the walls. It's a lot harder preaching like that than it is preaching at a church somewhere. You can't have any contact with anyone but the four walls in the studio. Of course, they have a little window there you can look through and see the person running the switchboard or whatever it might be out there. They give you your cues of when to start and when to stop, so you have to keep your mind on that, too. It's completely different than going into a church or anything like that.
Continue reading "Delivering the Message: Interview with a Baptist Minister (3 of 5)" »
This is the second of a five-part series of an interview I conducted in March 2006 with the pastor of a small Baptist church in Kentucky about how ministers use the media at a local level and the art of oratory in preaching. Rev. Darrell Belcher is the past or Echols General Baptist Church in Echols, Ky.
Sam Ford: Darrell, how frequently do pastors in your position deliver sermons?
Darrell Belcher: I have done radio shows, and I used to do some things years ago for Channel 13 (a local station in Bowling Green, Ky.) There was a lot of filming done of revivals I have preached and messages I delivered back in Louisville years ago. 15 or 20 years ago, I preached a lot of revivals. I was healthy, so I travelled a lot. I would sometimes preach five or six revivals in a row, without stopping, plus pastoring a church in between. It was hard to travel, and you had to take off work if you had a regular job most of the time. I always tried to keep my preaching in front of my job. WHen I worked for General Motors, it was always a little harder to manage my work schedule with pastoring and revivals. But, I worked for about 20 years in my own business, so I could plan my work schedule around revivals, and have employees work for me while I was gone.
Continue reading "Delivering the Message: Interview with a Baptist Minister (2 of 5)" »
Our C3 graduate students, as part of their course on media theory and methods with Henry Jenkins this semester, have been working on an assignment to interview a media producer of some sort. My recent post on Jesus 2.0 reminded me of my own assignment I did for Henry's class last year, when I interviewed a longtime Baptist preacher as my assignment.
I returned to the original transcript of the interview and thought I would include it here on the C3 blog, as it focuses on how religion has long dealt with how content fits into multiple media forms, and how to adapt messages for various audiences. As religion, and all media, are struggling with how to best adapt messages for a new media space--which we actually call "new media" in this case--it's interesting to see how individual pastors on a local level have been considering these changes in relation to the radio, televised preaching, etc.
Continue reading "Delivering the Message: Interview with a Baptist Minister (1 of 5)" »
This is the final section of a four-part series featuring an interview with Damon Taylor and Daniel Krueger from Electric Sheep, who helped produce tonight's launch of the CSI:NY television series crossover into Second Life.
Sam Ford: Electric Sheep is using this collaboration for the launch of OnRez, your viewer of the Second Life universe. What is it about the CSI:NY/Second Life collaboration you all are producing that made this the best opportunity to launch OnRez?
Daniel Krueger: I can't speak for our software development team, but I think that it's always been something that Electric Sheep wanted to do, as far as making an easier interface for navigating Second Life. It's not traditionally a very intuitive space for new users, so we wanted to make something simple for new users to come in with. We launched it with this project because we wanted to provide the easiest way for CSI:NY viewers who have never used Second Life to be able to come into the virtual world. It's really a perfect opportunity to launch OnRez.
Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (4 of 4)" »
The following is the third part of an interview series being published today regarding tonight's launch of the CSI:NY television series crossover into Second Life. This interview, with Damon Taylor and Daniel Krueger from Electric Sheep, looks at the motivations, implementation, and plans for extending the popular crime drama series into a virtual world.
Sam Ford: What is Electric Sheep Company's involvement in this project?
Damon Taylor: We are the vendor working with CBS to develop this, and it all started out as a relationship between Electric Sheep and CBS, working with Anthony E. Zuiker, who has become convinced that virtual worlds provide an opportunity for television companies or entertainment companies in general to create and provide content in ways that has never been done before. This has been a six-month planning process, culminating today. Our contract with CBS is to do this for six months, so we will be operating this experience for the next half-year. With content being updated every four weeks, we will be moving this story forward, along with a second television show next year that will tie back into the whole storyline.
Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (3 of 4)" »
What follows is an interview with Electric Sheep Company producers Daniel Krueger and Damon Taylor about their involvement in the CSI:NY/Second Life collaboration that launches with tonight's episode of the crime scene investigation drama on CBS. For a background on the crossover, look at this post from earlier today.
Sam Ford: To start off with, what do the two of you believe are some of the most compelling aspects of the CSI:NY/Second Life crossover that's taking place tonight, and what are the benefits for CBS and CSI:NY, on the one hand, and for Second Life other other?
Damon Taylor: This experience is compelling for users from two different perspectives. One of those perspectives is new users of Second Life, who are new to virtual worlds in general. The other perspective is for existing Second Life users. Potential new users who are fans of CSI:NY will care about this crossover because it will give them the opportunity to wrestle with CSI content in a way that has never been made available to them before. We have endeavored and achieved a true cross-platform experience where these fans can watch the television show, see the storyline that began on the TV show continued in-world, and then see the storyline jump back to the TV show next February when there is a sequel show that wraps up the storyline that starts tonight.
Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (2 of 4)" »
For those who haven't heard, tonight is the launch of a particularly compelling transmedia experience, the first time a major television franchise has driven its viewers into a virtual world to fill in the gap of a cliffhanger mystery that will not be resolved until next February.
CSI:NY, the New York version of the Anthony E. Zuiker television franchise, will feature an episode tonight in which a murder mystery takes the crime scene investigation team deep into Linden Lab's Second Life, with the mystery not being resolved until the concluding episode next year. The activities that take place in SL will build off what happens on the show and are planned to give fans the opportunity to get acquainted with a virtual world and also to have a new place to interact with and around the television franchise.
Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (1 of 4)" »
This is the final part of a four-part interview with the creators of a fan-led grassroots movement to raise money for charities within the Supernatural fan community. I have been publishing my e-mail discussion with three organizers for the group: Dana Stodgel, Brande Ruiz, and Rebecca Mawhinney.
Sam: What has been the impact of using various social networking sites to help spread the word of Fandom Rocks?
Dana: Utilizing as many networking sites as we are familiar with has been important because we know each site has a subsection of the viewing audience. Some people participate in more than one site, but often there is a specific site you spend more time at than others. We wanted to make sure we were reaching as many Supernatural fans as possible. However, we know it is also important to reach fans away from networking sites - potential fans on other forums and especially offline. We have plenty of work ahead of us to reach new fans. Recently, a fan on the CW Lounge forum responded to my post that she hadn't heard of Fandom Rocks before that moment, despite my posting there three times prior. This showed me we still needed to work hard at spreading the news of Fandom Rocks if we were missing fans who participated regularly at the network's Web site.
Continue reading "An Interview with the Organizers of Fandom Rocks (4 of 4)" »
This is the third part of a four-part interview with the organizers of Fandom Rocks, a fan organized grassroots initiative within the Supernatural fan community which sponsors a variety of charities. This interview is conducted with three organizers for the group, Dana Stodgel, Brande Ruiz, and Rebecca Mawhinney.
Sam: What activities have you all engaged with so far?
Dana: We just completed our first campaign. Just over $2,000 was raised via fan donations and Cafe Press purchases. I traveled to Lawrence to visit the community shelter and give them our donation in person. While there, I also visited the soup kitchen across the street where shelter guests often receive their meals if the shelter is not serving. I also visited the humane society anticipating they would be one of the charities fans chose for the next campaign.
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