Cinema
Today we're featuring a piece C3 Consulting Researcher Jonathan Gray posted recently on his own blog (where Ivan Askwith and Derek Johnson also write) about sequels.
Recently, I saw both Indiana Jones and the Kingdom of the Crystal Skull (funny how a sequel allows you the right to such a long title, eh?) and Iron Man. I was interested by how both dealt with the prospect of a sequel, and it got me thinking about how films announce a forthcoming sequel, and how sequels work. (NO SPOILERS YET, BUT I'LL WARN YOU LATER OF A COUPLE, IN CAPS).
To start, I'd argue that if sequels so often stink, or are at least very silly and fluffy, it's because many sequels aren't really about the hero who supposedly started the franchise.
More after the fold
Continue reading "Jonathan Gray: Promising a Sequel, and Myths of the Hero's Becoming" »
Indiana Jones is back, well, he probable never left, but right now he's generating much buzz with The Kingdom of the Crystal Skull which will be in theaters on May 22. But as old and new fans get ready to enjoy the latest installment of this 27 year-old saga, Xiaochang Li, my colleague here at C3 reminded me of one of the greatest Indiana Jones fan stories that is as current today as when it was produced.
In 1982, after seeing Raiders of the Lost Ark, three 12 year-olds set on a mission that would last all of their teenage years: a shot-by-shot reenactment of the first Indiana Jones movie. Seven years and $5000 later, Chris Strompolos, Eric Zala and Jayson Lamb finished their movie, Raiders of the Lost Ark: The Adaptation.
J.D. Lasica's book Darknet: Hollywood's War Against the Digital Generation retells the boys' adventure in a lively and intelligent manner. 'In the teenagers' version of Raiders, the actors grow older in the span of a few minutes. Voices deepen. Chris sprouts chin whiskers and grows six inches. He gets his first-ever kiss by a girl, captured onscreen.' he describes, but later on he also gets at the heart of why this is still a tremendously current story: the tension between creativity, collaboration and current applications of copyright law.
Continue reading "The Appropriation of Indiana Jones" »
Is all publicity good publicity? This is the question on that is probably tormenting the members of Outsider Productions who launched a stealth viral campaign to promote their film A Beautiful Day.
The horror short was scheduled to debut at the Bare Bones International Film Festival in Muskogee, Oklahoma and, as a way to promote their film, the producers decided to put up a video on YouTube warning the people of Muskogee that "... the end is coming. The wicked of this world will be separated from the chosen. I will not be on your doorstep to convince you of this. You either see or you do not see."
When Outsider Productions realized that the clip was becoming increasingly popular, they added a screen that clarified, "This is in no way a threat to do harm on anyone. This is a lame attempt at publicity for a movie." However, they quickly decided to pull it from the web.
Continue reading ""It's Just a Trailer"" »
As most of the academic readers of this blog would likely agree, the intellectual curiosities of many media studies researchers far outweighs the time and resources one has to spend on writing and research projects, especially for those tenure-track academics who have courses, peer-reviewed publications, and a variety of institutional obligations to contend with. That's the great thing about a venue like a blog, though; it gives you the chance to briefly explore and think about issues that you might not have time to design a more rigorous project around.
Such was the case with my interest in regional cinema. In the summer of 2006, between my first and second year as a Master's student in the Program in Comparative Media Studies, I returned back to Kentucky to spend the summer working for several local weekly newspapers, in addition to continuing my work for the Consortium. In the process, I was assigned the task of covering a film being shot locally in Hartford, Ky., called Red Velvet Cake.
When I attended the Popular Culture Association/American Culture Association conference last month, I had the chance to meet up with Michael Duffy, an emerging scholar whose dissertation reminded me of that interest.
Continue reading "PCA/ACA: Michael Duffy and Regionally Digital Filmmaking" »
Our approach here at the Program in Comparative Media Studies in general, and in the Consortium in particular, is that, often, the best way to understand the present moment and where the media industries are headed is to look at where they have been. That is one of the foundational principles, for instance, of our bi-annual Media in Transition conference, and it explains why the Consortium is built on the type of work, for instance, that C3 Principal Investigator William Uricchio has done on early conceptions of new media forms in the past, such as the telephone, phonograph, cinema, television, etc. Questions currently arising about mobile media, online video, virtual worlds, and the Internet more broadly can often be better understood by looking at how similar questions were tackled and what mistakes were made in previous eras of media transition.
That approach is a staple of CMS curricula, and it explains in part our association with scholars like Dr. Ted Hovet of Western Kentucky University. I've been fortunate enough to know and work under and with Ted for six years or so now. We've had the pleasure of presenting workshops at conferences together in the past (the 2006 Popular Culture Association/American Culture Association conference in particular, where--along with my wife Amanda Ford and WKU's Dale Rigby--we discussed the importance of an interdisciplinary approach to curriculum and academic research), and I was glad to be able to hear him present his latest work at this year's SCMS. His presentation on Friday morning was entitled "Framing Motion: Early Cinema's Conservative Methods of Display."
Continue reading "SCMS: Ted Hovet on Framing Motion" »
About an hour ago, I was able to articulate what I wanted my thesis topic to be, and I'm writing this blog post to celebrate. My aim is to study the self-distribution models that are currently being developed here in the US and figure out how that can translate into Latin-American and international distribution.
All the guys that lead the From Here to Awesome Festival have innovated in that realm. They created spaces of dialogue with their audience that enabled them to show and monetize their films. It seems that there is space to be innovative within the US market, but, even for them, once films begin crossing borders, it's back to traditional distribution paradigms, sales agents and a total disconnect from their audiences. So my first question would be, how could these self-distribution approaches be expanded upon?
Continue reading "Self-Distribution and Me" »
As you might have noticed, I've been on the film distribution beat lately. It's a subject that interests me well beyond the extent of this blog.
For a long time, I considered distribution concerns to be a kind of luxury, having worked for various years in enabling a more abundant and empowered Central American and Caribbean film production. Then, the subject of distribution seemed important, yet a distant second to the immense hurdles that production entailed all over the region.
After being here for six months, I'm allowing myself to think about this very pressing issue to which we haven't found satisfactory answers, not only in Latin America, but in all sorts of independent/low-budget films worldwide as well.
While I find it essential to understand existing industry paradigms, reinforcing them is not going to bring about substantial change in distributing independent and low budget films; at most, it will open the doors to a wider audience for one or two films. The vast majority of films produced will continue to remain invisible when working completely within the system.
Luckily, both for mainstream and independent production, there are some who are questioning the current models and, more importantly, proposing potentially successful alternatives.
This is when "awesome" comes into the picture.
Continue reading "Bringing "Awesome" to Self-Distribution" »
Seems that board games based on media properties have been more prevalent than media properties based on board games. After all, it's easy to create a fairly low-maintenance ancillary product by replacing the names of various streets with venues associated with The Simpsons or Star Wars. It's a bit more challenging to turn the very brief narratives of most board games into film.
Now, news has come from Hasbro that a major deal has been signed to do just that, however, and many of the world's favorite board games are set to come to life through a partnership with Universal Pictures.
Continue reading "Board Game Franchises Come to Film" »
With 16 feature films under his belt and a few Oscar and Palme d'Or nominations, John Sayles is a well-established figure in the U.S. film industry. He also has a reputation for being politically consistent and outspoken. In the majority of his movies he writes, directs and edits; his partner, Maggie Renzi, has produced most of them. For their last feature, Honeydripper, Renzi and Sayles chose to give up on the perks of being able to work within the mainstream industry, for the control that self-distribution and self-financing affords them.
Set in the Deep South during the 50s, the movie was made with 5 million dollars and Danny Glover's full support and participation. Honeydripper is a fable about the birth of rock and roll; more importantly it manages to depict the rich and complex lives led by African-Americans during a time of oppression, without making oppression central to the storyline.
Continue reading "Honeydripper: The Challenges of Self-Distribution" »
One of the great pleasures of living in Cambridge is that we regularly have access to sneak previews. About a month ago, I got to see John Sayles' latest opus Honeydripper, and just last week Michel Gondry came to the MIT campus with Be Kind Rewind. Both push different boundaries and deliver an honest, dare I say "authentic," authorial gaze. (See recent C3 posts about authenticity here and here.)
Be Kind Rewind is an unpretentious movie. Its plot, as it's accurately described onIMDB is about Jerry (Jack Black), a junkyard worker who attempts to sabotage a power plant he suspects of causing his headaches. But he inadvertently causes his brain to become magnetized, leading to the unintentional destruction of all the movies in the family store of his friend (played by Mos Def).
Continue reading "Be Kind Rewind: Between Participation and Control" »
Is it time to explore alternate forms of distribution a little bit more heavily? We have all come to generally agree to some of the principles for Long Tail economics; particularly, that there is room for marketing to niche interests. Hollywood has been met with increasing skepticism, however, as to what this means for film distribution, which leaves me to question whether savvy forms of direct-to-DVD distribution or online distribution or VOD distribution may be the answer to the problems currently facing some films in the theater.
Perhaps several of you read or heard about the New York Times article a few days ago by Michael Cieply dealing with the lack of money derived from the theater release of several films. Of course, these films may end up being more profitable over time, but it's likely that the amount of cost put into promoting them for theater release will make turning a profit even less likely. Maybe it's not just the fat middles in danger anymore, to steal a line from Grant McCracken.
Continue reading "The Future of Niche Cinema" »
In my previous post, I detailed some thoughts about my introduction to the Latin-American filmmaking community through a recent panel called "Challenges for Latinas in the Media and Cross-Cultural Filmmaking" at the Boston Latino International Film Festival last week. In this post, I wanted to provide some more thoughts I had coming out of the festival.
One thing I became more aware of during the panel was that Latina filmmakers here also encounter the challenge of working in cross-cultural environments.
Continue reading "Exploring "Cine Latino" (2 of 2)" »
The Boston Latino International Film Festival (BLIFF) wrapped up its 6th edition last week. During the festival, I had a chance to attend the panel called "Challenges for Latinas in the Media and Cross-Cultural Filmmaking".
I have worked for the past five years with Central American film but only arrived in the United States two months ago, so this was a very interesting opportunity for me to start understanding the issues that surround Latino and independent film production here in this country.
Panel participants included: Angelica Allende Brisk (Editor/producer, Cartoneros); Diane Lake (Emerson professor and scriptwriter of Frida); Lisa Mattei (Interactive media designer and film festival producer for the Plymouth Film Festival); and Monika Navarro (Emerging filmmaker and ITVS grant recipient, Animas Perdidas). The panel was moderated by Mary Ann Dougherty, professor of film at Boston University.
Continue reading "Exploring "Cine Latino" (1 of 2)" »
In March 2006, the Brazilian-lead project, DOCTV Iberoamerica, was launched. By creating a documentary filmmaking contest for all of Ibero-America, DOCTV planned to do some pretty extraordinary things: it would strengthen the public broadcasting system, empower each country allowing them to decide what content they wanted to produce, assure the distribution of local content throughout the region, trigger creative processes, promote an attractive model for regional advertisers, generate local and regional cultural public policy, and, in the medium term, be self-financed.
Continue reading "DOCTV IB: Documentary Production and Regional Public Policy" »
A recent article in the New York Times reports on the concern about snipes, bugs, and crawls that increasingly appear on TV screens and the degree to which they compete for attention with "primary" content
At stake is the industry's effort to shape the expectations of viewers and to test their tolerance of multiple areas of content on a single screen. At what point does promotion become distraction, and at what point does distraction generate backlash? How many different points of content can exist comfortably on the same screen? How effective is multiple layers of content in generating attention?
A historical consideration of screen entertainment can help sort out some of the issues at stake. As this article emphasizes, the first and most obvious comparison of the cluttered TV screen is to a newer medium, that of the computer. This implies, of course, that TV is attempting, perhaps a bit desperately and clumsily, to catch up to a newer and slicker way to display content on a screen. However a more productive comparison might be to older media, especially those that thrived before the dominance of the screen.
Continue reading "The "Cluttered" TV Screen in the Context of Screen History" »
If the stories about Apple's recent talks with Hollywood studios around providing streaming video "rentals" are accurate, the industry seems to be taking another step toward models of temporary access over ownership of digital film. Does this signal an end (or abatement) of the digital distribution-related fears of the film industry? Will digital video-on-demand become a widespread reality, given the recent series of deals and acquisitions?
Beyond the much ballyhooed need to "do something" in digital distribution channels, particularly in streaming movies over the internet lately, it's already proven to be a profitable way to make money on films post-theatrical release. According to the Wall Street Journal, the DVD sale market is worth about $16B, but it is in decline. Meanwhile, margins on cable VOD are 60-70%, compared to 15-20% on video store rentals. If one assumes that going through iTunes carries a similar per unit cost, likewise without the unease about unauthorized copying, it seems like a very worthwhile route.
Continue reading "Streaming Cinema: Contemplating Hollywood and the New VOD" »
A few weeks ago, I got an e-mail from Pontus Bergdahi, the CEO of Swedish television measurement company MMS. Pontus, a regular reader of the C3 blog, wrote to say that his company had produced a study that might be of interest to our focus here at the Consortium. Unfortunately, the 100-pp. study is not available in English, but I got a chance to look through a summary of the findings, which revealed a few interesting trends.
For instance, the study emphasized above all else that viewers today are watching more television than ever, but it is complicated by the fact that there are a variety of new channels in which they are viewing. In a media environment which values views equally, without bias to which platform they are viewed on, the television industry is stronger than ever, then. As examples like the CBS/Jericho situation reveal, however, the system is not equipped to deal with views on video-on-demand, DVRs, online streaming, downloading or other sources equally, meaning that a viewer really does "count more" when watching on television at the regular time, than they do otherwise...Well, let me amend that: as long as they have a Nielsen box, that is.
Continue reading "Recent Study Focuses on Swedish Viewing Behaviors" »
Here is the second part of the inteview with The West Side creators Ryan Bilsborrow-Koo and Zachary Lieberman that ran in our internal C3 Weekly Update newsletter last weekend. I am posting the interview sections here on the C3 blog a week after they run in our newsletter. You can see the first part of this interview here.
JM: So why an "urban western?" What brought you to that genre mixture, and where there specific films, programs, or other media that inspired you to try to create such a fictional world? The threads of influence that I see weaving through the project are The Wire (in part because I know Ryan's devotion to the series), early Spike Lee, Firefly, and of course classic John Ford/Howard Hawks/spaghetti Western films. What else helped shape your aesthetic?
RBK: Zack had been talking about writing a Western--I'll let him talk about his influences there--and I'd had an idea in college for a thesis on "hip-hop as the new American Western." In terms of ownership of property, personal freedom, living by the gun, disregard of the law, etc., I felt that hip-hop's relationship with American culture today was very similar to that of the Western fifty years ago (or thirty years ago with the Spaghetti Western). I never wrote that thesis--I wasn't alive during either of those eras anyway, so I couldn't really speak to the cultural climate--but once Zack and I started talking about internet video and Westerns, the idea came right back.
Continue reading "The West Side: An Interview with the Creators (2 of 4)" »
This July, Ryan Bilsborrow-Koo and Zachary Lieberman launched an ambitious online serialized film called The West Side here. Rather than trying to generate attention on YouTube, these two young filmmakers, who met at their day jobs at MTV, are trying to offer something distinctive on their own terms, creating a visually rich and leisurely-paced genre mixture of the urban Western. The first episode has been up for around a month, and due to some technical challenges of no-budget filmmaking, the next episode won't be out for a few weeks.
To fill the gap, I conducted an online interview with Ryan, who is a former student of mine, and Zack, discussing how they see their project fitting into the online video moment and broader possibilities of independent filmmaking. The filmmakers speak to many of the issues surrounding convergent media--serialized storytelling, innovative distribution strategies, viral promotion--but places them within the context of ambitious creators trying to make something new rather than make a quick splash. Be sure watch the first episode to get a sense of the project and their combination of ambition and imagination - and keep an eye on these emerging filmmakers!
I am running four weekly installments of the interview in the Consortium's C3 Weekly Update, but I thought I would put the interview segments here after they appear in the newsletter as well.
Continue reading "The West Side: An Interview with the Creators (1 of 4)" »
Marketing movies was never much of a "long term" activity for movie studios, and most historically have used broadcast to quickly hype an upcoming release. It's just how things typically worked, particularly when the financial success of a film is all about the opening weekend. As the years have passed though, this approach hasn't yielded the kind of box office receipts that a studio craves. With their young, key audience harder to reach, it's interesting to see how these marketers are getting much more inventive.
This "inventiveness", in keeping with Henry's observations of fan culture, was arguably first tinkered with when Hollywood took a mediocre, kitschy movie like Snakes on a Plane and decided to work slowly on building a fan base before the movie's release. Not all agree that this movie was truly a success and it's doubtful that it will become a cult classic. But this type of fan marketing hasn't been jettisoned, and recent activity to promote The Dark Knight demonstrates what appears to be a great case study of how to apply fan marketing to the film business.
Of course it's easier with a property as perfect as this, particularly with its enormous cult following. But kudos to Warner Brothers as they incorporate unique fan marketing, and engaging alternate reality gaming techniques into its promotional mix.
Continue reading "Enlightened Hollywood Returns to Fandom Marketing" »
While thinking today about how this issue between the Writer's Guild of America and television producers seems to have been stretching on for quite a while now, I began to realize that a lot of the issues I've been covering for the Consortium since we started our blog a little under two years ago, and especially since I've been the primary contributor to the blog since last summer have not changed that much.
So, while people talk sometimes about how fast change happens, it is important to realize that the falsity that nothing is ever going to change is often countered by an equally tall tale, that things are changing extremely quickly. The truth is that industry practices, corporate infrastructure, technological lagtime, and an endless variety of factors causes everything to move slowly.
I was told by an industry executive not too long ago that the upfronts this year didn't feel that much different, as if this person were somehow disappointed. I think that's how we all feel when we realize that the new environment feels only slightly removed from yesterday's...and that's because we as human beings can only move in steps. The first cars really did resemble horseless carriages, and the first mobile phones looked quite like landline phones. Change necessarily comes one step at a time.
That being the case, I thought it might be interesting to revisit the stories that were posted here on the blog during this same week last year. You'll see a few stories that have fallen by the wayside but a few more that could quite possibly be easily plugged into this week's headlines and still seem right at home.
Continue reading "How Much Have Industry Developments Changed in the Past Year?" »
A new study from PricewaterhouseCoopers examines high-definition DVDs and digital cinema, finding that digital and HD filmed content will reach $103.3 billion, up from $81.2 billion in 2006. The study, entitled "Global Entertainment and Media Outlook: 2007-2011," emphasizes Asia Pacific as the fastest growing market and finds that download-to-own services will remain a niche market but one that will grow tremendously over the next few years.
One of the most interesting predictions is that digital cinema will "reinvigorate the box office to the tune of $11.7 billion by 2011," according to Reuters' Gina Keating in her article on the report.
There are still a lot of controversies, particularly in the length of time given to release for DVD, which digital cinema encourages. However, theater owners are adamantly opposed to such a move because, while it will benefit the production companies, it may very well be detrimental to the box office, especially due to the fact that one can own a movie on DVD for about the cost of a couple viewing it once at a theater, not counting the costs for snacks and beverages.
Continue reading "Digital Cinema and HD DVDs Expected to Experience Significant Growth by 2011" »
The January 18, 2007, online edition of the New York Times features a review of a new film by Doug Aitken called Sleepwalkers.
The reviewer, Roberta Smith, discusses the film's content to a degree, but keeps shifting her attention back to something ordinarily overlooked in a movie review: its circumstances of exhibition. This is perfectly understandable, since exhibition involves eight projectors showing the film on three different exterior surfaces of the Museum of Modern Art (MoMA).
Smith asserts this event as a prominent example of an interesting convergence: "archivedio or "videotecture." She points out that the buildings in Times Square already feature "commercial versions of the form" and wonders if "private homes may soon glow with a self-taught variety."
Continue reading ""The Museum as Outdoor Movie Screen" or, What IS Cinema?" »
An article on Wired today documents the frustration of television writers who are tired of mandated product placement and want additional compensation for writing commercial messages into their work.
Last month, the Writer's Guild of America, along with the Screen Actors Guild, called for a "Code of Conduct" for product placement in television and film, citing "the public's right to be informed of such advertising." Statistics provided by the Writer's Guild press release indicate the rising rate of product placements in television and film:
"Last year, the use of products in filmed entertainment increased 44 percent and generated revenues in excess of $1 billion. In television alone, product-related revenues skyrocketed a whopping 84 percent."
The proposed Code of Conduct would include rules about disclosure of product integration deals and restrictions on product placement in children's media; but also at issue is compensation for writers and actors. Guild members believe that incorporating products into their stories is beyond their job description: "...along with being asked to create memorable stories and characters, our writers are being told to perform the function of ad copywriter." The whitepaper available with the press release calls for negotiation between producers and writers about additional compensation.
If their demands are not met, the Writer's Guild threatens to involve the FCC because broadcasters are bound by law to make sponsors public.
From the same article as the previous entry: for those following the convergence of films and video games -- it seems that we can look forward to more Year-of-the-Matrix style transmedia experiments, as the industries begin to comprehend the logic of games that are complements, rather than adaptations, of their cinematic counterparts:
Said Bruce Friend, executive vp and managing director of OTX Research: "The boxoffice has been weak, so studios will look to get more creative in their advertising."
Stocks said he also expects another form of creativity to become more important in the Hollywood-gaming relationship. Over time, video game developers will likely start working more closely with film studios when it comes to creating games tied to movies, a move that would benefit both sides, he said.
Said Stocks: "If there is more interaction between the film and the game, and the game offers expanded stories and more character development," gamers will be happier and enjoy both products more.
Cinematical reports that IFC Films is collaborating with the iTunes Music Store to make the first 10 minutes of Lars Von Trier's upcoming film Mandalay available for free download. I'd expect to see a lot more of this in the near future, but I'm glad that IFC was the first one to make this move.
There's a short article on CNN.com today (presumably inspired by the release of Revenge of the Sith DVD on Tuesday) about the changes Lucas has made to the original trilogy.
The article touches upon what we discussed in class yesterday - Lucas alters his movies because he wants them to conform to his vision, but fans may like the old interpretation or their own interpretations better. And now modern creative tools allow dissenting fans to do the same as Lucas and alter the movies to make them conform with their own idea of what Star Wars should be.
The end of the article discusses Star Wars as a transmedia property, saying
In fact, some of those stories may not be his, anyway. One of the charms of video games is that the player becomes a character in the story, and technology being what it is, the permutations are becoming endless. So, perhaps, "Star Wars" has become a classic sci-fi multiverse conundrum, with alternate histories and varied points of view.
...Of course, my cynical side is convinced that in 10 years Lucas will make the old versions available for an extra charge. Star Wars Classic, anyone?
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