Fan Cultures

February 8, 2010

The Last Airbender or The Last Straw?, or How Loraine Became a Fan Activist

This is another installment in our ongoing series about fan-activism and the ways certain kinds of groups are bridging between our experiences with interest-driven networks in participatory culture and public participation. This chapter tells the story of Loraine Sammy and the Racebender campaign, which challenged the white-washed casting of the feature film version of The Last Airbender. Thanks to the production chops of Anna Van Someren, we are able to share much of Sammy's story in her own words, so do take time to watch the video segments attached to this piece.

As I have been working with Van Someren and Shesthova, two members of our research team, to prepare this piece for publication, I am reminded of work I did more than a decade ago around the Gaylaxians, a gay-lesbian-bi-trans science fiction fan group which made a concerted effort to get a sympathetic queer character on Star Trek: The Next Generation. The campaign failed in the short run in that the producers ultimately deflected or misdirected their requests, continually rephrasing them into how Star Trek might deal with the "issue" of gay rights, while the group wanted to show a future where being gay was not an issue. I am struck now by the growing number of science fiction series, British and American, which have matter of fact portrayals of same sex relationships, including Battlestar Galactica (whose show runner Ron Moore cut his teeth working on the Star Trek franchise.) I've never seen any one directly trace these shifts in the representation of sexuality in science fiction back to the Gaylaxians, but I have a sense that in the end, the campaign had some impact on our culture, even when its initial goal was lost. I hope the same can be said for the efforts of the Racebending efforts -- they have lost the battle but will they win the war? (For more on the Gaylaxians, see Science Fiction Audiences or Fans, Bloggers and Gamers.)

Our connection to Racebending and Loraine Sammy came through a member of the research group Lori Kido Lopez, a doctoral student at Annenberg.... who is including Racebending in her Ph.D. research.

Continue reading "The Last Airbender or The Last Straw?, or How Loraine Became a Fan Activist" »

February 1, 2010

Will New Law Block Many Slash, Anime, Manga Sites in Australia?

The following guest blog post came about as a result of some e-mail correspondence with Australian researcher Mark McLelland, who described to me some significant shifts in media policy in his home country, Australia, which we both felt should be better understood not only by fans there but around the world. Certainly, the issues around this new internet filter policy have cropped up in many other parts of the world and serve as a helpful reminder that fans need to understand how local, national, and international laws may impact their fan writing practices -- especially those writing and circulating controversial or risky stories. The issues raised here are important ones, especially in the context of an increasingly globalized fan culture.

(Mark McLelland's article continues after the jump.)

Continue reading "Will New Law Block Many Slash, Anime, Manga Sites in Australia?" »

January 11, 2010

Fandom, Participatory Culture, and Web 2.0 -- A Syllabus

I'm back at my desk after what was far too short a break! MIT gave us all of January off to focus on our own research as well as to participate in their Independent Activities Period. USC's semester starts, gulp, today, so my rhythms felt all wrong through late December and early January. But here we are -- once more into the breech.

Today, I am going to be teaching the first session of a graduate seminar on "Fandom, Participatory Culture, and Web 2.0," and so I wanted to share the syllabus with my readers here, given the level of unexpected interest I received when I posted my syllabi last fall for the Transmedia Storytelling and Entertainment and New Media Literacies classes. I am in a very happy place right now with my teaching -- starting over at USC is freeing me to form new kinds of classes which grow more from my own research interests rather than the institutional needs of sustaining an under-staffed program. I am thus developing classes around key concepts in my own work which are allowing me to introduce myself and my thinking to this new community. Surprisingly, given how central the study of fans has been to the trajectory of my research from graduate school forward, this is the first time I have ever taught a full class around this topic.

There are many ways you could conceptualize such a subject. A key choice I faced was between a course on fan culture, which would be centrally about what fans do and think, and a course in fan studies, which would map the emergence of and influence of a new academic field focused on the study of fandom and other forms of participatory culture. On the undergraduate level, I would have taken the first approach but on the graduate level, I opted for the second -- trying to map the evolution of a field of research centered around the study of fan communities and showing how it has spoken to a broader range of debates in media and cultural studies over the past two decades. As you will see, teaching a course right now, I found it impossible to separate out the discussion of fan culture from contemporary debates about web 2.0 and so I made that problematic, contradictory, and evolving relationship a key theme for the students to investigate. Do not misunderstand me -- I am not assuming an easy match between the three terms in my title. The shifting relations between those three terms is a central concern in the class.

I think it speaks to the richness of the space of fan research that I have included as many works as I have and I still feel inadequate because it is easy to identify gaps and omissions here -- key writers (many of them friends, some of them readers of this blog) that I could not include. Some of the topics I am focusing on are over-crowded with research and some are just emerging. I opted to cover a broader range of topics rather than focusing only on works which are canonical to the space of fan studies. All I can say is that I am sorry about the gaps but rest assured that this other work will surface in class discussion and no doubt play key roles in student papers.

I am hoping that in publishing this syllabus here, I can introduce some of the lesser known texts here (as well as the overall framework) to others teaching classes in this area and to researchers around the world who often write me trying to identify work on fan cultures. I'd love to hear from either groups here and happy to share more of what you are doing. Regular readers may anticipate more posts this semester in the fan studies space, just as last term saw more posts on transmedia topics.

Syllabus follows after the jump!

Continue reading "Fandom, Participatory Culture, and Web 2.0 -- A Syllabus" »

December 10, 2009

Singing in the Living Room: Fueling the Business Model of FOX's Glee

Warning: This article on Glee might tend toward the meta, as while I write this article, I will be listening to the first Glee Soundtrack*: seventeen songs from Ryan Murphy's hit show on FOX. And the songs are exactly what I wish to discuss: the transmedia of music.

* The second soundtrack was actually released for sale two days ago on December 8th. If you want to listen to and/or purchase the first soundtrack, you can find it on iTunes or Amazon.

gleecast.jpg

During the Futures of Entertainment 4 conference, as Henry Jenkins comments on his blog, "Nancy Baym asked us to think about when and how music has gone transmedia. We struggled to come up with examples - everyone of course immediately latched onto the ARG created around the Nine Inch Nails; I proposed the comic book Tattoo where artists and writers used Tori Amos songs as their inspiration." What I wish to bring into the limelight is that we've been participating in a musical transmedia experience of epic proportions for the past few months, on TV, on Hulu, on our iPods, and even in our living rooms: the rockin' music of Glee.

Before I continue to discuss how exactly Glee works as transmedia, let me discuss the concept of the fan experience. Henry also writes in the same paragraph, "The question looks different, though, if we ask about transmedia performance, because most contemporary musical artists perform across multiple media - minimally live and recorded performance, but also video and social network sites and Twitter..." Back in October, I wrote an article for the Consortium blog, Performing with Glee, which examines the fan (re-)production that has emerged on YouTube from reenacting scenes from Glee's television episodes. While this fan performance has pushed the Glee experience into a transmedial mode -- the total experience of interacting with the Glee "franchise" spreads across mediums, regardless of its production origins -- the fan activity obviously is not the same as the actual artists or content producers performing across mediums. I try to make the distinction obvious, especially by putting quotation marks around franchise, above, because when we consider transmedia, usually we apply the term franchise to the complete production consumed by the audience without taking into account the extensive continual experience that moves beyond the original production (think: Star Trek conventions, anime cosplayers, or even Superbowl celebration parades).

So I wish, in examining why Glee's business model has been so successful, to explain how Glee's business model has been so successful. And this is due to the fan experience.

Read more after the jump.

Continue reading "Singing in the Living Room: Fueling the Business Model of FOX's Glee" »

December 7, 2009

Convergence of Industry and Fandom: The Japanese Musical Character as Production Platform

Once per month, the Comparative Media Studies department holds a general staff meeting, after which one member from the department gives a presentation. For November's assembly, Philip Tan from GAMBIT gave a presentation entitled "Hatsune Miku & Nico Nico Douga: Remixes, Media Production, and File Sharing."

hatsunemiku.jpg

Hatsune Miku (her name means "first sound / future") is a 16-year-old character from Vocaloid, "a singing synthesizer application software developed by the Yamaha Corporation that enables users to synthesize singing by typing in lyrics and melody" (Wikipedia). The software allows anyone to create a song with synthetic vocals, allowing for creative new melodies, recreations of old harmonies, and the imagination of improbable or impossible music.


Hatsune Miku Live Concert, Japan

In commercial terms, Miku-chan met wild success, finding a strong fanbase in the otaku subculture of Japan. These fans have created thousands of permutations of original videos, fan comics (doujinshi), mashups, fan art, and cosplay. Even in America, Miku has spread across the online American anime fandom like wildfire, and her image is noticeable to even young fans.

Below, I've embedded a video recording (excuse me for the not-so-great audio quality) of Phil's 15-minute presentation on the progress Hatsune Miku has made for fan production in Japan. It's the perfect example of an industry-produced piece of media that has been utilized by audiences in ways unimaginable to its producers. Amazingly, as Phil will explain, the industry actually celebrates the fan production and honors it in new productions.

Philip Tan is the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative hosted at the Massachusetts Institute of Technology. He is concurrently a project manager for the Media Development Authority (MDA) of Singapore.

He has served as a member of the steering committee of the Singapore chapter of the International Game Developers Association (IGDA) and worked closely with Singapore game developers to launch industry-wide initiatives and administer content development grants as an assistant manager in the Animation & Games Industry Development section of MDA. He has produced and designed PC online games at The Education Arcade, a research group at the Massachusetts Institute of Technology that studied and created educational games. He complements a Master's degree in Comparative Media Studies with work in Boston's School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins' Guild, the latter awarding him the title of "Master Assassin" for his live-action roleplaying game designs. He also founded a DJ crew at MIT.

Specialties: digital, live-action and tabletop game design, production and management

December 2, 2009

Skinny Jeans and Fruity Loops: The Networked Publics of Global Youth Culture

jerkin.jpg

Back in November, I was lucky to attend an excellent lecture/presentation by Wayne Marshall, who is currently a Mellon Fellow in the Foreign Languages and Literatures department here at MIT. His talk, entitled Skinny Jeans and Fruity Loops, explores dance subcultures across the globe and examines how technology is impacting these networked communities:

What can we learn about contemporary culture from watching dayglo-clad teenagers dancing geekily in front of their computers in such disparate sites as Brooklyn, Buenos Aires, Johannesburg, and Mexico City? How has the embrace of "new media" by so-called "digital natives" facilitated the formation of transnational, digital publics? More important, what are the local effects of such practices, and why do they seem to generate such hostile responses and anxiety about the future?

Wayne's talk is available via audio below (with a direct link to the mp3 here).

Of course, the presentation relied heavily on audiovisuals, so I've embedded some relevant dance videos below. Please enjoy the talk, or dance along!


Tecktonik


Jerkin


Flogging

Finally, if you're interested, I've appended my own notes from the talk in this post, after the jump.

Wayne Marshall is an ethnomusicologist, blogger, DJ, and, beginning this year, a Mellon Fellow in Foreign Languages and Literatures at MIT. His research focuses on the production and circulation of popular music, especially across the Americas and in the wider world, and the role that digital technologies are playing in the formation of new notions of community, selfhood, and nationhood.

Continue reading "Skinny Jeans and Fruity Loops: The Networked Publics of Global Youth Culture" »

April 28, 2009

MiT6 Recap: Cult Media and Global Fandom

The Cult Media and Global Fandom panel at this weekend's MiT 6 Conference focused a variety of ways that media texts circulate in the global community.

Derek Kompare presented a paper entitled "Time Vortex: Versioning and the Fluid Text," in which he explored the "versioning" that takes place with the arguably "cult" TV series Star Trek and Doctor Who. Kompare graciously made his slides available so we can share them here.

Kompare argues that while US television was once organized around textual reception, it now functions on a logic of versioning, which is based on mobility, scalability, and creativity. Media texts, like Star Trek and Doctor Who, are released in as many versions as the market will tolerate. Versioning does not refer to remakes or adaptations of original series, but instead refers to the ways a single text is remastered, repackaged, and ultimately re-sold to fans.

Continue reading "MiT6 Recap: Cult Media and Global Fandom" »

April 7, 2009

Wrapping up SXSW: Jenkins, De Kosnik, and Askwith on Fans

A few weeks ago, I had the opportunity to attend South by Southwest Interactive in Austin. Between panels, parties, and the constant stream of Tweets, I'm still processing everything I took in at the conference.

For those of you who couldn't make it to Austin last month--and even for those of you who could--I wanted to share the slides from one of the best panels I attended: "Engagement 1.0: Understanding the History of Fan Interactivity," featuring Ivan Askwith, Henry Jenkins and Abigail De Kosnik. Since these three are affiliated with C3, I may be a little biased, but I am sincere when I say that this panel was the most useful discussion fan practices saw at SXSW. I left the presentation with a basic but broad understanding of how fan communities create value and worth. The slides:


As these slides suggest, Askwith began with definition of "fans" that served to frame the discussion.

Continue reading "Wrapping up SXSW: Jenkins, De Kosnik, and Askwith on Fans" »

March 6, 2009

The Many Lives of The Batman (Revisited): Multiplicity, Anime, and Manga

This is a post Henry wrote for his blog in early February that touches on a number of key issues the Consortium engages with. I thought it might be worth revisiting "The Many Lives of The Batman (Revisited)"

The Many Lives of The Batman (Revisited): Multiplicity, Anime, and Manga
by Henry Jenkins

Writing in 1991, Roberta Pearson and William Uricchio (the co-Director of the Comparative Media Studies Program) used the Batman as an example of the kinds of pressures being exerted on the superhero genre at a moment when older texts were continuing to circulate (and in fact, were recirculated in response to renewed interests in the characters), newer versions operated according to very different ideological and narratalogical principles, a range of auteur creators were being allowed to experiment with the character, and the character was assuming new shapes and forms to reflect the demands of different entertainment sectors and their consumers:

Whereas broad shifts in emphasis had occurred since 1939, these changes had been, for the most part, consecutive and consensual. Now, newly created Batmen, existing simultaneously with the older Batmen of the television series and comic reprints and back issues, all struggled for recognition and a share of the market. But the contradictions amongst them may threaten both the integrity of the commodity form and the coherence of the fans' lived experience of the character necessary to the Batman's continued success.

(See The Many Lives of the Batman: Critical Approaches to a Superhero and His Media)

The superhero comic, they suggest, may not be able to withstand "the tension between, on the one hand, the essential maintenance of a recognizable set of key character components and, on the other hand, the increasingly necessary centrifugal dispersion of those components."

Retrospectively, we can see Pearson and Uricchio as describing a moment of transition from continuity to multiplicity as the governing logic of the superhero comics realm. Rather than fragmenting or confusing the audience, this multiplicity of Batmen helped fans learn to live in a universe where there were diverse, competing images of their favorite characters and indeed, to appreciate the pleasures of seeing familiar fictions transformed in unpredicted ways.

Continue reading "The Many Lives of The Batman (Revisited): Multiplicity, Anime, and Manga" »

February 9, 2009

Gossip Girl and the Value of Snark (Part II)

In my last post, I introduced Gawker and New York Magazine's coverage of the TV show Gossip Girl. I'll continue the discussion in this post and consider the value of non-network sites of TV fandom.

New York Magazine and Gawker both include a lot of non-Gossip Girl content, so it's likely that some readers who come for the Gossip will stay to browse the site. It's also possible that readers who go to New York Magazine or Gawker for other reasons will stumble across Gossip Girl coverage. The entertaining material on both these sites should make the people at the CW, which broadcasts Gossip Girl, very pleased because reading recaps and participating in discussions encourages viewers to stay involved with Gossip Girl long after it airs. Further, Gossip Girl is frequently among the top time-shifted TV shows and in light of these communities that makes sense: viewers who are immersed in the culture of recaps and forums are likely to watch the show early and often.

Continue reading "Gossip Girl and the Value of Snark (Part II)" »

February 5, 2009

Gossip Girl and the Value of Snark (Part I)

Our work at C3 has focused a lot lately on online video platforms as recent blog posts indicate. We also think a lot about fans and the communities they create. But we rarely examine how these two things relate--probably because in most cases they don't. The discussion boards on most streaming video sites are relative ghost towns while hoards of television fans congregate in online spaces that don't stream content (like Television Without Pity ). What can producers, networks, and advertisers learn about their audiences from these online spaces? A particularly rich example of an active non-network fan site lives at New York Magazine's website and is dedicated to none other than The Greatest Show of Our Time: Gossip Girl.

Continue reading "Gossip Girl and the Value of Snark (Part I)" »

November 21, 2008

FOE3 Liveblog: Session 2 - Making Audiences Matter

Coming out of Henry and Yochai's conversation about networked media spaces and participatory culture, we headed into a discussion of value around audience, with liveblogging by CMS graduate student Flourish Klink.

Moderator Joshua Green: I want to address topics that have been brewing all day to discuss what the audience may be becoming - "the audience ain't what it used to be." So intro's...

Kim Moses: Exec producer of Ghost Whisperer.

Gail De Kosnik: Ass't prof in UC Berkeley Center for New Media

Vu Nguyen: Crunchyroll.com

Kevin Slavin: Area/Code - "games that have computers in them"

JG: In a transmedia world, what does the audience look like?

KM: I come from a very traditional place, a network television show - needs to have a v. broad appeal. So my goal is to "take back Friday nights" - took different media platforms in addition to TV to reach multiple groups.

GDK: Audiences today aren't just audiences, they think of themselves as makers. Are audiences also workers in the media industry?

VN: Audience more empowered & therefore demanding than ever. Crunchyroll's audience consumes media online primarily. Skews young because tech-savvy, less money, more time to invest.

KS: The conventional idea of "mass" is actually really constrained by the geography, distribution of a TV signal, at a certain time... assumptions are made in the production of conventional media because it is locationally, temporally situated. When those things go away that's REALLY mass - it can be to anyone anywhere at any time. That's a totally different thing. Part of the value of a conventional model is that there are those geographic, locational constraints. But now ad value goes down because it could be anyone, targeted ads are harder.

Continue reading "FOE3 Liveblog: Session 2 - Making Audiences Matter" »

FOE3 Liveblog: Conversation -- Wealth, Value, and Social Production

Henry Jenkins and Yochai Benkler see themselves as a closely related, which that they had read each other's book in terms of thinking about differentially motivated players.

Nonprofit distribution of content - now we can begin there. In this moment of peer production, what are the nonprofit, public television.

YB: implications that I see are - 1. A change of role. In an environment where communicating with large groups, public media was uncorrelated with market flows of cultural production. That cost barrier isn't there anymore, so the necessity of sufficient level of ____ isn't there anymore. So is it the elite aspect of it? When you look at free software and open access books and the role of foundations that harness work of peers into whole. Nonprofits are becoming helping groups become more effective in what they do. Public media needs to
instead of producing educational materials that are stable good but to provide ways in which teachers can produce content. WGBH - Nova - convert content into spreadable media in ways that are pitched from a different perspective. Understanding the need for a locus of high capital production has become less important. What little public funds there are can go further if they're oriented toward provided opportunities for generating content rather than created fixed content. Mentione - sunlight foundation, apache software

HJ: Public tv used to provide diversity, but it couldn't provide the social network, the passion for diversity. In an era of social networks, PBS plays a role as a digital network. Very good at soliciting us as contributors but stops once pledge week ends. Function it plays in joining people into a real network

YB - not a non seq - WSJ creating a network of paid subscribers. A signal about what kind of person they are. Same thing possible with public television, except not an issue of payment but participation. Not sure if it would capture young people.

HJ: what;s your research showing about what motivates people to join social networks?

YB: not just social networks-- we're slowly coming to accept (loosely defined "we") that academia is dominated by a view of selfish rationality. Shared perception that this is largest modality of perception in social sciences. Image of Alan Greenspan - I relied on self-interest and it failed me. Not to be sneezed at. For me, free software as been particularly powerful in making this argument. Someone who relies on markets
renewed interest in mapping
catalog in an organized way what are human motivations
object is to come up with a sufficient usable set of clusters of human motivators, and then, what do I need to think about - using the terms of gift and worth and the gift economy. Tends to think in terms that are useful but partial. Examples - status, atomistic giving, reputation,
function of social capital - also interpersonal relatedness - a sense of identity
fascinating surveys of free software - why- reputation, expectation of future work, solving a particular problem - easily convertible into a self-interested problem. But, it turns about that people say 75% as a central aspect of their identity, of who they are, fairness, giving back, sheer pleasure, then reputations, etc. need to be part of sociality is important, what's right, fair, reciprocal, etc. Though guilt and shame can be part of it.

HJ: Web 2.0 includes economic motivations on one side and ---- on the other. How might it scrambled?

Continue reading "FOE3 Liveblog: Conversation -- Wealth, Value, and Social Production" »

November 7, 2008

Kpop Goes Global (part 2): SM Global auditions and transnational fan culture

In my previous post on the SM Global auditions, I talked about the complications within the very idea of "global" in the contexts of national markets and the anxieties or tensions surrounding the what is meant by the "global" stage, especially when "globalization" is used not simply as a euphemism for westernization.

In this part, I would like to draw out another, perhaps related, component, which was the function of the SM Global auditions as a transnational fan space. Rather than functioning as straight talent gathering, the auditions in fact worked as a sort of fan-relations event that not only did not require the presence of celebrities, but also worked to direct fan energy from the individual artists towards the larger company brand as a whole, a critical strategy in the development of new artists.

Continue reading "Kpop Goes Global (part 2): SM Global auditions and transnational fan culture" »

October 9, 2008

Announcing: Futures of Entertainment 3

Ths site for C3's annual conference, the Futures of Entertainment, now in its third year, is now live.

Registration information will be soon to follow, and be sure to check in for updates to speaker lists as we start to finalize our panels in the upcoming weeks. This year promises to be exciting and provocative, as we push our themes of convergence and media spreadability onto the global stage, while not losing sight of central C3 issues such as transmedia storytelling and audience value.

To get an idea of what the Futures of Entertainment conference is like, check out last year's site and listen or view the podcasts.

More to come!

October 8, 2008

Kpop goes global: notes from the SM Global Auditions (part 1)

Since much of C3's research this year, as well as my individual work, seeks to examine how the principles of cultural convergence and media spreadability play out on a global scale, it was with great enthusiasm that I set out to do ethnographic fieldwork at this year's SM Global Auditions in New York (Flushing, Queens, to be exact).

SM Entertainment is one of the biggest and most elite talent stables in Korea and, thanks to growing prominence of "the Korean Wave," across much of Asia. Known for their pop music talent, in particular well-groomed and intensely professional girl groups and boybands with up to over a dozen members per group. Their strategy, like many successful talent agencies throughout Asia, is to recruit extremely young, usually pre-teens and teenagers, and then put their recruits through extensive training and often, not insignificant amounts of plastic surgery, before choosing the most promising ones to "debut," or launch officially, as "idols." Once most of these "trainees" debut, the press accepts them directly as celebrities, and fans are often carried over based on the SM Entertainment name, as opposed to the group's individual talents.

Their Global Auditions, according to SM's website, are an effort to discover talent that can "stand on the stages of Asia and the world." Despite the name, the auditions were only held in the US and Canada, in 8 major cities, like New York, SF, LA, and Toronto, that are known to be centers of the East Asian diaspora. News of the auditions were spread online, via blogs, message boards, and SM's own website. SM also made recruitment videos featuring all their biggest acts, which got uploaded onto Youtube, Veoh, Dailymotion, Crunchyroll, and a number of video-sharing sites. These circulated mostly amongst fans of the groups, acting both as recruitment and promotional footage for SM Entertainment, but it also ensured that a significant portion of the people at the auditions were fans, rather than people seeking to seriously pursue entertainment careers.

As such, the auditions were an interesting site in which certain tensions between concepts of global and national, fan and "professional" surfaced. This first part will discuss the tensions of national origin and "global" media reach, while part 2 will deal with the auditions as simultaneously a site of professional development, but also fan participation.

Continue reading "Kpop goes global: notes from the SM Global Auditions (part 1)" »

August 26, 2008

McCain to Obama Supporters: "Get a Life!"

I posted this recently on my blog and thought it would likewise be of interest to C3 blog readers.

One of the most powerful tools in the Karl Rove arsenal was a form of political Judo: take your opponent's strengths and turn them into vulnerabilities. For example, coming into the 2004 convention, Democrats had seen war hero John Kerry as pretty much unassailable on issues of patriotism and they made it a central theme of their event. Within a week or two, the Swift Boat Campaign made Kerry's service record an uncomfortable topic to discuss, flipping Kerry's advantage (that he had served in Vietnam and neither George W. Bush nor Dick Cheney had done so) on its head. This added the phrase, "Swiftboating," to the language of American politics.

Coming into the Primary season, several things stood out about Barack Obama: First, he had developed a reputation as the Democrat who was most comfortable talking about his faith in the public arena; many Democrats felt that he gave them a shot at attracting some more independent-minded evangelical Christians, especially given the emergence of more progressive voices that linked Christianity to serving the poor, combating AIDS, and protecting the environment. (Indeed, we saw signs of that pitch during Obama's appearance at the Saddleback Church Forum last week, when he clearly knew and deployed evangelical language better than McCain). Yet, the circulation of the Rev. Wright videos -- not to mention the whisper campaigns charging that he is secretly Islamic -- blunted his ability to use faith as a primary part of his pitch to voters. Similarly, the Obama campaign showed an early comfort with talking about American traditions in lofty and inspirational values, so he has been confronted with attacks from reactionary talk radio questioning his patriotism.

Over the past three weeks, we've seen the McCain campaign take aim at a third of Obama's strengths -- the so-called "enthusiasm gap." Basically, pundits have been talking a good deal about the lack of enthusiasm for the Republican nominee among his rank and file in comparison with the extraordinary passion Obama has generated, especially among young and minority voters. To confront this "enthusiasm gap," the McCain campaign has clearly decided that it needs to pathologize enthusiasm itself, suggesting that emotional investments in candidates are dangerous, and thus positioning himself as the only "rational" choice. In doing so, he has tapped deeply rooted anxieties about popular culture and its fans.

This is not the old culture war rhetoric where candidates accused each other of being soft on "popular culture," a tactic which Joseph Lieberman has turned into an art form. No, this time, the attack is on politics as popular culture. Both tactics strike me as profoundly anti-democratic. After all, how do you found a democratic society on the assumption that the public is stupid and has bad judgment?

Continue reading "McCain to Obama Supporters: "Get a Life!"" »

June 11, 2008

Looking at the Convergence Culture Consortium with a Critical Eye

Being part of the team that helped launch what became the Convergence Culture Consortium and being at the center of the group's work for the past few years, I am interested in how C3's work is situated at an intersection amongst fandom, media companies and brands, and the academy. I feel that positioning is what energizes the group's work, but it can likewise lead to skepticism and scrutiny, especially as the perspective here on the blog and elsewhere balances positions that are sometimes oppositional or more often of little interest to one another.

Some industry folks who attend C3 events or read this blog might find it "a little too academic for them," while some academics might find it "a little too corporate." Likewise, C3 may see itself as advocating the interests of the audience to corporate partners, but that doesn't mean there can't (or shouldn't) be skepticism from fans and scholars alike as to what such a dialogue means, what's left out of the conversation, etc. After all, this is media studies: while cynicism is often unhelpful, where would we be without a healthy dose of skepticism?

I've written in the past about criticisms of the Consortium that I felt were somewhat off-base (look here and in the comments here for more). As the Consortium's PI Henry Jenkins often does over on his blog, I've attempted to describe the philosophy and approach our group takes toward talking with industry and other constituencies (such as here).

But the most thorough and thought-provoking critique (and by that I don't mean critical in the pejorative but rather as reasoned and thought-out) of the Consortium's position I've seen came recently from cryptoxin on LiveJournal. Anyone interested in these issues should read cryptoxin's post and the intelligent debate that follows it.

Continue reading "Looking at the Convergence Culture Consortium with a Critical Eye" »

May 28, 2008

Soap Fans Looking for a New Home: The General Hospital Nomads

Who owns the media property? Is it the copyright holder? Or is it the audience, the group that makes that product popular? These are questions at the core in tension between media producers and media audiences and at stake in discussions about relationships between producers or consumers or what consumer "can do" with texts out of the ausipices or interests of the producers.

A reader forwarded me some threads from the official ABC Daytime boards for General Hospital, where fans are upset about the way they are treated and the technical attributes of their board as opposed to message boards for ABC primetime shows. Rather than just complain, though, they have taken to invading the boards of other spaces in order to make their problems and presence more well known.

See this thread, in which fans are organizing 5 minute invasions of various other boards.

That didn't go over as well with the Lost fans, but attention has been directed instead toward the official board for Notes from the Underbelly, a cancelled ABC show that still has an active board, and a board that some GH fans feel are better than what they've been given.

Continue reading "Soap Fans Looking for a New Home: The General Hospital Nomads" »

May 21, 2008

The Continuing Controversy of ATWT's Nuke

I have written some in the past about the continued development of the Luke Snyder coming out storyline on As the World Turns, a story which has engaged new viewers to that portion of the soap opera audience and attracted some mainstream attention due to ongoing controversies about the way the show has handled the gay storyline and resistance from conservative groups. The story started with Luke's coming out, complete with an online transmedia extension in which fans could read Luke's blog.

From the beginning, there was a broader audience who started watching the soap specifically through Luke's scenes, as I wrote about back in June 2006. That energy grew significantly when Luke eventually met and had his first gay relationship, with Noah Mayer. For instance, back in August, considerable attention was given to the first kiss between the couple (see here).

Then, there was no kissing for quite a while, and the show started getting protests, not from conservative groups but rather from online fans who were impatient to see the couple kiss again. First, there was the scene under the mistletoe at Christmas, in which the couple looked to be about to kiss, only to have the cameras pan out. Then, there was Valentine's Day, when Luke and Noah were the only couple featured on the episode not to lock lips.

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Supernatural and Looking at Fanvids as Media Texts

One of the current shows of focus for understanding fandom within fan studies is Supernatural on The CW. When I go to academic conferences, I probably don't hear about it quite as often as Lost, but it ranks high up on the list (and usually comes from a different set of media scholars). In particular, it is the active fan creation around the show that has driven such scholarly interest in Supernatural along the way, particularly in terms of fanvids.

I've written about one of the fan organizations that has done interesting work around Supernatural in a different context; see my interview last September with the founders of Fandom Rocks, a fan organization built around Supernatural that raises funds for non-profits.

But I spent part of the afternoon reading an interesting piece from Louisa Stein based on her recent Console-ing Passions presentation on fanvids about Supernatural, and I wanted to post a few notes on that work while it's fresh on my mind.

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May 20, 2008

Lovers and Haters: But What About Ambivalence in Fan Communities?

One of the fan studies scholars I had the pleasure of meeting in person for the first time at Console-ing Passions 2008 in Santa Barbara was Alexis Lothian. I bwecame familiar with Alexis through her many insightful comments in and around the Gender and Fan Studies converastion that I referenced in my previous post, and her presentation at Console-ing Passions was informed in many ways from that conversation.

In short, Alexis posits that we've gotten pretty good at talking about fan enthusiasm in fan studies, as well as the importance of hate, but we haven't developed a significant discourse as of yet for talking as well about fan ambivalence.

Alexis writes that C3 Consulting Researcher Jonathan Gray "recently insisted on the importance of viewers' hate for media productions; but fans' more ambivalent affects toward their objects are rarely foregrounded in academic analysis. When questions not only of taste but also of racism, sexism and homophobia get involved, the textual and discursive spheres active fans build around and from their objects become very complex."

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Gender and Fan Studies

Over the next several posts, I'm going to revisit some of my traveling around the conference circuit in March and April and share some of the other interesting research projects and papers I had forwarded to me. Many of these will be from the 2008 Console-ing Passions conference in Santa Barbara I've written about on the blog in a few previous posts.

As I mentioned, I participated in a workshop that acted as a postmortem for the Gender and Fan Studies/Culture or Fandebate discussion that took place on Live Journal and on Henry Jenkins' blog last year.

On that topic, I saw a recent post from Kristina Busse, one of the central figures in helping to drive that discussion between male and female fan scholars about the state of the field and gender divides in fan communities and fan studies, that I thought might be of interest to blog readers who follow fan studies issues in particular.

Kristina is one of the founders of the Transformative Works and Cultures journal that I am on the editorial board for.

Continue reading "Gender and Fan Studies" »

Kozinets on C3 Spring Retreat

Another note this early afternoon that I wanted to pass along to blog readers. Since my wrap-up on the C3 Spring Retreat last week, C3 Consulting Researcher Robert V. Kozinets wrote a blog entry detailing some of his experiences from the event.

Rob writes:

A number of great people from major corporations were involved this year, including people from Fidelity Investments, Yahoo!, MTV/Viacom, and Turner Broadcasting. Industry speakers included Brian Haven from Keith Clarkson from Xenophile Media, Matt Wolf from Double Twenty Productions, Forrester Research, and Judy Walklet from Communispace. And for me, it was a thrill to meet a who's who of fan community researchers--people who were absolutely fundamental to my thesis work and who built the universe of fan studies. These included Nancy Baym, Lee Harrington, Jonathan Gray, and Jason Mittell. I also had the opportunity this year and in the past to meet some excellent new scholars in the area, whose work is sure to open up many exciting new avenues of opportunity and insight. This people include Kevin Sandler, Derek Johnson, Gail Derecho, Aswin Panathambekar, Geoff Long, Sam Ford, and Ivan Askwith. And of course it was genuine pleasure to see my friend the esteemed marketing anthropologist and consumer culture icon, Grant McCracken, whose contributions are always elegantly-phrased and thoroughly thought-provoking.

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May 19, 2008

More News for Aca-Fen

Back in March, Sam Ford ran some information about the new Transformative Works and Cultures journal, from The Organization for Transformative Works. I recently wrote about that new publication on my blog, and I wanted to cross-post that here as a reminder to C3 blog readers. This also includes information about another new organization, The International Association of Audience and Fan Studies.

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May 15, 2008

C3 Spring Retreat Discussion on Audience/Community

Our second panel discussion at the C3 Spring Retreat in our Friday session focused on the topic of media audiences and the worth of looking at media audiences as a community and as social beings. Moderating the panel was new C3 Consulting Researcher Nancy Baym, who previously wrote a book about U.S. soap opera fan communities online and who now works on "bandom."

The panel was launched by some thoughts from C3 Consulting Researcher Robert V. Kozinets, whose work has focused on the correlation between fan communities built around media content and "brand communities." In short, Kozinets has built his career researching community online and the intersection between community and consumerism.

Also joining the panel from the academic side was C3 Consulting Researcher Aswin Punathambekar, whose angle on the panel in part looked at the multiple communities that might develop around media content in a global context.

These three C3-affiliated academics were joined by two folks from the industry side, Brian Haven from Forrester Research and Judy Walklet from Communispace.

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April 28, 2008

Console-ing Passions: Fan Studies Workshop

As I mentioned in my previous post, I spent the weekend in Santa Barbara at the 2008 Console-ing Passions conference. My role in the conference was to participate in a workshop to reflect upon how to build off of the series of discussions about gender amongst those participated in fan studies last summer on Henry Jenkins' blog and on LiveJournal.

Each of the five panelists for the workshop began the session by talking about some of our individual research and how we might build that research from an awareness of issues raised in that discussion last summer, which brought together 44 fan studies academics and a variety of other interested commenters to talk about gender divides in academia and in the fan cultures we study.

I posted the short paper I presented at Console-ing Passions here on the blog last week, and each of us involved in the workshop posted our papers to the LiveJournal Fandebate site that hosted the academic dialogue last year.

The workshop was entitled "Gendered Fan Labor in New Media and Old." In addition to my provocation--entilted "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps"--Bob Rehak presented "Boys, Blueprints, and Boundaries;" Julie Levin Russo presented "The L Word: Labors of Love;" Suzanne Scott presented "From Filk to Wrock: Performane, Professionalism, and Power in Harry Potter Wizard Rock;" and Louisa Stein presented "Vidding as Cultural Narrative."

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April 24, 2008

Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (3 of 3)

Perhaps even more frustrated, then, are soap opera fans. Soap opera producers sell the 18-49 female demographic more broadly, and the 18-34 female demographic in particular, to advertisers. Further, since soap operas primarily only exist as a daily television show, there are few economic forces counterbalancing the pervading "logic" of the target demographic, thus leading "the powers that be" (or "the idiots in charge," as soap opera fans more often refer to them) to constantly try to develop stories, and feature characters most prominently, that they believe will play well to the target demo. Since soap opera ratings have been falling steadily for the past 15-20 years, soaps have responded by trying to even more expressly target the target demo. However, the problem with that logic is that it directly defies the transgenerational nature of the narrative itself.

I have found anecdotally that almost all longtime soap opera fans began their relationship with the text of these shows through relationships with other fans. Often, this has been a transgenerational relationship. A grandmother, a mother, an uncle, or a babysitter watched soaps regularly, and the fan grew up with these same soap operas on. Thus, it is the longtime characters that have remained the glue holding them to the show, and it is the relationships built around the show--or the memories of these relationships, for loved ones who have passed away--that keeps them watching today. For more on this appeal, see Lee Harrington and Denise Brothers-McPhail's latest project on aging in soaps, as well as some of the work from Barbara Irwin and Mary Cassata at Project Daytime.

Continue reading "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (3 of 3)" »

Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (2 of 3)

In the case of pro wrestling, the WWE's popular television shows--Monday Night Raw, ECW, and Friday Night Smackdown target a young adult male and teenage audience.

Advertisers expect this audience, and the shows position their texts to presumably appeal to heterosexual U.S. young men in particular, despite the fact that some estimates have WWE audiences at 30 percent to 40 percent female, the average age of the WWE's fan base is older than the target demographic, and WWE's international popularity often helps bolster flagging enthusiasm in this country.

This economic marginalization can lead to great creativity among pro wrestling fans excluded from the debate--see scholarship, for instance, about how Latino-American children interpret the WWE narrative from Ellen Seiter, Sue Clerc and Catherine Salmon's work on pro wrestling slash, and Brian Pronger's writing about pro wrestling from the standpoint of a gay spectator.

Continue reading "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (2 of 3)" »

Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (1 of 3)

I came to the Gender and Fan Studies/Culture dialogue on LiveJournal and Henry Jenkins' blog from both ends of the producer/consumer scholarship binaries often posed in the discussion. On the one hand, I work for a group called the MIT Convergence Culture Consortium, which converses with media corporations to look at the intersection between media producers and audiences. On the other, my primary areas of research interest have come from studying the ways in which fans reappropriate media texts in their own performances and discussions, often in ways that run counter to the interests, or at least irrelevant of the interests, of bottom-line driven corporate endeavors.

I also felt some kinship to both sides of the gender divisions being discussed in the debate. On the one hand, my work on professional wrestling occupies a place between sports fandom and media fandom--two worlds that have strangely been separated in academic discourse, as Kimberly Schimmel, Lee Harrington, and Denise Bielby have researched recently. Pro wrestling has often been criticized as "hypermasculine," while my other research interest--soap operas--has often been derided and ghettoized in popular culture in many ways because of its rich history of primarily female authorship, a feminine narrative perspective, and a largely female fan base. For me--as a lifelong fan of both professional wrestling and soaps--I saw great connections between the two, connections I have written about as dealing with the immersiveness of the narrative worlds of both texts.

Continue reading "Outside the Target Demographic: Surplus Audiences in Wrestling and Soaps (1 of 3)" »

The Appropriation of Indiana Jones

Indiana Jones is back, well, he probable never left, but right now he's generating much buzz with The Kingdom of the Crystal Skull which will be in theaters on May 22. But as old and new fans get ready to enjoy the latest installment of this 27 year-old saga, Xiaochang Li, my colleague here at C3 reminded me of one of the greatest Indiana Jones fan stories that is as current today as when it was produced.

In 1982, after seeing Raiders of the Lost Ark, three 12 year-olds set on a mission that would last all of their teenage years: a shot-by-shot reenactment of the first Indiana Jones movie. Seven years and $5000 later, Chris Strompolos, Eric Zala and Jayson Lamb finished their movie, Raiders of the Lost Ark: The Adaptation.

J.D. Lasica's book Darknet: Hollywood's War Against the Digital Generation retells the boys' adventure in a lively and intelligent manner. 'In the teenagers' version of Raiders, the actors grow older in the span of a few minutes. Voices deepen. Chris sprouts chin whiskers and grows six inches. He gets his first-ever kiss by a girl, captured onscreen.' he describes, but later on he also gets at the heart of why this is still a tremendously current story: the tension between creativity, collaboration and current applications of copyright law.

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April 16, 2008

Our World Digitized: Henry Jenkins, Yochai Benkler, and Cass Sunstein

As we've mentioned a few times on the blog lately, the Program in Comparative Media Studies featured the latest version of the MIT Communications Forum last week, an event particularly of potential interest to Consortium readers.

C3 Principal Investigator Henry Jenkins moderated a conversation between University of Chicago law and political science professor Cass Sunstein and Yochai Benkler of Harvard University's Berkman Center, in an event called "Our World Digitized: The Good, the Bad, the Ugly."

Sustein is the author of Republic.com 2.0 and Infotopia: How Many Minds Produce Knowledge, while Benkler wrote The Wealth of Networks.

According to the abstract:

Much discussion of our impending digital future is insular and without nuance.  Skeptics talk mainly among themselves, while utopians and optimists also keep company mainly within their own tribal cultures.  Today's forum challenges this unhelpful division, staging a conversation between two of our country's most thoughtful and influential writers on the promise and the perils of the Internet Age.

The audiocast of the event is already available here, and video will be available soon.

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April 6, 2008

PCA/ACA: Bryce McNeil and Shane Toepfer on Wrestling Morality and Fandom

There may be no session I was more disappointed in missing than Bryce McNeil's presentation on Wednesday afternoon with fellow Georgia State University scholar Shane Toepfer, entitled "'He's a Rattlesnake but He's One Tough S.O.B.': Establishing the Fluidity of Professional Wrestling Character Types." My interest in the subject's no secret: one only has to look at the course I taught on the subject last spring. (See more on the course from the class blog, the OpenCourseWare site for the class here at MIT, and Emily Sweeney's Boston Globe article on the class.)

Bryce and I first started corresponding based on his Master's thesis work on pro wrestling, looking at the rhetoric of WWE owner Vince McMahon in situations in which his company was in some form of public controversy. He ended up coming up here and spending some time with my class last spring, and we keep up, especially as we both have a continued research interest in the world of pro wrestling.

Bryce was nice enough to give me a copy of his and Shane's remarks, and we had corresponded a few times as they planned the paper. In short, their central proposition is that it has been a mistake to look at pro wrestling as "good vs. evil," but it is likewise a mistake to throw the "face/heel" dichotomy in pro wrestling out completely as well. Rather than wrestling characters "being" babyfaces or heels, in a static way, it's easier to understand actions as face or heel actions, thus acknowledging a greater degree of moral ambiguity not only in today's pro wrestling but arguably that has always existed.

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March 26, 2008

More on LiveJournal Activism Through Strike/Boycott

Last time, I wrote about LiveJournal's recent fiasco over not informing their users of large-scale policy changes on the site. After much debate back and forth between users and administrators, and the (fairly brief, due to protest) temporary reinstatement of an interest search filter, a call spread on LiveJournal for users not to post any content on Friday, March 21st, in protest. The discussion around the move, intended to show that LiveJournal's value was content-driven, and therefore user-generated, raises some fairly interesting issues regarding the growing pains of large, for-profit user-generated content sites.

What was immediately notable was that there was a lack of consensus over what a large-scale, one-day disruption to posting constitutes: content strike or content boycott? The terms seemed to be used interchangeably, varying from announcement to announcement (the woman cited as the originator of the idea uses the term "strike"). At the most basic level, a "boycott" would suggest action by consumers, which strike implies action taken by a labor force against the corporations or institutions that profit from their production. There appears here a certain ambiguity over the role of LiveJournal users, wherein they feel responsible for the creation of content and networks that makes LiveJournal a viable business, but also recognize the role of LiveJournal as a service provider.

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SCMS: Jason Mittell, Jonathan Gray, and Paratexts

One of the more intriguing panels at the Society for Cinema and Media Studies dealt with paratextual material--that material outside the "main text" or "primary text" of the show--from a variety of perspectives. The idea of paratext is that it is anything surrounding the text that isn't considered the text itself, and it is most often used to give us better understanding of the primary text.

This panel featured two of the Consortium's consulting researchers--Jonathan Gray and Jason Mittell--as well as two academics I've had the pleasure of increasingly collaborating with--Louisa Stein and Kristina Busse. Kristina was responsible for helping spearhead the Gender and Fan Studies/Culture discussions that took place in LiveJournal and on Henry Jenkins' blog last year, and Louisa and I are participating in a workshop with others at Console-ing Passions next month to discuss that series of discussions in greater detail.

This panel was directly informed by the Gender and Fan Studies/Culture discussion as well. All four participants were part of that discussion, and all four are involved with the new journal Transformative Works and Culture, whose first issue is coming out this fall. Here, the way the panel was laid out was in response to many of the issues raised as part of that Gender and Fan Studies/Culture discussion and the ongoing dialogue that came out of that series. In particular, the four presentations at SCMS in this session were organized based on their relativity to the source text itself.

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March 25, 2008

The Moral Economy of Web 2.0 (Part Four)

The first three parts of this series are available here, here, and here. I have been running this series over at my blog as well. This series, which concludes with this piece, is co-authored by myself and Dr. Joshua Green, the Consortium's Research Manager.

Prohibitionists and The Moral Economy

"The world of Web 2.0 is also the world of what Dan Gillmor calls "we, the media," a world in which "the former audience", not a few people in a back room, decides what's important." - Tim O'Reilly (2005)

"Our entire cultural economy is in dire straights....We will live to see the bulk of our music coming from amateur garage bands, our movies and television from glorified YouTubes, and our news made up of hyperactive celebrity gossip, served up as mere dressing for advertising." -- Andrew Keen (2007)

Continue reading "The Moral Economy of Web 2.0 (Part Four)" »

March 21, 2008

The Moral Economy of Web 2.0 (Part Three)

See the first two parts of this series here and here. I have been running this over on my blog. This series is co-authored between myself and Dr. Joshua Green, C3's Research Manager.

The Value of Engagement and Participation

"Corporations will allow the public to participate in the construction and representation of their creations or they will, eventually, compromise the commercial value of their properties. The new consumer will help to create value or they will refuse it... Corporations have a right to keep copyright but they have an interest in releasing it." --Grant McCracken (1997)

At the most basic level, the distribution and publicity mechanisms of networked computing renders visible the often "invisible" labor fans perform in supporting their favorite properties.

Continue reading "The Moral Economy of Web 2.0 (Part Three)" »

SCMS: Joshua Green on Audiences and Users

As a variety of people who read our blog know, the Consortium has been engaged since its launch in researching the ways in which the audience is constructed. While the media industries, and business parlance in general, often discuss what is known as "the consumer," discussion of those who access digital tools often refer to people as "users." We often discuss "audiences" and use the term "fans" in particular to describe the more engaged of those audience members as a way to insert agency back into the discussion of relationships between media producers and brands and those who support their products, rather than a construction in which the power is presumed to lie primarily in the hands of those who make the products, be they cultural products or goods and services.

This motivation and concern, along with our increased interest in studying online video, were the motivations behind C3 Research Manager Joshua Green's presentation at the Society for Cinema and Media Studies conference earlier this month. Joshua joined alongside other scholars studying YouTube, in light of our own work inside the Consortium at present on the video sharing site, not to present the particulars of what we've found in our early analysis of Youtube content but rather to talk about how to approach these new venues, and how to understand those who use these tools to consume and create content.

Joshua's presentation was entitled "The People Formerly Known As: What Happens to the Audience When We're All 'Users'?"

Continue reading "SCMS: Joshua Green on Audiences and Users" »

The Moral Economy of Web 2.0 (Part Two)

See the first part of this series here. I have been running this over on my blog. This series is co-authored between myself and Dr. Joshua Green, C3's Research Manager.

Convergence Culture

"The historic role of the consumer has been nothing more than a giant maw at the end of the mass media's long conveyer belt, the all-absorbing Yin to the mass media's all-producing Yang....In the age of the internet, no one is a passive consumer anymore because everyone is a media outlet." -- Clay Shirkey (2000)

Push-button publishing, citizen journalism, and pro-amateur creative activities dominated early conceptions of the ways digitization would change media production. Newer, so-called "Web 2.0" companies integrate participatory components into their business plans. These activities run from feedback forums and beta-tests to inviting audiences to produce, tag, or remix content. Online services regularly collected under the banner of 'Web 2.0' such as photo sharing site flickr, social networking sites MySpace and Facebook, and video uploading sites such as YouTube and Veoh, have built entire business plans on the back of user-generated content. Software companies engage users as beta-testers and co-creators of content (Banks 2002). Marketing departments build puzzles, scavenger hunts, and interactive components into websites and mixed-media campaigns to generate buzz around branded entertainment properties. Technological, cultural, and marketplace changes make such tactics a necessity.

Continue reading "The Moral Economy of Web 2.0 (Part Two)" »

March 19, 2008

The Moral Economy of Web 2.0 (Part One)

I wrote the following essay on the cultural politics around web 2.0 with Joshua Green, a post-doc in the CMS program, who is speerheading the Convergence Culture Consortium and who is my partner in crime in organizing the Futures of Entertainment conferences. Green came to us from the Creative Industries program at Queensland University of Technology. This paper blends work out of Queensland on creative industries with work out of MIT on convergence culture. Green is currently completing a book manuscript about YouTube with Jean Burgess, who was interviewed over at my blog earlier this year. I am running this series on my blog but also wanted to cross-post it here, considering its relationship to the work we do here in the Consortium.

Continue reading "The Moral Economy of Web 2.0 (Part One)" »

March 14, 2008

TWC Journal CFP

The call for papers is currently open for the inaugural edition of Transformative Works and Cultures, the international peer-reviewed journal coming out of The Organization for Transformative Works. For more information, see the CFP.

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February 18, 2008

Fandom, Dialogue, and Independence

We spend quite a bit of time here on the Consortium's blog writing about and thinking about the relationship between producers and consumers, particularly in the media and entertainment space. As regular readers know, my own Master's thesis work at MIT dealt with how this relationship manifests itself today in the soap opera industry in particular (see here, for instance), and the energy of the Consortium and many people surrounding the CMS program here at MIT are often dedicated to these questions.

While I hold fast to the idea that companies must treat their fan communities with some esteem and pay attention to the discussion taking place around their product, perhaps even communicate directly with those fans, we also see that this desire to get closer to fan communities can quickly become a desire to control communities in many cases. It's quite a mistake to think that all fans want, through the social connections they form online around brands and media properties, is to get closer to the official productions of these shows. After all, that's one of the biggest misconceptions that caused some of the controversy surrounding Fanlib.com, which we wrote about several times in the past year (see, for instance, here).

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Online Buzz as a Catalyst and a Symptom of Popularity

Perhaps it is intuitive, but it's always helpful to have some bolstering studies out there. News came out earlier this month of the results of a study from the Stern Business School at NYU that, among a variety of factors studied surrounding the success of album sales, blogs and social networks are particular indicators of successful album sales.

According to Jacqui Cheng with Ars Technica, the study found that albums with 40 or more posts made about them before their release received three times the average sales; for albums with 250 or more blog posts about them, the sales were six time the average.

Continue reading "Online Buzz as a Catalyst and a Symptom of Popularity" »

February 14, 2008

Light Bulbs and Eye Drops: FNL Fan Care Packages for NBC

In my previous post, I wrote about the fan campaign surrounding the effort to keep FNL on the air. With some further searching this afternoon, I've found a couple of other campaigns focusing on keeping this NBC drama on the air.

While the group I wrote about earlier are focusing on sending mini-footballs to the network, other groups are sending related household and health items related to the show.

Continue reading "Light Bulbs and Eye Drops: FNL Fan Care Packages for NBC" »

Go Long, Peacock: FNL Fans Beef Up Offensive Line

Considering the writing we've done here at the Consortium of late about Friday Night Lights (see here, here, and here), as well as fan campaigns (see here and here), I wanted to spend some time looking at the rise of fan energy surrounding attempts to get NBC to renew or find a new home for one of the best American primetime dramas I've seen.

Continue reading "Go Long, Peacock: FNL Fans Beef Up Offensive Line" »

February 10, 2008

Fans, Producers, and when Real Person Fic actually becomes about Real People

As indicated by the recent piece for the C3 Weekly Update newsletter we distribute within the Consortium on Fanlib and my previous posts (here and here) about Friday Night Lights and fandom, I've been thinking quite a bit recently about the relationship between fans and media producers that results from fan production in general and fanfiction in particular.

Two recent personal incidents around this issue come to mind, the first regarding the discovery a couple of weeks back, of RPF (Real Person Fic, or fanfic about celebrities) about people that I actually know. It wasn't tongue-in-cheek meta-RPS like the infamous Henry Jenkins/Chris Williams, but unironic fan work about a couple of guys in a band who used to live around the corner from me in Brooklyn.

I found myself disconcerted and even a bit scandalized.

Continue reading "Fans, Producers, and when Real Person Fic actually becomes about Real People" »

Scott Bryce Fan Campaign Continues

As part of some blog catch-up this Sunday, I wanted to pick back up on a story I wrote about last month about fan response to the firing of actor Scott Bryce on As the World Turns. Fan campaigns have launched Web sites, petitions, and mailing campaigns, as soap fans are so quick to do when they dislike a decisions made by soap opera producers.

Now, with Bryce doing a fairly candid interview with well-known soap opera columnist Michael Logan about the situation for TV Guide, fans have had much of their sentiment confirmed by the actor himself.

Continue reading "Scott Bryce Fan Campaign Continues" »

February 3, 2008

Fandom in the Age of Franchising (2 of 2)

In my previous post on the topic, I voiced my frustration about Virginia Heffernan's combining a variety of "convergence culture" activities that I feel can't be so easily conflated in her recent piece on Friday Night Lights for The New York Times Magazine. Heffernan devotes a lot of attention to the lack of fanfiction in particular, and her take has been both praised and derided in fanfiction communities. While I think that some of her speculations on why Friday Night Lights doesn't have a lot of fanfiction do make sense, the way they are presented, and the reasonings behind them, are somewhat flawed and speak to a somewhat shaky grasp of fanfiction as both a social and artistic practice.

Continue reading "Fandom in the Age of Franchising (2 of 2)" »

Fandom in the Age of Franchising (1 of 2)

I finally started watching Friday Night Lights over Thanksgiving. Several people, including C3's own Sam Ford (see his post on FNL) had been hounding me to give the show a shot for months, but I had been resolute in my resistance. I had so little time for TV as it was, so why would I spend it on a show about high school sports? What did I know about football, or even Texas, for that matter? It wasn't until someone literally shoved the DVDs in front of me that I gave it a chance and immediately fell for the way it's able to convey with such astute, human tenderness a culture that had once seemed to me so alien and unwelcoming.

So I count myself amongst the "fans, critics, and even network suits" Virginia Hefferman mentioned in her New York Times Magazine article who had come to think of Friday Night Lights as necessary television. And, as a member of C3, a fan of many media properties, a consumer of transmedia content, a blogger, and a once-reader of fanfiction (back when I had time to read any form of fiction), I agree in general that entertainment and art are becoming increasingly collaborative and that fan engagement is gaining greater prominence as a marker for success.

Continue reading "Fandom in the Age of Franchising (1 of 2)" »

January 24, 2008

Soap Fans and Veteran Actors: Jesse & Angie, Scott Bryce

For those of you who have followed my writing about soaps here on the C3 blog, you likely know that I feel one of the strongest thing the current daytime serial dramas have on their side is their history. As such, historical characters on the show today provide those contemporary ties to that deep history which I believe helps strengthen the transgenerational viewing patterns necessary to gain and maintain viewership for these shows in the long term.

ABC seems to hope this is the case, especially with the sagging ratings of longtime ABC Daytime fixture All My Children has been experiencing. Racquel Gonzales, one of the contributors to the book Abigail Derecho at Columbia College Chicago and I are putting together on the current state of soap operas, wrote me recently about how ABC Daytime is using the SOAPnet channel in a strategic way for both AMC and General Hospital. For GH, the cable network has planned to air a "Robin Unwrapped" episode marathon which helps catch viewers up on the history that more fully explains a pivotal story on the show, which is the first HIV pregnancy storyline in television, according to the promotion.

Continue reading "Soap Fans and Veteran Actors: Jesse & Angie, Scott Bryce" »

January 23, 2008

Field Notes from Shanghai: Fansubbing in China

I have been publishing a variety of notes from the time I spent in Shanghai earlier this month for my blog earlier this month. I thought C3 readers might be particularly interested in this piece. You can find other notes from my visit to Shanghai here, here, and here.

I had dinner on my last night in Shanghai with Yu Liu, a reporter who covers digital culture for Lifeweek Magazine, which is roughly the equivalent of Time. She shared with me a story she had written about the growing fan culture around Prison Break in China. As she notes, Prison Break's focus on strong filial bonds resonate powerfully with Chinese cultural tradition.

(This left me wondering about the popularity of Supernatural in China -- which has the strong brotherly affection coupled with ghost stories and would seem ready made for this market, but I didn't see any signs of it.)

Prison Break had already been mentioned to me several times during the visit as a series which was sparking strong fan response here. Yu Liu's report describes the elaborate collaborative network which has emerged to allow Chinese fans to translate and recirculate Prison Break episodes within twelve hours of their airing in the United States. As we spoke, she drew strong parallels to the fan subbing practices around anime in the western world, which I have discussed here in the blog in the past.

She said that during the first season, the Chinese fans had discovered the series on dvds sold on street corners as part of the black market in entertainment properties here. By the second season, the fans primarily relied on the internet to access content, impatient with the longer turnaround time of dvd production. Like American anime fans, they took the media in their own hands.

Continue reading "Field Notes from Shanghai: Fansubbing in China" »

January 13, 2008

As the World Turns in a Convergence Culture: A Summary, Part IV: Understanding Online Fan Communities

Online fans are more active than the casual viewer model the Nielsen ratings system is based on, with its focus on impressions without relation to the level of engagement. The shift to balancing quantitative measurements with qualitative ones requires acknowledging and valuing that active engagement, however, as I explain in further detail in the third chapter of my thesis.

Further, many of the "unique" and "niche" aspects of online fan communities actually echo offline modes of engagement with the text as well, albeit on a much larger scale and in published form. These discussion boards can often seem full of noise, especially for the television executive approaching these fan forums with no history in the fan community.

It is important for those exploring the reaction of these fans to be a part of that fan community in an active way and to understand it not as an outsider but as a native. Generally, this means that researchers are best recruited from the fan community rather than trying to become anthropologists studying that community from a distance.

Continue reading "As the World Turns in a Convergence Culture: A Summary, Part IV: Understanding Online Fan Communities" »

As the World Turns in a Convergence Culture: A Summary, Part III: The History of Fan Discussion

Soaps do not exist in a vacuum, and a show's daily texts can only be completely understood in the context of the community of fans surrounding them. Instead of imagining the audience as a passive sea of eyeballs measured through impressions, this approach views soaps as the gathering place for a social network. Acting as dynamic social texts, soap operas are created as much by the audience that debates, critiques, and interprets them than through the production team itself. Here are the various ways fans have interacted with and around soap opera texts through the years, as described in detail in the second chapter of my thesis:

Continue reading "As the World Turns in a Convergence Culture: A Summary, Part III: The History of Fan Discussion" »

January 10, 2008

The Ron Paul Candidacy and Facebook Controversy

The Internet is abuzz with politics. And it's that time every four years when suddenly everyone cares about civic engagement and democracy and all that. I'd like to see more of that type of engagement on a local level, including form myself, but nevertheless we're swept up in the frenzy of national politics.

This year, with so many candidates in the mix, it seems as if every election is a surprise. Online, it's been quite interesting as well. There's no doubt that Barack Obama is carrying unprecedented amounts of interest from young voters, and there's a corresponding amount of buzz in the blogosphere, on YouTube, and elsewhere.

For those of you who follow these spaces regularly, it will come as no surprise that there's a comparable amount of buzz from a much more unsuspecting candidate, Rep. Ron Paul of Texas. As opposed to Obama, who is the youngest candidate in this year's election, Paul is the second-oldest, following only Mike Gravel. Further, Paul is a Republican fiscal conservative to an extreme, a fairly strict libertarian at heart.

Continue reading "The Ron Paul Candidacy and Facebook Controversy" »

January 8, 2008

Live Action Anime? Only at MIT!

I originally posted this entry on my blog last month. While my blog remains inactive during our transition to a new server, I wanted to cross-post this over at C3 now that the Consortium blog is back up and running.

anime5.jpg

When I heard several months ago that some of my MIT colleagues and students were helping to stage a performance of Live Action Anime, I knew I had to be there. I anticipated the experience with a kind of "only at MIT" amusement -- not sure what to expect but knowing that the results would be dazzling.

The performance, Madness at Mokuba, opened with a spectacular battle between two giant robots (see the image above) staged against the backdrop of projected anime images and accompanied by an awe-inspiring soundtrack of metallic clanks and engine sounds which instantly reminded me of my first experience watching RoboTech and Star Blazers several decades ago. I didn't know what live action would look like but as the performance continued, I was more and more impressed with the craft and research which went into this performance.

Continue reading "Live Action Anime? Only at MIT!" »

December 14, 2007

Surrounded by Smart Folks: Fanscape and Communispace

While we've been working on rounding out the semester here at MIT and pushing several projects forward, I've had the chance to cross paths with quite a few interesting people. Of course, FoE2 brought all sorts of fascinating people through our doors, and I've been fortunate enough to follow up with more than a few of them.

One of those folks is Natalie Lent, who is coordinator of business development for Fanscape. Natalie, a Harvard grad who previously worked for Creative Artists, "works to determine how potential and existing clients can creatively utilize a multitude of non-traditional online marketing strategies to connect to their target audience in ways that are engaging, personalized and seamlessly integrated into their preferred online properties and communities."

Continue reading "Surrounded by Smart Folks: Fanscape and Communispace" »

December 1, 2007

Gender and Fan Culture: Wrapping Up (4 of 4)

This is the final part of the series from my blog, rounding up the Gender and Fan Culture series I hosted there for the past several months. Since comments have been disabled off-and-on here of late in preparation to switch servers, please e-mail me or Sam Ford your thoughts.

Cynthia Walker:

This conversation series has been very enjoyable and interesting and even, at times, fascinating, and I would like to thank everyone who participated and Henry Jenkins for hosting it.

It felt very much like a virtual conference and, as with most academic conferences I attend, I came away feeling both exhilarated but also overwhelmed. Indeed, I've been spending the last few days reviewing each of the conversations and making notes so I can remember the participants and their areas of expertise for future reference.

Continue reading "Gender and Fan Culture: Wrapping Up (4 of 4)" »

Gender and Fan Culture: Wrapping Up (3 of 4)

This is the third part of the series I ran the past couple of weeks over on my blog, as a look back at the Gender and Fan Culture series I hosted there for the past several months. Since comments have been disabled off-and-on here of late in preparation to switch servers, please e-mail me or Sam Ford your thoughts.

Abigail Derecho:

First of all, many many thanks to Kristina Busse for inspiring this wonderful series of
conversations, and to Henry Jenkins for organizing the exchanges and hosting them on his
blog.

Although I had read the existing literature on gender and fan studies, and had gotten to know some of the emerging scholars in the field, this exchange made me understand just how much more there is to be done, and also gave me hope that so many excellent scholars are interested in this field and willing to do new and urgently important work. Through these conversations, I have found a terrific intellectual partner in Sam Ford, and we are now in the process of co- editing a new volume on soap operas. We hope to bring "soap studies" into the digital age, and aim to address the role of gender, and the role that fans play, in the production, circulation, and distribution of daytime soaps and soap-related texts. Two great university presses have already expressed interest in this project. We think our volume will be a strong contribution to the fields of media (especially new media and television) studies and fan studies, and it would never have come into being without the conversations that took place this summer and fall on this blog. (And at least a couple of the authors whose essays we will include also participated in the Gender and Fan Culture exchanges!)

Continue reading "Gender and Fan Culture: Wrapping Up (3 of 4)" »

November 30, 2007

Gender and Fan Culture: Wrapping Up (2 of 4)

I ran this series over the past couple of weeks over on my blog, as a look back at the Gender and Fan Culture series I hosted there for the past several months. Since comments have been disabled off-and-on here of late in preparation to switch servers, please e-mail me or Sam Ford your thoughts.

Bob Rehak:

I enjoyed reading and taking part in the summer's conversations, in part because I don't consider myself an aca-fan so much as -- if you'll forgive the neo-neologism -- a fan-aca: that is, while fandom definitely informs my research and teaching (it's what led me to graduate school in the first place), my projects tend not to center on fandom "as such." So while I engaged with the dialogues most immediately for moments of fellow-fan-recognition ("Hey, she likes Battlestar Galactica too!"), I spent more time reflecting on the strange phenomenon of acafandom: this group of exceptionally smart and articulate people positioning ourselves -- with varying degrees of forthrightness, self-critique, pride, and disavowal -- around not just the texts and objects that we love/hate, but the potent essence of love/hate itself. In short, it was interesting to watch ourselves wrestling with our own jouissance, a collective (if variegated) upwelling passion that functioned both to disrupt and drive our interactions.

Continue reading "Gender and Fan Culture: Wrapping Up (2 of 4)" »

Gender and Fan Culture: Wrapping Up (1 of 4)

I ran this series over the past couple of weeks over on my blog, as a look back at the Gender and Fan Culture series I ran on my blog throughout the past several months. I know that the C3 blog has kept continued updates of this series for me and has ran a few of the rounds which included C3 team members, alum, and consulting researchers in the past, so I wanted to cross-post the four parts of the wrap-up comments from this series here as well.

We have been in the process of preparing to switch over to a new server, to deal with spam comments and server traffic, so comments may not be activated at certain points over the next few days. Please feel free to e-mail me or Sam Ford with any thoughts you have on the series.

Last May, I announced my plan to host an ongoing conversation between male and female scholars around the topic of gender and fan culture. To be honest, I had no idea what to expect when I made that announcement. I felt like the moment was right to celebrate a generation of younger scholars -- male and female -- who were doing groundbreaking work in the areas of fan studies and cult media. I was hoping that the series would give me a chance to get to know these researchers and their work better. While I had read some of the recent scholarship, it had been hard to sort out the emerging players on the basis of one or two essays. I knew, however, that the field was now more methodologically and theoretically diverse than any one had yet acknowledged and I also knew that many of these people, working in different disciplines and operating with different social networks, did not know each other.

I had been distressed by suggestions that there was a growing disconnect between the work male and female scholars were doing in this space and concerned that the roots of fan studies in feminist scholarship and female cultural practice might get lost. I was interested in the ways that the entertainment industry was embracing new models of audience participation but often with unequal and differential treatment of forms of participation that were historically coded as masculine or feminine (an issue I raised in Convergence Culture in relation to the Star Wars fan cinema competitions.) I felt then that the best way to break down some of the walls was to pair up male and female scholars, who shared similar interests but who might not have known each other, for the purpose of a public conversation. My hope had been that if we chose a sufficiently diverse set of scholars, we would complicate existing assumptions about how gender impacted fan culture, suggesting some overlap as well as some differences in cultural preferences, interpretive practices, cultural activities, and social communities.

Continue reading "Gender and Fan Culture: Wrapping Up (1 of 4)" »

November 16, 2007

FoE2: Fan Labor

Fan Labor was the topic for the third and final panel of the first day of FoE2.

The speakers were Mark Deuze, Jordan Greenhall, Catherine Tosenberger, Elizabeth Osder, Raph Koster.

Taking over live blogging duties were Lauren Silberman, Lan Le, and Lana Swartz.

Continue reading "FoE2: Fan Labor" »

November 4, 2007

Bluegrass Music and Fan Tourism at Jerusalem Ridge

I wanted to start out this morning by writing about something close to my heart: bluegrass music, bourbon, and The Bluegrass State. I was reading an article from today's New York Times that dealt with a reporter's excursion for a tour of Kentucky, which ended up being on the front page of the travel section. And right there at the top of the story, by Steven Kurutz, was The Rosine Barn Jamboree, a landmark of my home county: Ohio County, Ky., "The Birthplace of Bluegrass Music," as it commonly called itself, and home to about 23,000 people.

The article chronicles a journey through bourbon country and distilleries throughout the state, which are mostly east of where bluegrass music was berthed. But the final piece of the article looks at their journey to the big Jerusalem Ridge bluegrass music festival and the many ways it tries to recreate the authenticity of yesteryear in celebrating the music, and the culture that inspired the music, of Bill Monroe and other bluegrass legends.

Continue reading "Bluegrass Music and Fan Tourism at Jerusalem Ridge" »

October 31, 2007

A Transformation of Our Own: Fanfiction Communities and the Organization for Transformative Works

I started reading fanfiction relatively recently, starting in the mid-to-late 90s with the rise of fandom on the internet. And in just the time that I've been watching and participating in fanfiction communities online, it has shifted through a number of technologies, spreading over newsgroups, bulletin boards, and blogging networks.

In the divide between the centralized mega-archives and the segmented, and in some ways more difficult to penetrate, LiveJournal fanfic community, I saw what appeared to be a tension in the dual nature of fanfiction as both a social practice and a body of creative work. While the archives worked to provide, to varying degrees of success, a place to store and aggregate fanfiction as a form of user-generated content, livejournal provided a place that could foreground the development, writing and sharing fanfiction as a social process.

Continue reading "A Transformation of Our Own: Fanfiction Communities and the Organization for Transformative Works" »

October 24, 2007

Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (4 of 4)

This is the final section of a four-part series featuring an interview with Damon Taylor and Daniel Krueger from Electric Sheep, who helped produce tonight's launch of the CSI:NY television series crossover into Second Life.

Sam Ford: Electric Sheep is using this collaboration for the launch of OnRez, your viewer of the Second Life universe. What is it about the CSI:NY/Second Life collaboration you all are producing that made this the best opportunity to launch OnRez?

Daniel Krueger: I can't speak for our software development team, but I think that it's always been something that Electric Sheep wanted to do, as far as making an easier interface for navigating Second Life. It's not traditionally a very intuitive space for new users, so we wanted to make something simple for new users to come in with. We launched it with this project because we wanted to provide the easiest way for CSI:NY viewers who have never used Second Life to be able to come into the virtual world. It's really a perfect opportunity to launch OnRez.

Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (4 of 4)" »

Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (3 of 4)

The following is the third part of an interview series being published today regarding tonight's launch of the CSI:NY television series crossover into Second Life. This interview, with Damon Taylor and Daniel Krueger from Electric Sheep, looks at the motivations, implementation, and plans for extending the popular crime drama series into a virtual world.

Sam Ford: What is Electric Sheep Company's involvement in this project?

Damon Taylor: We are the vendor working with CBS to develop this, and it all started out as a relationship between Electric Sheep and CBS, working with Anthony E. Zuiker, who has become convinced that virtual worlds provide an opportunity for television companies or entertainment companies in general to create and provide content in ways that has never been done before. This has been a six-month planning process, culminating today. Our contract with CBS is to do this for six months, so we will be operating this experience for the next half-year. With content being updated every four weeks, we will be moving this story forward, along with a second television show next year that will tie back into the whole storyline.

Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (3 of 4)" »

Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (2 of 4)

What follows is an interview with Electric Sheep Company producers Daniel Krueger and Damon Taylor about their involvement in the CSI:NY/Second Life collaboration that launches with tonight's episode of the crime scene investigation drama on CBS. For a background on the crossover, look at this post from earlier today.

Sam Ford: To start off with, what do the two of you believe are some of the most compelling aspects of the CSI:NY/Second Life crossover that's taking place tonight, and what are the benefits for CBS and CSI:NY, on the one hand, and for Second Life other other?

Damon Taylor: This experience is compelling for users from two different perspectives. One of those perspectives is new users of Second Life, who are new to virtual worlds in general. The other perspective is for existing Second Life users. Potential new users who are fans of CSI:NY will care about this crossover because it will give them the opportunity to wrestle with CSI content in a way that has never been made available to them before. We have endeavored and achieved a true cross-platform experience where these fans can watch the television show, see the storyline that began on the TV show continued in-world, and then see the storyline jump back to the TV show next February when there is a sequel show that wraps up the storyline that starts tonight.

Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (2 of 4)" »

Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (1 of 4)

For those who haven't heard, tonight is the launch of a particularly compelling transmedia experience, the first time a major television franchise has driven its viewers into a virtual world to fill in the gap of a cliffhanger mystery that will not be resolved until next February.

CSI:NY, the New York version of the Anthony E. Zuiker television franchise, will feature an episode tonight in which a murder mystery takes the crime scene investigation team deep into Linden Lab's Second Life, with the mystery not being resolved until the concluding episode next year. The activities that take place in SL will build off what happens on the show and are planned to give fans the opportunity to get acquainted with a virtual world and also to have a new place to interact with and around the television franchise.

Continue reading "Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (1 of 4)" »

October 17, 2007

"Meet me at my crib . . .": Reading the official "Crank That" video

Last week, I brought up the phenomenon surrounding Soulja Boy and the "Crank Dat" dance craze that propelled him to success and touched upon a few of the things that drew my attention to this particular case. This week I thought I'd dig in a little further, and try to tease out some of the things that Soulja Boy really embodies for me (as a concept more than as a musician or performer) through a closer examination of his official music video, which touches upon a lot of these themes of production, participation, and distribution in the age of convergence.

Continue reading ""Meet me at my crib . . .": Reading the official "Crank That" video" »

October 8, 2007

Jericho Fans in Waiting to See How Season Plays Out

When are we going to see the next chapter in the Jericho saga? As most of you know, Jericho was the CBS serial primetime drama cancelled at the end of last season that raised substantial fan outrage, which manifested itself in fans sending a large amount of peanuts to the CBS offices, among other things. CBS has decided to bring the series back for a seven-episode run in its second season. The only question is when that mini-season will run.

Jericho was planned as a replacement series once one of the newcomers to the CBS lineup fails, with the idea that it would launch after the first several weeks and give viewers either a chance to support the show for a longer run or to get a better resolution of the plot with seven episodes to wrap up lingering questions.

But what will happen?

Continue reading "Jericho Fans in Waiting to See How Season Plays Out" »

October 2, 2007

Wrestling Fans Dissect "Save_us.222"

The Consortium is always interested in ARG-esque promotions for content, as regular readers of the blog and some of our other work know, and I am always keeping a close eye on the world of professional wrestling. That's why a recent WWE campaign caught my eye in particular. It has the fans talking and speculating about the potential impending return of one of the biggest wrestling stars of the last decade, "Y2J" Chris Jericho, or perhaps the impending return of "The Heartbreak Kid" Shawn Michaels, who was injured earlier this year.

Jericho, who took a sabbatical from wrestling in 2005, has not returned to the ring since. But a short clip that aired during World Wrestling Entertainment, starting a couple of weeks ago, has gotten people talking about his potential return. The video, available here and in various versions, features streaming numbers and letters, Matrix-style, with the only major repeated text being flashes of a message: "Save_us.222."

Continue reading "Wrestling Fans Dissect "Save_us.222"" »

September 28, 2007

Gender and Fan Culture (Round Seventeen, Part Two): Melissa Click and Joshua Green

MC: How do we proceed in fan studies--what do we agree belongs in this category, and what should be left out? There seems to be an agreement (if only a reluctant one) among folks in this discussion on the idea that the category "fan" should be broadened. Concern has been expressed, however, that if we make it too broad, it will lose its meaning. Could we begin to try to nail it down by suggesting the ways "audience" and "fans" might be different?

JG: I'm really interested in this question as I think complicating the term "fan", and its use, can help us to start to understand how ideas about the audience itself is being transformed by the participatory moment that has arisen. This discussion has offered up a good range of ways to account for fandom that run the gamut from structures of feeling to productive consumption via a spectrum of viewing intensity (and the comments even offered up "fanatic" at one point). Theoretically pragmatic personally, I drew a lot from Anne Kustritz and Derek Johnson's deconstruction of fans as an object of study that can be generalized about, challenging the notion of the fan as necessarily determined by community, socialization, productivity, consumption, engagement, or outsider status. Their ultimate conclusion seemed to be that the fan as an object of study needs to be understood as a multiplicitous social construction and contextualized within historical and cultural specificity. That said, they also draw upon the notion of the fan as a sort of cultural logic used to describe particular categories of consumption for the purposes of patrolling 'normal' behavior. This is a classic position for the fan, historically positioned as atypical or anomalous in ways that permit the delimitation of acceptable media consumption and engagement habits. In the current moment, however, where non-fan audiences (apologies for the clunky language) are bring increasingly described if not constructed through discourses of production, the fan seems to have been drawn back in somewhat from the edge. As the television industry, especially, attempts to make sense of the impact of inviting viewers to participate, losing control over the contexts of consumption, and realigns itself in an environment that seems likely to privilege multiple separate opportunities to view content, certain elements of the fandom look very tantalizing as models of audience practice worth encouraging. Of course, this is not unproblematic, and the industry seems mostly interested in promoting the depth of engagement and what I would characterize as the structures of feeling of fan engagement and hopefully not having to deal with the politics of ownership and production that emerge from fandom. But the fan as a model of a passionate consumer, a loyal consumer, a willing participant, a word-of-mouth marketer (or what Sam Ford regularly refers to as a proselytizer), an active participant in expansive storyworlds, and even a producer of additional textual elements (whatever sanctioned or tolerated form they might take), seems to be having an impact on the model of 'regular' audienceship, particularly as the behaviors once considered anomalous (such as archiving content, to pick up on Derek's own example) are wrapped into revenue models or normalized through cultural practice.
MC: I should confess (in case it's not yet obvious) that I'm in agreement with the folks who keep saying that they think there's something useful in studying audience members who do not behave as fans have typically been defined--as communal producers of materials that "rewrite" media texts. I support this perspective because it speaks to my experiences as a fan--and I find it useful in terms of understanding the activity I have seen in my study of Martha Stewart fans.

Continue reading "Gender and Fan Culture (Round Seventeen, Part Two): Melissa Click and Joshua Green" »

September 27, 2007

Gender and Fan Culture (Round Seventeen, Part One): Melissa Click and Joshua Green

This is part of the Gender and Fan Studies series that is running over on Henry Jenkins' blog.

MC: Hi, I'm Melissa Click and I'm completing my dissertation on Martha Stewart fans (at the University of Massachusetts, Amherst), teaching at the University of Missouri, Columbia, and am just catching up on my sleep after the wonderfully overwhelming experience of having my first child. Having one foot in the East Coast and the other foot in the Mid-West, being in the midst of completing my Ph.D. while developing my professional identity as a scholar, and trying to figure out how to balance my work life and newly changed homelife, means that I'm still catching up on my TV viewing (I heart Tivo), I don't usually blog, and I'm a bit more behind on academic reading than I'd prefer.

As a scholar writing about Martha Stewart fans, I have argued that the women and men I interviewed were not simply audience members, they are fans (and anti-fans, for that matter). However, the types of fandom they demonstrated were different than many of the types of fandom discussed here: they didn't write Martha fan-fic, create Martha fan-vids, etc. My interest in their fandom overlapped with my own interest in/repulsion by Stewart's texts, and my allegiance with their behaviors as fans--my expressions of fandom mirror the behaviors gendered "masculine" in this discussion.

JG: Hello all, my name is Joshua Green. I'm a Postdoctoral Researcher in the Comparative Media Studies program at MIT where I also run the Convergence Culture Consortium. At the Consortium we do a lot of work about the changing patterns of relationships between media producers - big and small, professional and amateur - media content and various audience formulations. We work with some "big media" companies (though not exclusively) to come to understand the changing environment in which their content circulates and the changing logics of the media space when you factor in participatory culture and the changing constitution of the audience experience.

Before I transplanted from Australia to the States, I was working on the recent history Australian television, particularly looking at the way the Australian television system resolved the presence of international, and specifically American, programming with discourses of nationalism. My (I suppose still recently completed) dissertation looked at the way Dawson's Creek was nationalized by industrial promotional strategies and received by a range of Australian viewers. I'm currently really, very interested in the ways we can understand the constitution and composition of television audiences as they're imagined more and more as media producers, or at least, as the role of media production is increasingly prescribed for those we used to understand as audiences.

Continue reading "Gender and Fan Culture (Round Seventeen, Part One): Melissa Click and Joshua Green" »

September 26, 2007

The Fall Season Approaches: Pimp Your New Favorites

Last Fall, I asked readers of my blog to "pimp their favorite television show," and we had a truly inspiring set of responses. Indeed, I discovered Supernatural through a groundswell of responses I received there, and it has emerged as one of my very favorite programs and belatedly, this summer, I finally have started to catch up with Battlestar Galactica (I'm now half way through Season 2), another series which was a favorite among readers of my blog.

Since this topic is of interest to the Convergence Culture Consortium as well, and since Sam Ford wrote about the Extratextuals recently, I thought I would cross-post this entry to the C3 blog as well.

This year, I want to start the process earlier. Many of us are checking out the new fall line-up which is starting in earnest this week. So I thought I'd invite you to share with other blog readers your impressions of the new series, over at my site or here.

Continue reading "The Fall Season Approaches: Pimp Your New Favorites" »

September 9, 2007

An Interview with the Organizers of Fandom Rocks (4 of 4)

This is the final part of a four-part interview with the creators of a fan-led grassroots movement to raise money for charities within the Supernatural fan community. I have been publishing my e-mail discussion with three organizers for the group: Dana Stodgel, Brande Ruiz, and Rebecca Mawhinney.

Sam: What has been the impact of using various social networking sites to help spread the word of Fandom Rocks?

Dana: Utilizing as many networking sites as we are familiar with has been important because we know each site has a subsection of the viewing audience. Some people participate in more than one site, but often there is a specific site you spend more time at than others. We wanted to make sure we were reaching as many Supernatural fans as possible. However, we know it is also important to reach fans away from networking sites - potential fans on other forums and especially offline. We have plenty of work ahead of us to reach new fans. Recently, a fan on the CW Lounge forum responded to my post that she hadn't heard of Fandom Rocks before that moment, despite my posting there three times prior. This showed me we still needed to work hard at spreading the news of Fandom Rocks if we were missing fans who participated regularly at the network's Web site.

Continue reading "An Interview with the Organizers of Fandom Rocks (4 of 4)" »

An Interview with the Organizers of Fandom Rocks (3 of 4)

This is the third part of a four-part interview with the organizers of Fandom Rocks, a fan organized grassroots initiative within the Supernatural fan community which sponsors a variety of charities. This interview is conducted with three organizers for the group, Dana Stodgel, Brande Ruiz, and Rebecca Mawhinney.

Sam: What activities have you all engaged with so far?

Dana: We just completed our first campaign. Just over $2,000 was raised via fan donations and Cafe Press purchases. I traveled to Lawrence to visit the community shelter and give them our donation in person. While there, I also visited the soup kitchen across the street where shelter guests often receive their meals if the shelter is not serving. I also visited the humane society anticipating they would be one of the charities fans chose for the next campaign.

Continue reading "An Interview with the Organizers of Fandom Rocks (3 of 4)" »

An Interview with the Organizers of Fandom Rocks (2 of 4)

This is the second part of an interview with Dana Stodgel, Brande Ruiz, and Rebecca Mawhinney, the three creators of Fandom Rocks, a fan-led organization from the Supernatural fan community dedicated to raising money for charities.

Sam: Why Supernatural? What is it about this show and this fandom in particular that encourages this type of initiative?

Dana: I think Supernatural falls into that category of show where it has an extremely loyal fan following, but it is on a lesser-known network with an imminent threat of cancellation. Fans want to keep their show, but they also want other people to learn about it and enjoy it as much as they do. Starting campaigns for charity accomplishes the goal of making more potential viewers aware of Supernatural, and it has the added benefit of making a difference in the world. It shows the "offline" world that online communities are formed by caring, intelligent individuals, much like themselves.

Continue reading "An Interview with the Organizers of Fandom Rocks (2 of 4)" »

An Interview with the Organizers of Fandom Rocks (1 of 4)

A few weeks ago, I received an e-mail from Dana Stodgel, representing an interesting group called "Fandom Rocks," which Stodgel described as "a fan-created initiative to support charities and raise interest in the CW show Supernatural." She thought that the work they were doing might be of interest to the type of issues we look into here at the Convergence Culture Consortium.

As I examined the work of Fandom Rocks further through their Web site, I thought that the best approach might just be to do a multi-part interview with the organizers of Fandom Rocks here on the C3 blog, to get a better idea of the work they do, what motivates them, and how the activities a group like Fandom Rocks participate in can be understood in relation to the show, the network, the fan community, and the charities they work with.

This interview is conducted with Stodgel, Brande Ruiz, and Rebecca Mawhinney.

Sam: What are each of your backgrounds, both in relation to the fan community, the network, and the pro-social purpose of Fandom Rocks?

Dana: I am a fairly quiet member of the fan community, contributing mostly to discussions with fellow fans on LiveJournal and some graphics. I do not have any connection to the CW network. As for the pro-social purpose of Fandom Rocks, I have been involved in other fandom charity events and participated as a volunteer and fundraiser for organizations offline as well, so it was another opportunity to give back.

Continue reading "An Interview with the Organizers of Fandom Rocks (1 of 4)" »

September 1, 2007

Two New Aca-Fen Blogs


The Blogging Bug seems to be taking root across the Aca-Fan universe. On my blog recently, I gave a shout out to two recently launched blogs, both created by participants in this summer's Gender and Fan Culture conversations, both dealing with topics which will be of interest to a fair cross section of my readers. I thought I would post them here on the C3 blog as well, since the topics of these blogs might be of interest to those who read this blog as well.

The first is Graphic Engine, which describes itself as a blog about "special effects, videogames, film and television." Graphic Engine reflects the ruminations and speculations of Bob Rehak, an assistant professor of film and media studies at Swarthmore College. I have known Rehak since he was a masters student at the University of North Carolina doing work on avatars, first person shooters, and psychoanalysis. He recently finished up a Ph.D in Communication and Culture at Indiana University, where his research centered around special effects. I had the pleasure of featuring some of his work on special effects, the Star Trek blueprints, and early fan culture as part of a panel I put together on Convergence and Science Fiction for last year's Society for Cinema and Media Studies conference. (This panel also featured Beth Coleman on Machinima and A Scatter Darkly; Geoffrey Long on transmedia storytelling, negative capability, and the Hensons; and Robert Kozinets on Star Trek fan cinema and branding cultures). We've long known that there was a male technically oriented fandom around Star Trek whose history parallels that of the female fanzine community; I touched on some aspects of this fan culture in my chapter on Star Trek at MIT in Science Fiction Audiences, but Rehak's work really takes us deep inside that world.

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August 23, 2007

Surplus Audiences, ATWT, and the Luke/Noah Kiss

Those who follow the blog even with casual interest probably know that the world of soap opera is the site of a significant amount of my research and writing. I'm currently in the early stages of preparing a course here at MIT in the spring on soap operas, and my Master's thesis work was on the subject as well.

I'm also really interested in the topic of surplus audiences, those that rest outside the "target demographic" but who still create a valid and significant audience portion. The fact that pro wrestling is sometimes among the most popular content for young adult women, according to some numbers I've seen, or that 25 percent of gamers are over 50, as I wrote about earlier today, are key examples of this.

Perhaps most interesting to me, then, is male soap opera fans, a group I fit into. There are many male soap opera fans, and that's nothing new, but soaps have always been about the 18-49 female demo. Some have gone so far as to say that anyone else simply doesn't matter or doesn't exist, since that's not who shows are selling to advertisers.

Continue reading "Surplus Audiences, ATWT, and the Luke/Noah Kiss" »

Wii and AARP: Another Example of Surplus Fans

As some blog readers may know and those within C3 who follow my work more in-depth, I am quite interested in surplus audiences. For anyone interested in my thesis work on soap opera fandom, you will see that come out even more. (A copy of my thesis is available here; thanks for the plug, Boing Boing.)

My work has focused in the past on female fans of professional wrestling, for instance, or in my thesis work on male viewers of soaps, or viewers over the age of the target demographic. No matter what the lies of target demos might tell us, these people still add significant value to the properties and often are engaged consumers/fans.

C3 Alum Geoffrey Long sent me this piece a little while back on Wii players 50 and older.

Continue reading "Wii and AARP: Another Example of Surplus Fans" »

August 16, 2007

C3 Team: DRM, Hypermasculine Soaps, and Gender and Fan Studies

In addition to all that we've been covering here on the Convergence Culture Consortium blog, there have been some interesting pieces written recently on the blogs of some of our consulting researchers as well that I'd like to point the way toward.

First is a recent post from C3 Consulting Researcher Rob Kozinets, over at Brandthroposophy, his blog on "marketing, media, and technoculture." In a post entitled What Does DRM Really Stand For? Whack-a-Mole!, Kozinets thinks back to a conversation with an executive from the music industry in a class he taught back in 1999, talking about early MP3 players, and his own conversations with students over the years about file sharing and digital rights management, for both music and movies. He concludes that "entertainment companies haven't even come close to getting it. When they do, they'll learn to work with the trends and not against them. That's going to be an interesting day."

Continue reading "C3 Team: DRM, Hypermasculine Soaps, and Gender and Fan Studies" »

August 15, 2007

C3 Updates: Flash Gordon, ATWT Inturn, and Ten Day Take

Hope the C3 readers got something valuable out of the interview with Parry Aftab. It's Wednesday morning now, and I wanted to update everyone on a few extensions of issues we've been following here at the C3 blog over the past year.

1.) Flash Gordon. I first wrote about Flash Gordon in a post from January on fan communities based on historical comic strips, such as Dick Tracy and Flash Gordon, as well as the historical Yellow Kid of much older fame. Some fans wrote in response to me, questioning whether Tracy and Gordon could really be considered historical properties, and the scope of this changed when I learned through Warren Ellis' blog that Sci Fi was planning on making a television movie featuring Gordon.

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August 6, 2007

CBS' Schizophrenic Response to the Jericho Situation

Seems like CBS has been sending a lot of mixed messages lately. Or else just demonstrating the confused nature across the television landscape. CBS is just a particularly good example, given all the fervor surrounding the cancellation, then renewal of Jericho. (See Nancy Baym's following of the Jericho phenomenon; I link to her here and here.

I've been e-mailing with Lynn Liccardo lately, who pointed out an interesting distinction in the CBS timeline. It was back on June 07 when CBS Entertainment President Nina Tassler told The New York Times, "We want them to watch on Wednesday at 8 o'clock, and we need them to recruit viewers who are going to watch the broadcast."

Continue reading "CBS' Schizophrenic Response to the Jericho Situation" »

August 5, 2007

Gender and Fan Studies, Facebook, and The Death of Marketing

Over the weekend, I thought it might be helpful to point the way to a few recent posts from the blogs of some C3 Consulting Researchers and corporate partners.

First, the ninth round of Henry Jenkins' continuing Gender and Fan Studies series posted late this past week. This round features Cynthia Walker and Derek Kompare. It can be found here and here.

I continue to do a lot of thinking about virtual networks and how they are transforming social and professional relationships, as I've written about several times here on the C3 blog. For instance, see my post from back in June on personal questions on maintaining personal relationships raised by social networks.

That takes me to this interesting post from the Idea City blog from our partners over at GSD&M. This focuses on how Facebook is being heralded as the next big breakout star of online networks, based particularly on its surge of popularity since going public and away from high school and college registration.

Continue reading "Gender and Fan Studies, Facebook, and The Death of Marketing" »

August 1, 2007

Pirates vs. Ninjas: Valuing Fans and YouTube Users

Is copyright infringement enforcement across the board the best strategy for content producers? Or, would enabling some illegal sharing actually provide a benefit? The developments in the last week or two in the various lawsuits are indicating to me that a desire to stamp out and punish piracy is trumping the potential benefits letting users push content quickly and unfettered through social networks and other "web 2.0" sites, the most compelling benefit of these sites and a key means for fans to add value to media properties. The desire to adhere to traditional revenue models, boilerplate rights agreements and, perhaps most of all, an inability to qualify the value added by YouTube users, may ultimately be more of a hindrance than a help to producers in promoting their product.

Startling revelation? Perhaps not, but it's worth considering in the context of this week's developments.

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July 31, 2007

Enlightened Hollywood Returns to Fandom Marketing

Marketing movies was never much of a "long term" activity for movie studios, and most historically have used broadcast to quickly hype an upcoming release. It's just how things typically worked, particularly when the financial success of a film is all about the opening weekend. As the years have passed though, this approach hasn't yielded the kind of box office receipts that a studio craves. With their young, key audience harder to reach, it's interesting to see how these marketers are getting much more inventive.

This "inventiveness", in keeping with Henry's observations of fan culture, was arguably first tinkered with when Hollywood took a mediocre, kitschy movie like Snakes on a Plane and decided to work slowly on building a fan base before the movie's release. Not all agree that this movie was truly a success and it's doubtful that it will become a cult classic. But this type of fan marketing hasn't been jettisoned, and recent activity to promote The Dark Knight demonstrates what appears to be a great case study of how to apply fan marketing to the film business.

Of course it's easier with a property as perfect as this, particularly with its enormous cult following. But kudos to Warner Brothers as they incorporate unique fan marketing, and engaging alternate reality gaming techniques into its promotional mix.

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July 30, 2007

Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (V of V)

Conclusion

Pro wrestling is an appropriate avenue for researching broader themes in American culture because wrestling allows its fans a close involvement in writing and defining the text. Through the instant feedback available in wrestling shows, fans can directly influence the pacing of a show and can rewrite its meaning. Those viewing televised wrestling can mediate its meaning through their own interpretation of wrestling's often ambiguous messages and through their viewing patterns, around which the shows are written. Promoters and performers alter their fictional characters to change the character's meaning, similar to how musicians such as Prince, Pat Boone, and David Bowie "redefine" themselves for a new generation.

Meanwhile, fans alter fictional characters through their perceptions and interpretations, similar to the ways that another liminal star, Elvis Presley, has been appropriated to represent a variety of American values. As Doss (1999: 259) concludes in her study of Elvis, "Elvis, after all, is an American emblem, and debates and conflicts over who Elvis is and what he means are comparable to the debates and conflicts over what America is and what America means." Rodman (1996: 1) writes that Elvis surfaces "in ways that defy common-sense notions of how dead stars are supposed to behave," popping up not only in for-profit creations but in very personal ways in fans' lives--such as my editor at the Ohio County Times-News newspaper in Hartford, Ky., who jokingly refers to his former "Skinny Elvis" days and his current "Fat Elvis" days, in which Elvis' personal trajectory becomes a metaphor for my editor's own aging and physical change.

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Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (IV of V)

Gender/Masculinity: Brains vs. Brawn

The criticism of wrestling's narrow definition of manhood and its vilifying of any opposing views of what constitutes manliness has been covered by many critics (i.e., Lincoln 1989, Berger 1990). The critical concern about the effects of such confining representations of masculinity has been waged most broadly by Jhally and Katz (2002), who indict WWE as purveyors of damaging stereotypes and narrow codes of masculine behavior. Jhally and Katz attempt to connect wrestling's definition of gender roles with broad social problems relating to domestic violence. Jenkins (2005: 306-307) refutes these arguments by claiming that by oversimplifying their subjects, such narrow readings of wrestling participate in the very "anti-intellectualism" for which these critics often condemn wrestling. He particularly attacks their unsubstantiated attempts to liken the ignoring of wrestling's ill effects to the ignoring of Adolf Hitler's rise in Germany.

Wrestling has become a battleground for an argument that involves methodology (whether an examination of wrestling content can have only one possible reading), mediation (a singular writing of wrestling shows by Vince McMahon and his writing team or a communal definition of the product mediated by writers, performers, and fans), and gender roles (wrestling as one definition of masculinity or wrestling as a battle among conflicting masculinities). While wrestling glorifies certain aspects of the traditional hero, its treatment of masculinity is more nuanced than a simplistic reading would find. For instance, Jhally and Katz, in their analysis, do not consider the context of scenes they analyze in the overall narrative or whether the person perpetrating a certain action is a hero or a villain. The contradictions in Foley's character and its affirming and denying of traditional masculine attributes are a fitting example for Jenkins' argument of a more layered reading of pro wrestling. A reading of a character such as Foley's in unambiguous terms ignores the importance of his many contradictions.

Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (IV of V)" »

Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (III of V)

The Star Image of Mick Foley

Mick Foley's character developed over the course of twenty years in pro wrestling. Following the definition provided by Ellis (1999: 539) of the star as "a performer in a particular medium whose figure enters into subsidiary forms of circulation, and then feeds back into future performances," Foley's star image emerges out of his various fictional personas and the public dissemination of information about his private life that is incorporated into his star image. The image in wrestling is the fictional character depicted on the screen. These fictional characters are usually either heroes or villains, although they may change freely between the two extremes. Pro wrestling thrives on the relationship between these heroes and villains to build toward eventual grudge matches that fans want to see. Wrestling heroes and villains are defined chiefly through their opposition, as a villain can become a hero by engaging in a feud with one even more villainous than he or she. Similarly, a hero can become a villain by coming into conflict with a hero more popular than he or she. In the case of a change, the star image usually only alters slightly, as wrestlers generally retain their same basic characters. The chief difference is their view of the fans, as the hero-turned-villain usually abandons his or her supporters, while the villain-turned-hero embraces the fans he or she once despised.

In pro wrestling, the wrestler is the commodity. As Birrell and Turowetz (1979: 220) point out, then, every appearance is an opportunity to sell his or her character identity. This commodification process likens wrestling to another form of public discourse, politics. For instance, as Roper (2004) analyzes, the selling of President George W. Bush's heroic persona during his "War on Terror" led to the cultivation of a protector-figure to respond to the terrorist attacks on America. Wrestling's connection to political life has often been articulated by former Minnesota Governor Jesse Ventura (2004), who admitted that his understanding of marketing himself as a pro wrestler greatly informed his successful campaign for the governorship in 1998.

Continue reading "Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (III of V)" »

Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (II of V)

A growing body of scholarship has formed to analyze professional wrestling; however, this preliminary collection of work into wrestling's close connection with American society, past and present, has only scratched the surface of an art form that provides an inexhaustible wealth of research material. Wrestling is a particularly apt way to study the culture of a particular time and place and an exaggerated visual text that provides many potential avenues to study the hero-making process in American culture. Pro wrestling is liminal, existing both as sport and drama, fact and fiction, all mediated through a web of complex relationships within the larger construct of the promoter, the media, the actors, and the fans. Furthermore, wrestling is a text that draws on a variety of dramatic conventions and a unique blending of "high" and "low" culture, reflecting what Levine (1988) identifies as a contemporary questioning of distinctions between "highbrow" and "lowbrow" in American art.

Wrestling has been examined from a myriad of critical perspectives because of the rich possibilities its complicated narrative structure offers for various disciplines. Barthes (1972: 21) claims that pro wrestling is "a spectacle of excess" involving a symbolic show of suffering and justice through the hero's struggle with the rule-breaking villain. Goffman (1974) further identifies this spectacular element of wrestling's central narrative, the hero's appropriation of rule-breaking to retaliate against an opponent who has broken the agreement of a fair fight between the two. Goffman (1974: 418) claims wrestling's excitement comes through this breaking of the audience's perceived frame of fair play in sports.

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Mick Foley: Pro Wrestling and the Contradictions of a Contemporary American Hero (I of V)

I am finishing up the final version of an essay about three years in the making, that I actually got accepted for publication in my final days as an undergraduate back at Western Kentucky University. After a few holdups here and there, the piece will be going into a collection edited by Cornel Sandvoss, Michael Real, and Alina Bernstein called Bodies of Discourse: Sport Stars, Globalization, and the Public Sphere. As I am tidying the essay up, I wanted to see if there were any relevant thoughts from C3 readers on the implications "real" characters like those in pro wrestling have on the meaning of masculinity in the modern media.

When professional wrestler Mick Foley won the World Wrestling Entertainment (WWE, formerly WWF) World Heavyweight Title on Monday Night RAW at the end of 1998, he became a heroic character in the realm of pro wrestling, then at its height of popularity on cable television. Many considered Foley an unusual hero. His character blended masculine heroic qualities of tenacity, endurance, and hard work with characteristics not usually seen in the American hero: a need for communal acceptance, a desire for intellectual growth, and an unattractive aesthetic, with Foley's missing teeth, severed ear, unkempt hair, pear-shaped figure, and lack of the muscular definition usually expected in the wrestling hero.

Mick Foley is a paradox, as his character both embraces and defies elements of the traditional masculine hero. This redefinition of the heroic figure in wrestling, according to Dalbir Singh Sehmby (2000: 202), stems from wrestling's complex relationship among fans, promoters, the media, and Foley himself. Sammond (2005) writes that "whether professional wrestling is progressive, transgressive, or regressive (or all these at different moments) depends on how it serves the social goals of its producers, performers, audiences, and its critics." Because of wrestling's participatory nature, allowing fans to directly influence the product, wrestling heroes may perhaps be more indicative of the paradoxes in defining masculinity and American heroism than the heroes created through many other media products. The construction of Foley as hero reveals America's changing and conflicting values regarding its traditions and its definition of masculinity.

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July 25, 2007

Does Peeking Spoil the Fun? (2 of 2)

In my view, there are a few observations, some echoing those made in Sam Ford's post last week that we can draw from the NY Times incident and fan behavior around the HP7 release more generally:

Reaction against spoilers aren't so much about the story as they are about community "codes." Looking at some of the fan sites and comments, I was struck by how often it was suggested that people who had a spoiler needed to warn others if they were going to share it. Even though some fans see spoilers as abhorrent, they seem to be acceptable if they are properly marked and the risk of stumbling upon them therefore reduced. That said, a great deal of objection also came from the "premature" presence of spoilers, before the book was officially released. And if the alleged copies of the book's text that were floating around the Internet were actually fan fiction, fan writing in the context of an impending and high-profile release does not seem to be acceptable. In this case, adherence and "respect" for the official release date was explained as what defined a "true" Harry Potter fan.

The teaser-spoiler distinction is one of perception. I have not read the book yet, so I am purposely staying away from reading reviews. However, as the debate on the NY Times blog demonstrated, any mention of a plot point could potentially be seen as a spoiler by some, a teaser by others.

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Does Peeking Spoil the Fun? (1 of 2)

**NOTE: THIS POST DOES NOT CONTAIN HARRY POTTER SPOILERS, DOES CONTAIN A STAR WARS SPOILER, MAY PROVIDE FURTHER INSIGHT INTO FAN COMMUNITIES**

Behind every wildly popular, episodic narrative stands the treat of of a spoiler. Harry Potter is definitely proof of the rule. Some of the reports and commentary online around the book's release and the presence of spoilers of various types provides some insight into fan culture.

The other day, I found a short blog entry on the New York Times website about Harry Potter fans who were camping out in front of a bookstore in Picadilly Circus. Curious about what would drive someone to voluntarily sleep on the pavement in downtown London, I read on. But what really caught my attention was not the post, but the comments after it. They weren't really about the story at all, but a debate about whether or not the New York Times review of the seventh Harry Potter Book, The Deathly Hallows, was a plot spoiler.

Continue reading "Does Peeking Spoil the Fun? (1 of 2)" »

July 24, 2007

Reverse Product Placement, The Simpsons, and the Value of the 7-Eleven Brand

Over the past few days, there have been a couple of interesting ideas batted around by C3 consulting researchers and alumni on a couple of issues that I thought might be of direct interest to the wider C3 readership. With all that is happening in the fan fallout from Harry Potter, the repercussions and new business deals stemming from the upfronts, and all the issues we've been covering more regularly, I thought that pointing the way toward a couple of those pieces might be beneficial.

One is an issue that I've been following from afar. I've never been an avid Simpsons viewer, although I appreciate its place in popular culture. It's not even that I have any aversion to The Simpsons, but I've just never become a regular viewer. Nevertheless, I've been paying attention to the promotion of The Simpsons Movie, both in the transformation of 7-Eleven Stores to Kwik-E Marts and in the competition for deciding which Springfield is the home of the Simpson family.

I mentioned a couple of weeks ago that Jason Mittell had published a piece on the Springfield competition. Now, Grant McCracken has weighed in on the Kwik-E Mart cross-promotion.

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C3 Team Continues Analysis of Harry Potter Spoiler Controversy

Tuesday afternoon, and it's time to catch up on some relevant issues here on the C3 blog. One thing that has C3 and its consulting researchers talking is all the discussion flowing out the Harry Potter book release and concerns about spoilers related to it.

The release of Harry Potter and the Deathly Hallows has gotten a lot of people up in a stir. There are all the people who crowded Harvard Square on Friday night, or sites all across the country, although that created a fervor I've encountered before back in Kentucky and that echoed the recent "happening" that was the iPhone release. This is all about event-based marketing and the importance of the release in an experience economy.

But people online are talking almost as much about the unofficial releases as they are about the official ones, including the New York Times review that some people felt provided too much information, as well as online leaks of the book before the official midnight book release.

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July 18, 2007

Spoilers and Special Release Events: The Case of Harry Potter

C3 Director Joshua Green clued me in to a fascinating conversation taking place over on Bruce Schneier's blog regarding the leak of the final Harry Potter book online, with digital photographs of each page.

The debate is going in both directions. Schneier's take is that this is no big deal and that it does not really equal much of a profit loss. This perspective is that, since the people obsessed with finding a copy just to read it online a few days before it comes out in print will likely buy a copy anyway, and anyone particularly adamant with finding a free copy would have either not read it at all otherwise or borrowed a copy from someone else.

But, of course, this is also about scheduling and real-time deployment of content. The same question gets raised for television as we move more toward a non-linear method of television watching, with DVRs and television shows on DVD. As I wrote about last October, television is no longer the consensus narrative it once was because even if people watch the same series, they may be on a different season.

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July 17, 2007

Collective Coping: Fan Communities Deal with Tragedy

I have written here on the MIT Convergence Culture Consortium blog (see here and here) about issues surrounding Chris Benoit's shocking double-murder and suicide last month and the continued fallout from his horrendous actions.

One aspect of the story that has amazed me is the way that fans banded together to help one another through several stages of grief, first at the knowledge of losing a performer who most fans greatly respected and had always heard good things about, only to find out hours later that this heralded athlete had murdered his family and then killed himself. The conflicted feelings fans had of not only losing one of their favorite performers, but also finding out the awful truth about the man's final actions, have been hard for fans to handle, as well as the aftermath of this tragedy, leaving fans with a lot of soul-searching themselves in many cases.

As the issue continues to pervade media coverage and get tied into larger conversations that extend beyond the Benoit tragedy, wrestling fans continue to process and cope with how to move past this tragic news, especially when many wrestling fans have friendship built around the shared media text.

Dr. Laury Silvers directed me toward this conversation which follows, in real-time, one particular wrestling community's attempt to cope with this news as it slowly progressed. An in-depth case study could probably glean a lot of insight on the nature of these communities and how they are useful in times of tragedy.

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July 16, 2007

Immersive Story Worlds and "How Not to Wreck a Show"

In my work on soap opera fandom, I keep encountering a document that I think deals with some questions that are at the heart of much of what we are talking about in working with fandoms, especially in thinking toward longstanding media properties with long and complicated histories.

I have written quite a bit lately about a particular form of narrative universe of this type, which I call immersive story worlds. As I have written about here on the blog before (see here and here), immersive story worlds are fictional universes whose characteristics include seriality, multiple creators, long-term continuity, a character backlog, contemporary ties to a deep history, and a sense of permanence.

In my own research, I have identified soap opera narratives (once a show has passed a certain number of years), comic books, and professional wrestling texts as being the best examples of these sorts of narratives, but the principles--and potential benefits of thinking toward developing and maintaining immersive story worlds--apply to a wide range of products which have some similar characteristics to these massive serial (social) texts.

To return to my point, however, I think that my writing about serial texts is underpinned by a set of creative criteria and an industry perspective perhaps best articulated by the late Douglas Marland, known by a variety of soap opera fan communities as one of the best soaps creators of all time, in particular in his relationship to the fan community and in respecting the continuity and history of soaps, and the nature of serialized storytelling for an immersive story world.

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July 12, 2007

Gender and Fan Studies (Round Six, Part Two): C. Lee Harrington and Sam Ford

See the first post in this series here.

Sam Ford: I know that a lot of the people following this debate might not be that interested in soaps in particular, but I am interested in the differences in discussing fan culture when it shifts from being a conversation primarily about fan fiction, which many of the back-and-forths have so far. How do we measure creativity in relation to fan communities? My understanding is that most people would agree that fan fiction only retains its full meaning and resonance within the community that it is produced in, and the social specificity of creative output is no different in the soap opera fan communities we have been discussing, but the output is often much different--criticism, debate, parody, discussion, continuity-maintenance, historical perspective...these are very creative processes that seem to be the prevalent forms of fan output for soap opera fandom.

To move toward your discussion of sports and media fans, I think the question you pose is one relevant to this series as a whole and one which various contributors have touched on in one way or another. Are we looking at the difference in male and female fan responses or in the responses of scholarship on fans, or can you really separate the two? As you imply in your question, there is some difficulty in separating the two, and perhaps the body of academic work on soap opera fandom, television fandom, fan fiction communities, sports fandom, and so on are shaped greatly by the gendered perspectives, and the respective genders, of those who have been most prevalent in those fields. It is important to realize this may be the case, while not making that the totalizing explanation for differences in sports fandom and sports fan studies, when compared to media fandom.

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July 11, 2007

Gender and Fan Studies (Round Six, Part One): C. Lee Harrington and Sam Ford

This is the first of a two-part series being posted on Henry Jenkins' blog and discussed through a LiveJournal community site, the latest in the rounds of posts featuring a male and female fan studies scholar looking at issues of gender in relation to the study of fan communities. This round features my discussion with C. Lee Harrington, who has been a key scholar in the history of the study of soap opera fandom. Both parts will be posted here on the C3 blog as well.

C. Lee Harrington: Hi everyone. This has been an interesting set of discussions thus far -- Sam and I are happy to contribute. We'll follow the general norm by beginning with introductions. I've been engaged in audience/fan studies since the early 1990s, with most of my work co-authored with Denise Bielby.

Our interest in fan studies grew out of our long term soap opera-watching habit. I don't remember how long Denise has been watching, but I started watching soaps in the late 1970s and have been an enthusiastic follower ever since (mostly ABC soaps, with some years watching DOOL).

When I was in grad school at UCSB in the late 1980s (Denise is on the faculty there), we went to a General Hospital fan club luncheon, were fascinated by the entire experience, and decided to study the soap fan culture. Our book Soap Fans was published a few years after Henry Jenkins' Textual Poachers and Camille Bacon- Smith's Enterprising Women, among other important work of the late 80s/early 90s, which heavily influenced the way I thought about audience/fans.

Continue reading "Gender and Fan Studies (Round Six, Part One): C. Lee Harrington and Sam Ford" »

July 1, 2007

Gender and Fan Studies (Round Five, Part Two): Geoffrey Long and Catherine Tosenberger

Where the Wind Blows: The Matter of Authorship

Geoffrey: Ah, so we've arrived at the point in this academic conversation when we both devolve into real, true fanboy/fangirl engagement -- what the hell is up with that Supernatural "prequel" comic anyway? The art is horrible and the writing isn't much better! I swear to God, I was so stoked when I found the first issue at my comic shop, but when I got it home and cracked it open I was so disappointed that I didn't even bother to finish reading it. Ugh.

A-hem. Back to the topic at hand...

I think this is one area where my own experience as a storyteller colors my attitude towards hierarchies of canon and authorship. When I tell a story, I'm creating a group of characters, a world in which they'll exist, and the series of events that will happen to them. I am the author of that story, and these are my creations. If someone else wants to tell a story featuring my characters, it feels like it should be up to me to determine whether or not the events they describe are actually 'canon' or not. If I accept those events as canon, I'm also granting that person the right to be considered an author of this narrative -- literally 'authorizing' them. If I don't, then I have options. I can sue, in an attempt to make sure that no one else plays with my toys, but I personally firmly believe that this is a bad way to go unless someone's making money off of my work illegally or that they're passing off what they're creating as official canon. A better option is to acknowledge the existence of that story as fan fiction, and recognize that it exists in a sort of orbit around the original creation. This is where things get particularly messy -- is it "equally viable as literature", or is it permanently tainted as a 'lesser' creation, since that person didn't invent that story from whole cloth? How much distance from the original creation is required for something to be considered viable as literature?

Continue reading "Gender and Fan Studies (Round Five, Part Two): Geoffrey Long and Catherine Tosenberger" »

Gender and Fan Studies (Round Five, Part One):Geoffrey Long and Catherine Tosenberger

As Sam has noted here on the C3 blog, there has been a series on my blog for the past five weeks focusing on gender issues in relation to the study of fan culture, drawing on a variety of male and female scholars who examine fans. C3 Consulting Researcher Jason Mittell has participated in this dialogue, and C3 Alum Geoffrey Long participated in the latest round this past Thursday and Friday. I thought that Geoff's con versation with Catherine Tosenberger might be of particular interest to C3 readers, so I will post the two parts of that conversation here on the C3 blog as well.

Introducing Our Protagonists

Geoffrey: Hi, I'm Geoffrey Long, and I recently completed my Master's degree from the Comparative Media Studies program at MIT. Back in 2003 I read this article in the Technology Review about something called transmedia storytelling, written by some guy named Henry Jenkins. The piece really resonated with me, so I sent Henry an email to ask him some more about it -- never imagining that the resulting conversation would last for over four years and culminate in Henry being the advisor for my Master's thesis, which wound up being about, surprise surprise, transmedia storytelling.

For anyone who hasn't read Convergence Culture yet, transmedia storytelling is the crafting of a narrative that spans multiple media types. Chapter one might be told in a book, chapter two might unfold in a film, chapter three might be done as a video game, and so on. Telling a character's adventures in multiple media is nothing new, but until recently most cross-media storytelling was done either as adaptation or as franchising, and most of these extensions weren't considered officially in canon. Contemporary transmedia storytellers like the Wachowski Brothers or Joss Whedon are telling stories that were designed from the start as cross-media narratives, and are deliberately taking advantage of the strengths of each media type to enrich each project. The Enter the Matrix video game, for example, wasn't created just as a cheap grab for more money but as an actual chapter in the larger narrative of The Matrix, and the second and third Matrix films only truly made sense if you'd played the video game.

Continue reading "Gender and Fan Studies (Round Five, Part One):Geoffrey Long and Catherine Tosenberger" »

June 25, 2007

WWE Fans, Transmedia Storytelling, and The Death of Mr. McMahon

One thing that I haven't written about yet but which certainly has gotten my attention, and a lot of correspondence, is WWE's big storyline over the past couple of weeks of the death of real-life owner Vince McMahon's on-air character, Mr. McMahon.

On a Monday Night Raw two weeks ago, McMahon stepped into his limousine, only to have it blow up on him, on a three-hour special that had been intended to be "Mr. McMahon Appreciation Night," but which primarily consisted of wrestlers and WWE personalities ripping on Vince. McMahon had been having premonitions of his own demise previous to the explosion, and television for the past two weeks has focused on getting to the bottom of Vince's death.

Reaction has been interesting and split. On the one hand, there has been a great amount of fan interests. Previous posts on this site which mention the name Vince McMahon have gotten a lot of extra hits, for instance.

Further, when I was visiting WWE headquarters last Tuesday for a series of meetings, I was amazed at a fair amount of wreaths and memorabilia that had been left in front of the main entrance to the building, presumably by interested fans. There were tributes and posters to the memory of the Mr. McMahon character, and the company left them all in place and on display. From the accounts I got, everyone went home last Friday with a clear front entrance and then fans started leaving things over the weekend.

Continue reading "WWE Fans, Transmedia Storytelling, and The Death of Mr. McMahon" »

May 29, 2007

Fantasia Film Festival Programming Director Hired To Scout for Paramount

Fellow Convergence Culture Consortium Media Analyst Geoffrey Long recently passed some news my way that I found quite interesting. For those of you who might not have heard, the programming director of the Fantasia Film Festival has been hired by Paramount's Blumhouse Productions and its partner ROOM 101 to serve as a scout for international films that might be particularly ripe for Hollywood remakes.

Mitch Davis, the Fantasia director, is also a celebrated filmmaker in his own right and has served in a variety of capacities on the independent level.

The deal signals a continued and interesting shift in how films are sought out and produced, and Davis seems the perfect candidate, as he is directly poised in the international genre film community, particularly in regard to horror films. Mack at Twitch posted the release, which stated that "Fantasia Film Festival has been regularly cited as the place where the Western J-horror craze began. It was the first film festival in North America to screen a film by Takashi Miike (Audition), the original Ringu, and others.

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May 28, 2007

Concepts from the C3 Weblog

For the final post in wrapping up a look at the body of work the C3 team has aided me with in putting up here on the site, I wanted to point the way toward a few concepts that have been articulated publicly here on the Convergence Culture Consortium site through the blog in the past year to direct people to the posts explaining them in further detail, as well as terms or concepts from Henry Jenkins' work, and those of us at the Program in Comparative Media Studies at MIT, that have made their way into our posts from time-to-time.

1.) Immersive Story Worlds. This is a concept that I developed in conjunction with my thesis work on looking at the current state and the future of the soap opera industry. The idea was to outline a category that explains narratives which are serial by nature, which have multiple creators, a sense of long-term continuity, a character backlog, contemporary ties to a deep history, and a sense of permanence. I included portions of my thesis outlining this concept--and how it relates to the Marvel and DC Comic Universes, the world of pro wrestling, and daytime serial dramas--here and here.

2.) Transmedia Storytelling. Transmedia storytelling is meant to indicate texts in which the story develops through multiple media platforms and in which new content in another platform is not simply a redistribution of the same content that has already appeared elsewhere. We have a whole category of posts about the topic here.

3.) Cross-Platform Distribution. As opposed to transmedia storytelling, cross-platform distribution is simply the reappearance of content from one platform in another, such as making broadcast television shows available in VOD, cable shows available on YouTube, etc. We also have a whole category of posts on this topic available here.

Continue reading "Concepts from the C3 Weblog" »

May 26, 2007

Fan Videos and Lucasfilm

I was interested by the recent news that Lucasfilm wants to empower fan proselytism of its forthcoming animated television series by making some of its copyrighted material available for fans to create their own videos about the show, through Eyespot.

In short, the company has made the tools available on its Star Wars Web site, which features "a Web browser-based, drag and drop editing application that allows fans to play with copyright media without having to download additional software to their computers," according to TelevisionWeek's Alex Romanelli.

Since Lucasfilm hopes to create 100 episodes of the series before it ever shops it around, the company would benefit greatly from creating as much goodwill from its fans as possible during this process, so that there will be as much demand for the product as possible once the 100 episodes are "in the can" (in a metaphorical sense, of course).

What fascinated me most is Romanelli's linking this to Sci Fi's decision to make an online library of clips available, as well as tools for sound and visual effects and editing to enable the production of fan films.

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May 23, 2007

Transforming Fan Culture into User-Generated Content: The Case of FanLib

You say "User-Generated Content."
We say "Fan Culture."
Let's call the whole thing off!

The differences between the ways corporations and fans understand the value of grassroots creativity has never been clearer than the battle lines which have been drawn this weekend over a new venture called FanLib.

FanLib -- "Where the Stories Continue"

This was originally posted on my blog, but I wanted to cross-post it to our consortium blog as well, since it pertained to previous posts here. For instance, back in August, Sam Ford posted about the FanLib fan fiction contest with HarperCollins, allowing readers and writers to work together to create a romance novel. I first learned about FanLib's latest plans about a week ago, when Convergence Culture Consortium analyst Ivan Askwith reported on their efforts here on the blog:

FanLib.com launched as hub for "fan fiction" writers. The idea is to provide a home for creators of one of the first "user generated" genres, fan stories written using popular movie and TV characters and storylines. Members can upload stories, embed promos and build communities around their favorite shows. FanLib, founded by Titanic producer Jon Landau, Jon Moonves and former Yahoo CMO Anil Singh, is also currently sponsoring the Ghost Whisperer Fan Finale Challenge on the site asking fans to write their own conclusion to the show's two-part finale.

Continue reading "Transforming Fan Culture into User-Generated Content: The Case of FanLib" »

May 20, 2007

Media Industry Jobs in a Convergence Culture

Several of the researchers in C3 have just finished or are in the process of finishing their Master's thesis projects, which means many of us now have the prospect of graduation staring us in the face. Here at C3, we have had the great opportunity to not only work academically as researchers while graduate students but also to interact with the media industry and work with folks at our corporate partners on a variety of initiatives, meaning that a majority of the people coming out of C3 are interested in maintaining a relationship to both academia and the media industry moving forward.

But, as job hunts loom on the horizons and as colleagues start to land jobs elsewhere, we all have to consider what it means, in both the industry and academia, to come away with expertise in issues such as understanding fan communities, transmedia storytelling, new advertising models, and the variety of other focuses that C3 research has taken.

Continue reading "Media Industry Jobs in a Convergence Culture" »

May 19, 2007

Wrestling Fans Can't Benefit from HD?: Cultural Biases and WWE to HD

Considering my continued interesting in pro wrestling and its fan community, and the class I just wrapped up teaching on American pro wrestling here at MIT that WWE had some official involvement with (class blog here), I was interested in Stephanie Robbins' piece in TelevisionWeek back on Thursday regarding WWE's plans to start taping all its weekly shows in high-definition sometime next year.

Robbins writes that investors were told that the company had delayed the switch because of a variety of technical issues but that, now that CW has become increasingly serious about high-definition programming and USA is switching to the format by the end of the year, the WWE has decided to make sure its product stays up-to-date.

What caught my attention, though, was the comments from Bruce Leichtman of Leichtman Research, one of those people who seem to creep into many TVWeek stories on HD. Leichtman was attributed as saying that the programming might not immediately benefit WWE fans and that, while many initial offerings appeal to an upscale audience, the WWE "has more of a downscale appeal." This was not a direct quote to Leicthman, but I'm assuming it isn't too far off the mark.

Continue reading "Wrestling Fans Can't Benefit from HD?: Cultural Biases and WWE to HD" »

May 18, 2007

New Ways of Reaching Audiences, Maintaining Identity, and Proselytizing and Evangelism

Since my research on fan proselytizing has made its way onto the blog from time-to-time, and since these issues cropped up just yesterday in the responses from Nancy Baym to my research on wrestling fandom in the arena, I thought it would be good to highlight a couple of things I read recently, or was forwarded, regarding music and viral marketing...or evangelism...by grassroots intermediaries, or else proselytizers, depending on what terminology and specific meaning you want to use.

No matter the terminology, I am fascinated by the process, and particularly by the importance in understanding brands and media texts as inherently social texts. My thesis project on soap opera fandom does just this, situating the soap operas that never end with no off season in relation to a transgenerational fan base for which the relationships built around these shows are key to understanding the consumption. Again, for those interested in that research, feel free to e-mail me at samford@mit.edu.

Lynn Liccardo had sent me a great in-depth piece from Clive Thompson in The New York Times Magazine that I had planned to write about, and then I found that Nancy Baym had already done a great job of pointing to and reacting to some of the points from Thompson's piece. I encourage everyone to check it out.

Continue reading "New Ways of Reaching Audiences, Maintaining Identity, and Proselytizing and Evangelism" »

MySpace Strikes Various New Deals for Branded Content

A couple of interesting business deals were signed with MySpace this week, furthering the development of official deals with content providers and brands and the social networking site.

On Wednesday, news was released that MySpace had signed deals with a wide variety of news outlets and lifestyle brands for content channels through the News Corporation site in the coming months.

These include MySpace Video channels for the likes of The New York Times, National Geographic, IGN Entertainment, and a variety of others. The full list is available in this article from Daisy Whitney at TelevisionWeek.

Continue reading "MySpace Strikes Various New Deals for Branded Content" »

May 17, 2007

Surya Yalamanchili and Categorizing Reality Show Fans

In the last two posts, I evoked my list of fan categories and then Rob Kozinets'. While my categories, based on my research of fan behaviors, sought to describe different modes of engagement that fans entered in relation to a media product, Kozinets looks at online communities in particular and four fan types, depending on their relationship to the community and their relationship with the media property or brand.

Since I wrote in the post about my categories about the idea of vernacular theory, however, I thought it would be intriguing to bring up a recent list of fan types from the Weblog of Surya Yalamanchili, brand manager and reality television star.

Continue reading "Surya Yalamanchili and Categorizing Reality Show Fans" »

Fan Types: Robert V. Kozinets and Online Communities

In my previous post, I wrote about a list of five categories or modes of fan engagement that I observed when observing and interacting at live pro wrestling events. These categorizations have been helpful to me in understanding fan behaviors in general, particularly in understanding the performative and communal nature of online fan communities. In relation to this, I thought it might be helpful to include as well here on the blog a list of fan types that one of our affiliated faculty has articulated and which has been of use to me in my research of soap opera fandom in particular.

In his 1999 essay "E-Tribalized Marketing?: The Strategic Implications of Virtual Communities of Consumption," which he wrote for the European Management Journal, Robert V. Kozinets provides a categorization that breaks fans up into four types, based on both their relationship to the brand or media property and their relationship to the fan community itself. I wanted to present those four categories here as well, both to provide for comparison to the modes of engagement from my work but also to bring this categorization into current discussion, since I think it still proves very useful, despite any changes in Internet behaviors and accessibility since it was first published in 1999.

Continue reading "Fan Types: Robert V. Kozinets and Online Communities" »

Fan Behaviors: Five Ways of Understanding Modes of Fan Engagement with Media Texts

I am always interested in categorizations of fans, a list breaking down fan "types." I've seen several helpful category lists that help explain and understand fan behaviors. No one list makes perfect sense and explains everything, but this type of research at least provides a framework for understanding and talking about fan behaviors. In some of my recent work, I've been drawing on some of my own previous work on fan communities and categorizations I derived from an ethnography of wrestling fandom.

My own research breaks fan behaviors into five categories, looking at HOW fans engage with a show. This process was based on my observations in the pro wrestling arena, looking at how fans respond and comment on their behavior at live events, but I think this applies particularly well to Internet fandom as well. I wanted to present those categories for C3 readers both for any help it might be but also to see what you might have to challenge them.

Continue reading "Fan Behaviors: Five Ways of Understanding Modes of Fan Engagement with Media Texts" »

May 15, 2007

FanLib Provides Another Home For FanFic Writers

Not much time to write at length on this, but I wanted to make sure it made it onto everyone's radar. From last week's Cynopsis:

FanLib.com launched as hub for "fan fiction" writers. The idea is to provide a home for creators of one of the first "user generated" genres, fan stories written using popular movie and TV characters and storylines. Members can upload stories, embed promos and build communities around their favorite shows. FanLib, founded by Titanic producer Jon Landau, Jon Moonves and former Yahoo! CMO Anil Singh, is also currently sponsoring the Ghost Whisperer Fan Finale Challenge on the site asking fans to write their own conclusion to the show's two-part finale.

Particularly interesting, since fan fiction seems to be one of the last traditional forms of fan creativity that hasn't been widely coopted and encouraged (within specific, copyright-friendly parameters) by the entertainment industry. I haven't given this as much thought as I should, but my offhand guess would be that fan fiction, unlike mashup videos, tribute songs, and so on, are harder to 'control,' and leave a lot more room for individual fans to take characters, or narratives, in directions that producers and executives aren't comfortable with.

That said, it's not surprising that FanLib exists; what intrigues me is the second part of the announcement, regarding the collaboration with CBS drama The Ghost Whisperer, asking fans to write their own endings to the season finale. The contest just ended, and the results are online... but I can't find any specific rules or directions anymore. Does anyone happen to know what restrictions, if any, the producers put in place when issuing the challenge?

(The prolific Sam Ford has written about other instances of commercially solicited fan fiction here, and probably in several other posts I can't find just now.)

NBC: Putting Engagement Upfront

Just a quick post to highlight a few announcements NBC made during yesterday's upfront presentation to advertisers in NYC. Of particular interest from an audience engagement perspective:

1. Rather than introducing a slate of new shows, NBC is opting for the "more of a good thing" approach. Heroes will get its own six-episode spin-off, Heroes: Origins, with each episode being used to introduce a new character who has not yet appeared on the series. Viewers will get to vote on their favorite, and the character with the most support will then be written into the show as a regular. (Art imitates life: there's an eery resemblance here to Stan Lee's recent reality venture, Who Wants To Be A Superhero? Only in this case, it seems the stakes are a lot higher -- this time, the winner joins the ensemble of one of NBC's biggest hits.)

2. Encouraged by the success of Heroes 360, an expansive transmedia campaign to enable viewer interaction with Heroes (via an "interactive" graphic novel, an ARGesque campaign, and so on), NBC is expanding their 360-approach to television to another of their biggest hits... The Office. There aren't too many details on the specifics yet, but I like what I've heard so far:

In addition to making extra content available on digital platforms, "The Office 360" will allow online users of NBC's Web site to create their own branches of the comedy's fictional Dunder-Mifflin paper company with different challenges to complete. The branches could be integrated into a network episode of the show.

I'll be curious to see how this plays out. I have to admit, I was in the middle of writing yesterday when I got a phone call from Heroes' would-be Senator, Nathan Petrelli, asking me to visit his campaign website... and even though the phone-calls-from-fictional-characters thing will get old soon, it made me smile.

And, while it's not related to NBC, I'll throw in an ABC-related announcement for good measure: starting this summer, ABC has announced, several of their most popular shows will be available for online streaming in full HD resolution (1280x720).

There's always a lot to discuss during the upfronts, so I expect I'll be back several times over the next week with more points of interest. Feel free to post in comments if you catch something interesting, though -- there's a lot to keep up with!

April 9, 2007

NBC Makes an Effort to Explicitly Embrace a Social Network Around Its Content

The NBC network is launching its own explicitly titled social network for fans of NBC programming, with a site that's gone public but which is expected to pick up steam in its full launch this June.

According to this preview page, the NBC.com social network will include message boards and groups, as well as blogs, a function to maintain buddies through the NBC social network, and personal profiles to manage. Basically, it will try to incorporate many of the popular features of sites like MySpace and Facebook except built specifically around NBC media content.

For now, the site provides links to various blogs, online videos, and message boards that NBC currently has located at various places around its Web site, with the plan for this social network to combine all of these various sites into a centralized space, from the sound of the preview material.

The site includes links to various NBC videos available through the Web, as well as message boards for daytime, primetime, and latenight programming and blogs for NBC producers, actors, and even characters.

Continue reading "NBC Makes an Effort to Explicitly Embrace a Social Network Around Its Content" »

April 1, 2007

Austen 3:16: Jane Austen Fan Communities Active on the Internet

Nancy K. Baym recently wrote a piece pointing the way to a somewhat unique aspect of fan communities that moves into the realm of traditional literature: online fan communities built around Jane Austen's literature.

Baym's piece was inspired by a recent piece in The Times Book Online in the United Kingdom, entitled "Austen Mania.

While I'm not surprised to see fan communities built around WWE performer Stone Cold, this Austen may sound somewhat unlikely for a strong fan community online, but the Internet is a place for people of all sorts of common interest to meet, and those fans of fictional worlds aren't just relegated to the modern media and entertainment landscape. By the way, I know what Austin 3:16 says, but I'm not sure about Austen 3:16.

Having read and watched film adaptations of several of Austen's works, I can understand why it has retained its continued power for generations, so the wealth of Jane Austen fan sites may not be so shocking.

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March 17, 2007

Television Without Pity Sold to Bravo

News broke earlier this week that television network Bravo will buy popular recap and fan community forum site Television Without Pity.

The purchase, announced last Tuesday, has not included an abundance of information, other than that Bravo said in its press release that the Web site generates more than 1 million unique visitors each month and that the average time spent on the site by a visitor is 13 minutes, figures the network cited in support of its purchase of Television Without Pity.

The co-founders of the site, Sarah D. Bunting and Tara Ariano, will remain on in an editorial capacity after the sellout. There have been no indications as to whether there will be any noticeable editorial or aesthetic changes with the new Bravo ownership or not.

According to that announcement, "For starters, it means that TWoP will still be TWoP--that is to say, we'll be offering the same no-holds-barred commentary and critique we always have. Our new bosses dig what we do, and after all, they were the ones who launched Brilliant But Cancelled, the mid-season death watch which predicts the early demise of all the networks' new shows."

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February 26, 2007

Positioning Console Fandom Between Brand and Media Fan Communities: Reaction to an Essay from Elliot Panek

Earlier today, I wrote a piece which focused on the work of Suzanne Freyjadis-Chuberka and girl gamers' interest in Guitar Hero.

The piece appeared as part of a February special issue of Flow, the scholarly journal of television criticism out of UT-Austin, which focused particularly on video games.

Another fascinating study from that same issue of Flow is written by Elliot Panek of neighboring Emerson College, who writes, "Who Are Wii? The Study of Console Fandom."

Panek focuses on the brand communities surrounding gaming platforms, asking some intriguing questions: "Why do these objects mean so much to so many? Is console fandom something like other forms of media fandom? Is it akin to brand fandom, or something more like people's love/hate relationship with televisions?"

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Guitar Hero and Girl Gamers: Highlighting the Work of Suzanne Freyjadis-Chuberka

The UT-Austin online scholarly journal of television criticism Flow earlier this month came out with a special video games issue which included a number of interesting pieces. One essay in particular which caught my eye was by independent scholar Suzanne Freyjadis-Chuberka, entitled "Getting Girls to Play: The Broadening of the Video Game Market."

We have been doing some internal research here at C3 about the girl gamers sector, so I was interested in reading Suzanne's take. In particular, she writes about her own performances with Guitar Hero. She starts with the premise that "a system has been in place that creates barriers to the inclusion of women and girls from being seen as 'typical' game players by the industry. This has led to a small number of women and girls playing immersive video games," and notes that most games force these women to see the world as heterosexual men would. Socially, she posits that most women come to games through male acquaintances traditionally as well.

However, she has found that games like Guitar Hero have created a new space in which traditional non-gamers can engage with games that appeal to others outside of the core "gamer" crowd. She notes that "two of the six playable characters in Guitar Hero are female and three of the nine playable characters are female in Guitar Hero II.

Continue reading "Guitar Hero and Girl Gamers: Highlighting the Work of Suzanne Freyjadis-Chuberka" »

January 20, 2007

The Power of Reality Television to Inspire Political Debate in the Blogosphere, Commented on by...A Blogger from The Apprentice

Now here's a surreal moment that could only be provided to us by reality television, and one that reeks of the type of interconnectivity that happens in a convergence culture. Allegations of racism directed toward Shilpa Shetty, an Indian actress appearing on Celebrity Big Brother UK have led to a horde of complaints throughout the blogosphere, including a variety of rumors about language directed toward Shetty during the taping of the reality show. Yet, what fascinates me most is that one of the bloggers who has written a commentary on this incident is brand-manager-turned-reality-television star Surya Yalamanchili of The Apprentice fame.

Yalamanchili, who I've gotten to know through some similar interests in trying to navigate the current media environment, launched his blog not long ago and has already made some astute media-related observations in the short time his blog has been active. But he pointed this post in particular out to me, which piqued my interest because of the mere idea of a reality star commenting on the treatment of another reality star in the blogosphere, while both are still stars on their respective programs. Add to that the fact that both are ethnically South Asian stars appearing on "Western" reality shows and the story gets even more confusing.

These layers of "reality" add an awfully fascinating dimension to their respective shows. The fact that these people, who are both television personas and simultaneously "real," make their public blogs a really interesting source, especially when a character from one reality show becomes a commentator for another.

Continue reading "The Power of Reality Television to Inspire Political Debate in the Blogosphere, Commented on by...A Blogger from The Apprentice" »

January 19, 2007

The Convergence Manifesto I: Convergence--The Buzzword

This is the first part of a piece that originally appeared in the 01 September 2006 edition of the Convergence Culture Consortium's Weekly Update, an internal newsletter for affiliated researchers and corporate members of C3.

The word convergence is getting a lot of buzz. In fact, since I am a researcher for the Convergence Culture Consortium and the primary operator of its blog, I guess I am capitalizing on that buzz quite a bit myself, so this is no criticism of the convergence buzzword. We took our name from the book by the director of our research group, Henry Jenkins, entitled Convergence Culture: Where Old and New Media Collide.

All of us working within C3 wholeheartedly believe that, with the advent of new media forms and the potential for cross-platform and transmedia storytelling, that we truly are in a drastically altered media environment that both users and content producers are still plumbing and mapping out.

Continue reading "The Convergence Manifesto I: Convergence--The Buzzword" »

Quoting and Piracy: How the Industry Lumps Together Two Very Different Activities

"It bothers me artistically. Here's this thing where you have no control; they are chopping it up and putting your memories in a blender." -Brian Grazer, producer of 8 Mile.

The quote above, taken from Laura M. Holson's fabulous New York Times article from Monday about Hollywood's response to YouTube, is in response to mash-ups of the Eminiem battle rap flick 8 Mile and the cultish hit Napoleon Dynamite, a video that, as of the writing of the article had received 60,000 hits but also the ire of the moviemakers whose clips were used. The plan now is to create the type of responses to YouTube mash-ups that will eliminate this quotability of their work.

The article addresses two sorts of behaviors of posting copyrighted material, one being short clips or mash-ups and the other being uploading whole chunks of the movie, so that one can watch each chunk and see the whole thing, as a user has done with 8 Mile. The trouble is, in order to resist setting the precedent to allow too active use of its copyrighted material, companies' responses have been to discredit the whole process and instead think of ways they can safely put content up on the Web, where they are in control.

However, these are two very different behaviors--one quoting from a pop culture source and the other just plopping a copy of that source up on the Web in full.

Continue reading "Quoting and Piracy: How the Industry Lumps Together Two Very Different Activities" »

January 14, 2007

Implied Interactivity in Fan Site Toolkits

I recently wrote a newsletter piece on 'implied interactivity', i.e. decentralized forms of strategies involving the encouragement and indirect pre-structuring of user-generated content through structural properties of the media artifacts themselves.

An interesting case in point are toolkits, i.e. structured collections of materials to facilitate (and shape) the creation of fan sites. I will try to use the toolkit offered for the decent tactical shooter Close Combat - First to Fight (2005), a game focusing on and endorsed by the US Marines as 'brand' that is allegedly also used as training tool.

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January 12, 2007

Update: Flash Gordon Television Series Announced

Last weekend, I wrote about the fan communities that have kept some long-standing comic strips alive, including longtime hero Flash Gordon. Thanks to some of the readers over on Warren Ellis' site, I learned that rumor had it that Flash Gordon had a movie due soon through the Sci Fi Network.

Instead, Sci Fi announced their plans at the Television Critics Association press tour today, that the network would be launching a new Flash Gordon series instead of just a one-shot film.

The series, produced by Robert Haimi Sr. and Jr., already has a commitment of 22 hour-long episodes for the first season. The series was among several announced projects for the Sci Fi Network, which also has a Darren Star series under consideration about an under-the-radar government agency that covers high-tech crimes.

This has to come as a very pleasant surprise for Flash Gordon enthusiasts. In response to Ellis' post, Chris Arrant had written in the comments section, "The belief is that Sci-Fi will greenlight a 3 to 4 episode mini-series event that will serve as a back door pilot for the potential new series. So while no show runner has been brought aboard, negotiations are currently taking place."

The announcement, then, was for more than fans were expecting.

Continue reading "Update: Flash Gordon Television Series Announced" »

January 7, 2007

What Are the Most Popular Hits for "Fan Community?"

How do you measure who the most avid fan community is? Well, to turn the question around a little bit, which fan community do people seek out the most? That was my initial project last January when I wrote a blurb for the C3 Weekly Update asking about the popularity of fan communities themselves. Looking back at that question now, I have found that a few things have changed yet others have not.

In order to find the answer to this question, I am going to enlist the help of one of our partners here in the Convergence Culture Consortium, Yahoo! Well, actually, I'm just using the search engine in this case. And, for the sake of balance, I'm also going to check Google to see what it finds is the top page for a Web search of "fan community."

When I conducted this experiment last year, I joked about how there might be a page from some major conglomerate media property which was trying to create a space for the fan community surrounding that property, or else a picture of Henry Jenkins or some of the other great scholars here in C3 who have engaged in fan studies at one point or another. Instead, I found the Web site for the Glasgow-based alternative rock band Franz Ferdinand was the top hit on Google for "fan community." I will have to say that I'm shocked, but it shows that music communities in particular have appropriated the language "fan community" into its very fiber, especially based on the celebrity involved with individual vocal performers or bands.

Number two on the list last year? The Artist Currently Known as Prince!

Continue reading "What Are the Most Popular Hits for "Fan Community?"" »

Merging WB and UPN into the CW Network: What Did the Fans Have to Say?

For my final look back at some of our early work from the C3 Weekly Updates internal newsletter and where we are now this weekend, I was interested in revisiting this piece I wrote in the first quarter of last year about the formation of the CW Network and what it might mean for the shows then airing on UPN and The WB. I looked in particular to see which shows seemed to have more ardent online followings than others based on fan sites surrounding the media properties and fan discussion groups that I could find that were explicitly for fans of that show.

Writing just days after the announcement that WB and UPN would be merged, I wrote that "fan communities surrounding the various WB and UPN shows have begun writing, wondering what these changes could mean for their shows, whether they will make the cut, and the potential benefits for the amalgamated network if their shows do make it onto the CW.